156,498 Commits over 4,536 Days - 1.44cph!

4 Years Ago
Remove IRemoteControllable.Occupied Pass the playerID to IRemoteControllable.StopControl so entities can know who stopped accessing it
4 Years Ago
Some comments Hacky solution to fix issue where a conveyor is hooked up to a splitter and then connected to both of a crafters inputs (will attempt a better fix next)
4 Years Ago
Reworked lights on the industrial crafter Event light test group for the Storage Adapter Bunch of various texture optimization & related mats.
4 Years Ago
Can rotate the combiner and splitter
4 Years Ago
Test physics cube updates
4 Years Ago
Conveyor and crafter frequencies are now controlled by convars (Server.conveyorMoveFrequency and Server.industrialCrafterFrequency) Defaults to 5s each
4 Years Ago
Enable Ragdoll layer parenting on trains
4 Years Ago
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4 Years Ago
Better ease in/out on the item icons on the conveyor screen
4 Years Ago
Merge from industrial
4 Years Ago
Combiner, splitter deployment volume tweaks
4 Years Ago
Added a few basic network-synced physics entity cubes for my testing
4 Years Ago
Fixed first output slot of large furnace not getting detected by conveyor
4 Years Ago
Fixed not being able to place items in the first input slot of the electric furnace
4 Years Ago
Can no longer clip the conveyor through an already placed wall
4 Years Ago
Merge Main -> PhysicsLayerRevamp
4 Years Ago
Fixed pipe colour not being properly applied when deleting a connection and making a new connection with a different colour
4 Years Ago
Merge ItemDropCollision -> PhysicsLayerRevamp
4 Years Ago
Fixed category filters only working if they had a max value assigned
4 Years Ago
Can now move wood to fuel slots on furnaces via conveyor
4 Years Ago
Reserialize prefabs (these changes can be overwritten if you have changes of an affected prefab on a branch)
4 Years Ago
Make sure the CCTV resyncs its angles on the client to match the server in case they somehow desync
4 Years Ago
Added ability to disable client analytics from manifest Added lowest & highest percentile of fps + more stats Changed to new analytics url
4 Years Ago
Client predicted pan/tilt for CCTV cameras from computer station
4 Years Ago
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4 Years Ago
Fix VMatrix:GetTransposed implementation Update .gitignore Fix deploy command
4 Years Ago
Make ents.FindByModel support wildcards, and work better clientside
4 Years Ago
Procedural bunker dressing progress
4 Years Ago
CI name, gmod tag for runners
4 Years Ago
Update build_dev.yml
4 Years Ago
Update build scripts, run builds on prerelease
4 Years Ago
Calculate and use delta time between server ticks for autoturret lerping (because it uses invokes instead of update) Add RealTimeSinceEx for similar functionality with extended precision
4 Years Ago
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4 Years Ago
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4 Years Ago
4 Years Ago
Remove external viewer flag logic from CCTV (unused)
4 Years Ago
incorrect prefab link fixes, fixed a gap on half wall
4 Years Ago
Construction grade scripts for skins redo - must have been lost in the previous merge
4 Years Ago
wip auto center and pivot calc, bounds, rotation
4 Years Ago
phrases
4 Years Ago
Manifest
4 Years Ago
Skin grade and prefabs
4 Years Ago
Merge from main
4 Years Ago
Improvements to spring test
4 Years Ago
Added 1 second timeout to all AutoResetEvent.WaitOne calls (large enough to notice something is wrong, but never deadlock) Ensure everything is cleaned up / reinitialized after disconnect / reconnect
4 Years Ago
some left over changes to adobe stairs L and U
4 Years Ago
Added welding and digital display board to road sign overhead gantry
4 Years Ago
shipping container building skin parts models wip
4 Years Ago
merge from main
4 Years Ago
Added a filter pass and filter fail electrical output to the conveyor, the appropriate output will have 1 power for 5 seconds when the filters current state changes