256,016 Commits over 3,990 Days - 2.67cph!

3 Years Ago
Temperate cliff colliders - more accuracy
3 Years Ago
Updated vmats
3 Years Ago
Cleanup
3 Years Ago
Way to watch local test replays on !switch
3 Years Ago
Added sandstone brick + texture adjustment
3 Years Ago
OnGameLoopStart -> OnGameLoopStarted Launch Configs read addon metadata for compatible maps/games
3 Years Ago
Adjusted max shadow distance relative to shadow cascade setting
3 Years Ago
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3 Years Ago
Make source lighting work better with voxel lighting
3 Years Ago
Added light switches to the arctic base Tweaked arctic base environment volumes Moved shipping containers to the world layer Other small arctic base tweaks
3 Years Ago
Fix a typo in qtoolbar.css Improve text contrast in WeighList ModelDoc node editor Fixed a ModelDoc crash when adding an animation hold Happens when all existing animation holds are set to hold for 0 frames
3 Years Ago
Add game actions for Launcher Stash, gonna come back to it later. https://files.facepunch.com/devultj/1b0611b1/sbox_TKpD7YzbN7.png
3 Years Ago
Add Layout.InnerRect, Layout.InnerRect Add Button.Primary AddonConfig.GetPackageType() is PackageType Make GetHashCode readonly on a bunch of structs Add AddConfig.TryGetMeta, SetMeta Restore font after Tools.Paint.DrawIcon Add Widget.MinimumWidth, MinimumHeight, MaximumWidth, MaximumHeight Create NavigationView.cs OrganisationProperty opens on press instead of click Add ProjectSettings Add CollisionPage
3 Years Ago
optimised 3p cardgame anim
3 Years Ago
art drop
3 Years Ago
anim setup wip
3 Years Ago
Unsaved
3 Years Ago
Backup 2022/07/06 09:54:39 UTC
3 Years Ago
Main to Release
3 Years Ago
codegen & phrases checks
3 Years Ago
merge from main
3 Years Ago
Automatically set lighting window BakedGI, RealtimeGI, Auto Update in scenes with TerrainMeta (this ensures lighting looks somewhat correct in edit mode)
3 Years Ago
Build !release
3 Years Ago
Layout.Clear can optionally delete the widgets too
3 Years Ago
Update voxels submodule
3 Years Ago
Update to support server-unloading of chunks
3 Years Ago
Added support for server-side unloading of chunks (data and state not yet saved / restored from disk)
3 Years Ago
Remove prt_matrix type - unused
3 Years Ago
Remove qc_asset type - unused
3 Years Ago
Animgraph: Increase max visible items to 25 for attribute combo boxes as max wanted to see more items at a time
3 Years Ago
Animgraph: Sort GetParameterChoiceList alphabetically
3 Years Ago
Added graphics.aggresiveShadowLodWearable convar that disables shadow casting meshes on > 0 LODs for non-essential clothing, skin should be unaffected so the rough shadow shape should be similar Added automatic setup via Tools/Cleanup/Wearable Shadow Lods On a fully clothed player/npc this removes 5-6 shadow casters per entity
3 Years Ago
Modeldoc: Reenable scale and mirror on nodes, should be fine now that the helpers are scaled with it
3 Years Ago
Allocation free pathing
3 Years Ago
Show empty servers by defualt & use json serverlist by default
3 Years Ago
Fallback to steam if downloading the json serverlist fails
3 Years Ago
Update entity cleanup finder to identiify NPC's with unneeded components Removed PlayerVoiceSpeaker, PlayerVoiceRecorder and MouthSpeaker from all NPC's
3 Years Ago
Bit of cleanup
3 Years Ago
Basic A* pathing for generated dungeons Include diagonals in search Reduce allocations and cpu time
3 Years Ago
Enable GPU instancing on keypad lock materials More aggressively LOD keypad visuals
3 Years Ago
Merge from main
3 Years Ago
Execute Config.PostLaunchCommands on gameloopstart
3 Years Ago
Use Baked Fog
3 Years Ago
Merge from nexus
3 Years Ago
Fix nexus map not covering the screen when zoomed out on ultrawide
3 Years Ago
Bugfixes & map color improvements for inland water. 1/2 (Not a mergable changeset)
3 Years Ago
Fire exit light - breakable prefab
3 Years Ago
Better rendering of transparent maps Remove the hack to fade out the borders
3 Years Ago
lowered f1 grenade fuse to 2.5s (was 3.0)
3 Years Ago
slightly reduced m39 inaccuracy