134,717 Commits over 4,293 Days - 1.31cph!

5 Years Ago
Fixed more culling job issues
5 Years Ago
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5 Years Ago
More culling methods implemented
5 Years Ago
Fix skinned mesh bone transforms being scrambled
5 Years Ago
skin stuff
5 Years Ago
weather.load is case insensitive
5 Years Ago
Enabled time progression on CraggyIsland again
5 Years Ago
Added sting weather effects (currently just lightning)
5 Years Ago
Particle grid takes list of prefabs instead of loading them from a folder Adjusted weather particle effect collision parameters
5 Years Ago
Culling routine sort of hooked up and working now
5 Years Ago
live debug wip
5 Years Ago
Some progress on turning this into a wearable
5 Years Ago
Merge from main
5 Years Ago
Skin bundle update
5 Years Ago
cherrypicking 54970 55024 55036
5 Years Ago
Merge from main
5 Years Ago
Merge from particle_grid
5 Years Ago
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5 Years Ago
Implemented culling jobs
5 Years Ago
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5 Years Ago
Remove workbench rotate option
5 Years Ago
Increase brightness of map view on death screen
5 Years Ago
New southwest road & coast
5 Years Ago
5 Years Ago
Terrain mods around new road network WIP
5 Years Ago
Fix cloth collisions not working properly with capsule colliders
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
crane rig/LOD
5 Years Ago
Added a batch count limit to the group conversion utility. If we go over the batchcount, the group will be split up.
5 Years Ago
Weather particle effects follow camera altitude when flying
5 Years Ago
Reduce weather particle effect emission rate with increasing distance from the camera Reduce weather particle effect update rate and distribute over multiple frames
5 Years Ago
fix incorrect attack sound on m39 when muzzlebreak is attached
5 Years Ago
5 Years Ago
Debug GUI stuff
5 Years Ago
Merge from nav branch
5 Years Ago
Small refactor
5 Years Ago
Added StateError. State ticking now returns a states code (error/ok initially). Added state error AI event. Changed existing states to return correct codes.