125,573 Commits over 4,171 Days - 1.25cph!
Updated icons for all chassis and modules
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Merge from hdrp/hdrp-7.2.0
Merge from Main -> Vehicles
Updated some prefabs and materials
Switched physical sky and camera + phys lux values (testing)
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[D11] Z fighting on train tracks at the harbor
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[D11] Optimised Fire rocket explosion particles.
[D11] Z fighting fix again
Added sprinkler model and materials
[D11] Replaced ItemFootstepSound with extend class ItemModWearableFootwear
Increased potato grow time, but lowered optimal condition values.
Some initial potato consumable stats: lowered hyrdration benefit, restores health more slowly.
Removed hardiness bonus from plant properties as it's no longer needed.
Fixed a bug with value remapping breaking some optimal condition calcs.
redo of rock_wall_gravel mesh (used for cave ladders)
[D11] + Increase in bandit_town SLOD distance
[D11] + Fix to bandit_camp rotation issues
[D11] Fix for incorrect stairs at the launch site
Some extra profiling markers - OccusionCulling, WaterRuntime, TMP_UpdateManager, D11DynamicInstancingGPU
Changed far way tree system to use batch render groups (and a major cleanup while I'm at it)
Added optimal quality values to plant properties, so they can be set per growable type, eg potatoes could grow more easily in worse conditions. (all set to 1 at the moment though)
Fixed some client #ifdef errors.
[D11] Optimised Fire rocket particles.
[D11] Rock biome color fix.
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Upgrade MeshColliderCookingOptions to the new default value that includes UseFastMidphase when preprocessing prefabs (hopefully temporary)
Hooked everything back up to start testing.
[D11] Fix for Hackable crate having no text and countdown timer
[D11] Optimised survey charge prefab.
Jobified instance copy. Changed the scope of FoliageGroup. No longer using FoliageKey, instead using FoliagePlacement as a key.
[D11] Optimised survey charge particle effect.
[D11] Distance check added to SceneLOD update
Fixed map cache texture resolution backwards compatibility on 2019.3 (only affected maps over 4k)
[D11] Changes to Grass to match new terrain better.
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