255,573 Commits over 3,990 Days - 2.67cph!
Added random symbols for names and descriptions of items you haven't unlocked yet through upgrades. Sort all items in the item store by their sort order. Implement airdrop land particles.
Update FP.Nexus to fix IL2CPP issues
Use FindInBox for tagging players
Fix untagged players still being red
Fix tag sound not playing when you're the tagger
Fix MapVote command not changing level after vote
Replace System.Text.Json with Newtonsoft.Json because it's not working with Il2CPP
Citizen: updated IdlePose_03
Bit of cleaning
Moving competitive stuff to its own player class
navmesh fix and s2p now my Unity isn't broken
Curve collision, add points by clicking
Prefab backup & related files
Cleanup
Implement Crossbow Tier 2 particle effects
Tier 2 crossbow trail and impact
Merge branch 'main' of sbox-corewars
Have airdrops continue to drop down even if they've previously landed (if they land on buildable blocks that are then removed later)
Added airdrop.falling and airdrop.land sounds. Implement particle effect. Don't show hud icon if it hasn't landed yet (gets in the way of the lovely effects.) Do a secondary sweep trace to check if we're about to land and then play the landing sound.
Updated TrainWagonUnloadable.entity
Adding art for the ore wagon, various ore materials
Update voxels submodule
Merge branch 'main' of sbox-corewars
Optimize cached day cycle controller (for when none exists)
GetLocalVelocityServer implmented for drone
Fixed a few vending machine manifest typos
Manually specify mini & scrap heli starting fuel amounts
Added Floating Damage indicators when dealing damage to players or cores
Add world hud elements for generators and the player's own team's core
Don't reset Material in Render2D.Image.
Add IHudRenderer and implement it for Airdrop
Added Render2DExtension and Render2D.Image
Generic wood break particle
Generic cardboard break particle
Fire Extinguisher explosion particle
train wagons source backup
Updated train wagon prefabs and meshes to match new textures better
Slightly reduced drawcalls
Fixed stage not fading out correctly while paused
Fixed namedesc not working for LUA path in file.Find
pallet - col adjustments
Fire extinguisher - wip
Merge branch 'master' of sbox
Deleted coaling tower collector files, will reimport them properly.
GraphicsItem.Contains fixes
Fixed procedural rail being scaled slightly thinner than the original / hand placed mesh
Merge Main -> 🚆. Reverts project version to 2019.4.7f1.
Launch site navmesh fix & s2p.
Third times the charm, separate the simulators
Trainyard rail connection points moved down slightly to match hand placed rail
Smoothly connect procedural rail mesh to monument rail mesh (seeing a slight mesh mismatch that needs looking into)
subtracting
71535 - DLSS is temporarily forced off (causing performance issues with Unity 2020)
subtracting
71462 - Unity 2020.3.34f1
More unloader menu options WIP
▉▅▍▅ ▄▇▇ ▋▍▉▇▊ ▇▊▍▇▆ █▊ ▆▅█ ▊▆▌▆▇▅ ▊▊▍▌▍█▄▆
▄▌▆ ▌ ▊█▌▆▌▅▊ ▌▊▅▆▋▌ ▋▊▌▍ ▅█▌▋▉ █▉▇▌ ▉▊▉▇ ▊▅▆▄▄▊▍ ▅▉█ ▍.▍▍▇ ▌▍▍▅ ▋▆█▌▇█▅▄ ▍▇▍▍▉ ▍▇▆█▄█▌, ▋▍▌▌▊▄▌ ▌▊▅▊▇▍█ ▍▆▍▌ ▋▌▍▄▋▉ ▅▉▌▄▊▋▍▌▉▅ █▋▇ ▉ ▅▇▉▆█