255,967 Commits over 3,990 Days - 2.67cph!

3 Years Ago
gunshot tweaks
3 Years Ago
Adjusted colours on stone blocks
3 Years Ago
Citizen/animgraph: idle optimizations Added the previously on-the-fly variants of the idle additive as "pre-made" animations. This reduces the overall number of nodes & animation fetches.
3 Years Ago
fire extinguisher - mount lods Merge branch 'master' of sbox
3 Years Ago
Merge from nexus
3 Years Ago
Merge from main
3 Years Ago
Backup 2022/07/04 19:40:00 UTC
3 Years Ago
Remove CollisionGroupOverride from prop_physics Add m_SeenTags to intersectiondictionary
3 Years Ago
Stone Floor texture
3 Years Ago
Fix underwater fog when using FSR
3 Years Ago
Refactor m_Tags to m_PhysicsTagStrings, so it's more searchable Remove debug
3 Years Ago
Merge from async_loading
3 Years Ago
mesh glue cleanup
3 Years Ago
Add TraceResult.Tags
3 Years Ago
Fixed traincars.population null entry Better warning when SpawnPopulation contains a null entry Fixed NRE in CoalingTower when running procedural map in the editor (cc billb, this is probably the wrong way to fix it)
3 Years Ago
Lighthouse lightswitch and material tweaks
3 Years Ago
Hooked up routine to blur the meniscus line.
3 Years Ago
IsDestroyed check. Allow 32 initial chunk updates per second.
3 Years Ago
Add existing code
3 Years Ago
Initial commit
3 Years Ago
Merge from async_loading
3 Years Ago
Don't run the preprocess step on the client unless the loading screen is open to avoid stuttering Actually fix asset warmup exiting before preprocess is called for all the assets
3 Years Ago
Adding image effects for waterline.
3 Years Ago
Stone block texture + .block
3 Years Ago
Airfield light switch update
3 Years Ago
Physics Shape partial tag Access Move Tags to top of property window since it's pretty important Collapse the help section of the object property window by default
3 Years Ago
Added OnFireOutput hook ( name, ent, activator, param, delay ) - fired when an map IO output is fired.
3 Years Ago
Added ClearAllOutputs input to all entities Added surface.GetTextureNameFromID() Added NPC.Get/SetMaxLookDistance Added Entity.ClearAllOutputs( str )
3 Years Ago
Merge from meshing
3 Years Ago
some refactor, codegen
3 Years Ago
Reduce the frequency of asset warmup messages being printed in the server log
3 Years Ago
Remove Hammer Mesh PhysicsGroup, PhysicsInteractsAs, PhysicsInteractsWith, PhysicsInteractsExclude - replace with Tags
3 Years Ago
Silence steam audio Embree init message by default
3 Years Ago
Added outer skirts back in, fading displacement out to match skirts, improved tessellation.
3 Years Ago
Move NPCWalkAnimation queue to LateUpdate
3 Years Ago
Backup 2022/07/04 13:40:00 UTC
3 Years Ago
Cherry pick 71986 - Show "Custom Map" in browser for all custom maps
3 Years Ago
Support tag queries in RnCollisionAttr_t If a shape doesn't have tags then add solid for now Pass trace tag filters straight to rubikon, delete SandboxTraceFilter, Trace.ResolveEntities Make player movement tags consistent
3 Years Ago
Fixed crashes when trying get model sprite size with a null sprite/model (and when trying to get model bounds of null model) Fixed a crash when trying to spawn ai_node too early Fixed a crash when calling Spawn() on an entity that deletes itself in the Spawn() function
3 Years Ago
Don't open the legacy asset browser on startup, make it so you can access it easily from the tools menu bar still though for now
3 Years Ago
teleport fixes
3 Years Ago
Fixed LODs and removed sockets on static telephone Powerline platform tarp LODs
3 Years Ago
Hammer: Remove large toolbar from map window, tuck into a small layout icon button - I'll probably shuffle some things from the "Fullbright" menu into this still. Also fix the icons for these layouts using the wrong path. https://files.facepunch.com/matt/1b0411b1/sbox_tVMBcvmiCL.jpg
3 Years Ago
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3 Years Ago
Made the pier posts deeper in fishing villages (wooden_walway_large set)
3 Years Ago
Remove unnecessary layout on LaunchConfigEditor Fixes "Attempting to add QLayout" warning every time it's being made
3 Years Ago
Remove Auto prefix from generated options, give them icons instead
3 Years Ago
always test both navmesh layers and prefer the one with the shortest path
3 Years Ago
direction fix
3 Years Ago
Ceiling and round light - breakable light prefabs Merge branch 'master' of sbox