256,016 Commits over 3,990 Days - 2.67cph!
Temperate cliff colliders - more accuracy
Way to watch local test replays on !switch
Added sandstone brick + texture adjustment
OnGameLoopStart -> OnGameLoopStarted
Launch Configs read addon metadata for compatible maps/games
Adjusted max shadow distance relative to shadow cascade setting
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Make source lighting work better with voxel lighting
Added light switches to the arctic base
Tweaked arctic base environment volumes
Moved shipping containers to the world layer
Other small arctic base tweaks
Fix a typo in qtoolbar.css
Improve text contrast in WeighList ModelDoc node editor
Fixed a ModelDoc crash when adding an animation hold
Happens when all existing animation holds are set to hold for 0 frames
Add game actions for Launcher
Stash, gonna come back to it later. https://files.facepunch.com/devultj/1b0611b1/sbox_TKpD7YzbN7.png
Add Layout.InnerRect, Layout.InnerRect
Add Button.Primary
AddonConfig.GetPackageType() is PackageType
Make GetHashCode readonly on a bunch of structs
Add AddConfig.TryGetMeta, SetMeta
Restore font after Tools.Paint.DrawIcon
Add Widget.MinimumWidth, MinimumHeight, MaximumWidth, MaximumHeight
Create NavigationView.cs
OrganisationProperty opens on press instead of click
Add ProjectSettings
Add CollisionPage
optimised 3p cardgame anim
Backup 2022/07/06 09:54:39 UTC
Automatically set lighting window BakedGI, RealtimeGI, Auto Update in scenes with TerrainMeta (this ensures lighting looks somewhat correct in edit mode)
Layout.Clear can optionally delete the widgets too
Update to support server-unloading of chunks
Added support for server-side unloading of chunks (data and state not yet saved / restored from disk)
Remove prt_matrix type - unused
Remove qc_asset type - unused
Animgraph: Increase max visible items to 25 for attribute combo boxes as max wanted to see more items at a time
Animgraph: Sort GetParameterChoiceList alphabetically
Added graphics.aggresiveShadowLodWearable convar that disables shadow casting meshes on > 0 LODs for non-essential clothing, skin should be unaffected so the rough shadow shape should be similar
Added automatic setup via Tools/Cleanup/Wearable Shadow Lods
On a fully clothed player/npc this removes 5-6 shadow casters per entity
Modeldoc: Reenable scale and mirror on nodes, should be fine now that the helpers are scaled with it
Show empty servers by defualt & use json serverlist by default
Fallback to steam if downloading the json serverlist fails
Update entity cleanup finder to identiify NPC's with unneeded components
Removed PlayerVoiceSpeaker, PlayerVoiceRecorder and MouthSpeaker from all NPC's
Basic A* pathing for generated dungeons
Include diagonals in search
Reduce allocations and cpu time
Enable GPU instancing on keypad lock materials
More aggressively LOD keypad visuals
Execute Config.PostLaunchCommands on gameloopstart
Fix nexus map not covering the screen when zoomed out on ultrawide
Bugfixes & map color improvements for inland water. 1/2 (Not a mergable changeset)
Fire exit light - breakable prefab
Better rendering of transparent maps
Remove the hack to fade out the borders
lowered f1 grenade fuse to 2.5s (was 3.0)
slightly reduced m39 inaccuracy