255,512 Commits over 3,990 Days - 2.67cph!
Support serializing and deserializing Map<string,T> values
Fix exception spamming while fetching achievement in menu
Bit of cleanup
Scaled armored window collider to match model
Remove dummy achievements
Update part name and description on hover
Added GetHeight method in shader, masking waterline on windows.
Can put photos in mailbox
Display how much xp an achievement grants
Remove unused
Set achievement progress bar fill percentage
Give player an achievement upon completing a map without falling once
merge from combat balance changes
OnPaintOverride returns a bool, determines whether to run base paint or not
Fix org control not signalling change
Flush bind system automatically on signalvaluechange
Add addon publishing window
Asset compile
Copy material overrides on ragdolls
Use existing ClothingContainer.DressSceneObject
Don't write morphs if we failed to allocate memory
Don't exceed maximum view count on transform overflow
▆▇▊ ▇▊▇▊▇▉▋▄ ▌▋▌▇, ▊▆▌▆▄ █▄█▄▉▅▋ ▊▌▍▄▆
▊▄▍▄▅ █▆▌█▇▆ '▄▄▇▊▄▋' ▆▆▊▇ ▋▆▋██
▌▄▊ ▅▊▍▌ █▉▌▅▌▇ ▉▆ ▍▇▉ ▉▇ ▍▊▊▉▆▌▋ ▌▌▍▋▆▊'▊ ▉▅▆▆▊▇▆
▉▋▋▍▍ ▍▊█▇█▋ '▆▅▉▆█'
Hide chat profile pictures in streamer mode
Add Portal + Fireball to shop. Implement Portal particle effects and add Portal placeholder sounds. Implement item pickup effect.
Merge branch 'main' of sbox-corewars
Cleaned up Item pick up particle
Refactor swords and add placeholders for all and automatically change view model and world model according to item description. Scale damage with it
Merge branch 'main' of sbox-corewars
Only record aux diagnostics when SaveAuxReplayDiagnostics is true
Update portal grenade particles
"ent kill" will show no gibs by default
"ent {upgrade/downgrade/setgrade} {grade} {radius}" command added
Add labels to level layer on post processing editor
Update shader object files
Don't force frame rate when recording movie
Fix obsolete override usage in particle entity
Fix an animgraph related assert
Moved light animation code to C#
art drop
4 way blend material files in 'vcol_lod_baking' folder
Backup 2022/06/09 12:50:00 UTC
created a model for the interface between the vacuum machine and the pipes inside, prefabs setup
Add mat_recompileoutdatedshaders, recompiles shaders from previous ABI version
Pass the client to OnClientActive (why would we not want to know which client it was?)
Network snd_event_point so that it can play on client spawn instead of playing again for everyone when a new client spawns
Updated description of VortexBombShopItem
Updated everything to match new style direction
Updated positions of coaling tower interior objects to line up the vacuum and the pipes