256,037 Commits over 3,990 Days - 2.67cph!

3 Years Ago
Refresh config list when local addons are changed
3 Years Ago
Switched excavator environment volumes to brighter ones
3 Years Ago
Support for multiple d3dcompiler and their reflection types Simplify that, and add d3dcompiler_47 Remove redundant functions now that they are processed on the core shader Fix typo Merge pull request #356 from Facepunch/d3dcompiler_47 Add support for the latest version of D3D11 shader compiler
3 Years Ago
procedural_cave_entrance_a scene and basic setup
3 Years Ago
PopupWidget can have a shadow Add Label.Color Add documentation to the collision page https://files.facepunch.com/garry/5cfd42ca-d9c5-4420-a082-68e6485ab5e6.png Add Layout.AddRow, Layoiut.AddColumn
3 Years Ago
Backup 2022/07/08 10:10:00 UTC
3 Years Ago
Make SetPhysicsJointAnchorToChild work with scale and mirror modifiers
3 Years Ago
Make modeldochelper_attachment work with scale and mirror modifiers
3 Years Ago
merge from main
3 Years Ago
Merge from main
3 Years Ago
updated fire extinguisher gibs
3 Years Ago
Merge from async_loading
3 Years Ago
Backup 2022/07/08 04:10:00 UTC
3 Years Ago
Add server-only convar global.asyncWarmup to enable the async asset loader for asset warmup (default true, except on linux) Should revert to the old logic by default on Linux to improve server boot times
3 Years Ago
Change hooks to something that should actually work in release builds
3 Years Ago
Fixed NRE when attempting to report offensive content when not in a server
3 Years Ago
More tweaks
3 Years Ago
Layout changes Made the seen/friendly/enemy buttons a toggle so it shows what the current state is (and prevents clicking on the same state)
3 Years Ago
Animgraph: Parameters lists are not sorted alphabetically (do the same fix for conditions)
3 Years Ago
A small fix on marketplace terminal
3 Years Ago
Made changes on marketpalce terminal
3 Years Ago
Update Tools to .NET 6, remove .NET 5 dependency Got rid of Webview (unused) while we're having fun over here
3 Years Ago
Merge from main
3 Years Ago
Road tunnels progress
3 Years Ago
Backup 2022/07/07 22:10:00 UTC
3 Years Ago
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3 Years Ago
Store desync of timeSinceLastTick in combatlog
3 Years Ago
Finally fixed all edge cases with mask generation
3 Years Ago
Initial commit
3 Years Ago
Added additional stone floor tile block Tweaked stone brick colour Updated Temp Core Tweaked Vortex bomb particle Merge branch 'main' of sbox-corewars
3 Years Ago
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3 Years Ago
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3 Years Ago
Frequently update player's path in case grid occupancy changes
3 Years Ago
Just remove agent from grid before calculating its path Reduce leniency of line of sight for more accurate local avoidance
3 Years Ago
skin approval
3 Years Ago
Disable diagonals in search, not really needed with path simplification Pass agent id of agent requesting path so it doesn't try to navigate around itself Navigation agent can be stopped, stop monster when its close enough to attack
3 Years Ago
Fixed tag defaults not working out properly if one side had no tags
3 Years Ago
Save addon config with enums as strings Add CVPhys2World::SetCollisionRulesFromJson Apply ServerConfig collision rules in OnPhysicsWorld, or on change Fix MatrixButton looping
3 Years Ago
Road tunnel dressing WIP
3 Years Ago
source update
3 Years Ago
Backup 2022/07/07 16:00:00 UTC
3 Years Ago
Make sure SoundFile actually preloads the sound - it was only working before because the sound got played, which preloaded it Fix our CopySamples16 bind messing up memory for ADPCM sounds
3 Years Ago
Baked the spline extruded road tunnels down into standard unity meshes.
3 Years Ago
Grey out Save button by default
3 Years Ago
Don't query local addons in OnPaint, use Package.IsRemote
3 Years Ago
Use package information for local addons where possible
3 Years Ago
Fixed grass not growing around powerlines - redid the terrain modifiers a bit
3 Years Ago
vacuum tube anim setup to handle wagons of various heights
3 Years Ago
Add static AddonConfig.GetPackageType so we can convert anywhere Added addon editor properties, and addon selector window We've got a few windows that are doing the same thing here, so I'm gonna look into unifying it shortly. https://files.facepunch.com/devultj/1b0711b1/sbox_ICOQ0r16AU.mp4
3 Years Ago
Hammer: Move selection tool keybinds UI below all the buttons Added a 'clear text' button to Hammer's entity tool filter text entry Hammer: try to save some vertical space in property editor tab