136,087 Commits over 4,444 Days - 1.28cph!

5 Years Ago
added bulkhead divider, tweaked uvs to accommodate it. tweaked meshes so they fit the curved hull better. added collision meshes, set up basic prefabs
5 Years Ago
Less fog inside underwater labs
5 Years Ago
Fixed options menu
5 Years Ago
Moon pools for BillBTestMap
5 Years Ago
Merge Submarine->HDRP_Art_Backport (Aux)
5 Years Ago
Increase submarine view distance (less fog)
5 Years Ago
Adjust mount positions for the subs to improve visibility as far as possible
5 Years Ago
Fix copy/paste decay bug
5 Years Ago
Added submarine decay, same as boats but with slightly longer times: - Indoors: No decay. - Outdoors: 240 minutes (rowboat = 180). - Deep water: 180 minutes (rowboat = 120).
5 Years Ago
merge from submarine
5 Years Ago
sub spawning setup at boat vendor
5 Years Ago
Initial custom nav support
5 Years Ago
merge from submarine ai (no spawns)
5 Years Ago
client compile fix
5 Years Ago
DungeonNavMesh now works with multiple instances
5 Years Ago
fixed accidental fog change while troubleshooting
5 Years Ago
merge from submarine
5 Years Ago
merge from aiz_creation
5 Years Ago
merge from submarine
5 Years Ago
Swamp a,b,c now uses the same Fog FX that is used at the bandit camp - no longer lit at night from 400m S2P Swamp A,B,C
5 Years Ago
Added prevent building volumes to underwater lab prefabs
5 Years Ago
merge from misc_improvements
5 Years Ago
Split TerrainPath.DungeonRoot into TerrainPath.DungeonGridRoot and TerrainPath.DungeonBaseRoot so the train tunnel navmesh doesn't pull in the underwater labs
5 Years Ago
modded folder organization (will break paths) Adding a bunch of commonly requested and missing objects
5 Years Ago
DungeonBaseInfo has a list of DungeonBaseFloor, which each contains a list of all DungeonBaseLink that are on that specific floor
5 Years Ago
merge from main
5 Years Ago
Fixed incorrect main ladder placement and missing pool ladder volumes in module_1200x1800_ladder_moonpool
5 Years Ago
Fixed underwater fog no longer disappearing inside underwater labs (introduced by environment volume change in 63133) Made underwater_effect admin convar also disable underwater fog Added UnderwaterLabs environment type to all underwater lab prefabs (to detect when their map has to display)
5 Years Ago
Increase submarine throttle/max speed
5 Years Ago
Allow faster steering adjustments in the submarines
5 Years Ago
When mounting a sub, always fill the driver's seat first
5 Years Ago
- Fixed submarine physics behaving incorrectly (jittery, didn't maintain depth) if the submarine was spawned instead of pre-placed in the scene. The trouble was script execution order, specifically the submarine's tick happening after the buoyancy tick. - In solving this, moved the FixedUpdate tick on all mountables to use a single real FixedUpdate call from ServerMgr. Should improve performance (will test soon).
5 Years Ago
Merge from main
5 Years Ago
Better cancel support for internet streams
5 Years Ago
Merge from main
5 Years Ago
Made the windows of the duo sub bigger updated lods accordingly
5 Years Ago
Underwater lab lighting/post working files
5 Years Ago
Potential fix for radio streaming stall
5 Years Ago
Cherry pick disco floor sensitivity
5 Years Ago
Discofloor sensitivity edit
5 Years Ago
Switch to GetSpectrumData
5 Years Ago
Removed right channel from the AudioVisualisationEntity calculations
5 Years Ago
added bulkhead divided model to submarine greeble, remapped uvs on greeble objects to fit it in, added transparent 3rd material that ill apply to top lods
5 Years Ago
material tweaks
5 Years Ago
wip auto creating wake triggers
5 Years Ago
Re-organizing folders for clarity Material variants for labs
5 Years Ago
AIZ creation/merging fixes, add some padding to AIZ.
5 Years Ago
Don't connect/disconnect in boom box load
5 Years Ago
Remove Yaarana radio station
5 Years Ago
merge from submarine