255,967 Commits over 3,990 Days - 2.67cph!
Adjusted colours on stone blocks
Citizen/animgraph: idle optimizations
Added the previously on-the-fly variants of the idle additive as "pre-made" animations. This reduces the overall number of nodes & animation fetches.
fire extinguisher - mount lods
Merge branch 'master' of sbox
Backup 2022/07/04 19:40:00 UTC
Remove CollisionGroupOverride from prop_physics
Add m_SeenTags to intersectiondictionary
Fix underwater fog when using FSR
Refactor m_Tags to m_PhysicsTagStrings, so it's more searchable
Remove debug
Fixed traincars.population null entry
Better warning when SpawnPopulation contains a null entry
Fixed NRE in CoalingTower when running procedural map in the editor (cc billb, this is probably the wrong way to fix it)
Lighthouse lightswitch and material tweaks
Hooked up routine to blur the meniscus line.
IsDestroyed check. Allow 32 initial chunk updates per second.
Don't run the preprocess step on the client unless the loading screen is open to avoid stuttering
Actually fix asset warmup exiting before preprocess is called for all the assets
Adding image effects for waterline.
Stone block texture + .block
Airfield light switch update
Physics Shape partial tag Access
Move Tags to top of property window since it's pretty important
Collapse the help section of the object property window by default
Added OnFireOutput hook ( name, ent, activator, param, delay ) - fired when an map IO output is fired.
Added ClearAllOutputs input to all entities
Added surface.GetTextureNameFromID()
Added NPC.Get/SetMaxLookDistance
Added Entity.ClearAllOutputs( str )
Reduce the frequency of asset warmup messages being printed in the server log
Remove Hammer Mesh PhysicsGroup, PhysicsInteractsAs, PhysicsInteractsWith, PhysicsInteractsExclude - replace with Tags
Silence steam audio Embree init message by default
Added outer skirts back in, fading displacement out to match skirts, improved tessellation.
Move NPCWalkAnimation queue to LateUpdate
Backup 2022/07/04 13:40:00 UTC
Cherry pick
71986
- Show "Custom Map" in browser for all custom maps
Support tag queries in RnCollisionAttr_t
If a shape doesn't have tags then add solid for now
Pass trace tag filters straight to rubikon, delete SandboxTraceFilter, Trace.ResolveEntities
Make player movement tags consistent
Fixed crashes when trying get model sprite size with a null sprite/model (and when trying to get model bounds of null model)
Fixed a crash when trying to spawn ai_node too early
Fixed a crash when calling Spawn() on an entity that deletes itself in the Spawn() function
Don't open the legacy asset browser on startup, make it so you can access it easily from the tools menu bar still though for now
Fixed LODs and removed sockets on static telephone
Powerline platform tarp LODs
Hammer: Remove large toolbar from map window, tuck into a small layout icon button - I'll probably shuffle some things from the "Fullbright" menu into this still. Also fix the icons for these layouts using the wrong path.
https://files.facepunch.com/matt/1b0411b1/sbox_tVMBcvmiCL.jpg
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Made the pier posts deeper in fishing villages (wooden_walway_large set)
Remove unnecessary layout on LaunchConfigEditor
Fixes "Attempting to add QLayout" warning every time it's being made
Remove Auto prefix from generated options, give them icons instead
always test both navmesh layers and prefer the one with the shortest path
Ceiling and round light - breakable light prefabs
Merge branch 'master' of sbox