255,473 Commits over 3,990 Days - 2.67cph!
Getting samples has to be async
Backup 2022/06/08 12:50:00 UTC
Tracers come from weapon instead of eyeball
Fix ragdoll not copying material overrides
Don't use CrosshairLastShoot directly
Add ModelEntity.CopyMaterialOverrides, ModelEntity.CopyFrom
hub lottie test
Merge branch 'nexus-ui'
Delete all the CCTV camera stuff
Possible crash fix after dripsy changes
Add monument name for arctic research base
Hide the server logo component on the hub if the server didn't set one
Merge branch 'master' into release
Version bumpb
Merge branch 'master' into release
Hide the clan section on the FUE
Fix the update available button on the hub being under the header a bit
Fix the "not a real server" message being over the header a bit
Update items
Update translations
Merge branch 'master' into release
Version bump to 0.0.24 because Google
Delete the KeyboardOffset component because it turned out to be useless and causes issues with focussing textboxes
Revert the dynamic background color for chat input (it made the caret look invisible)
Fix unable to scroll the devices list
Merge branch 'master' into nexus-ui
Delete the KeyboardOffset component because it turned out to be useless and causes issues with focussing textboxes
Revert the dynamic background color for chat input (it made the caret look invisible)
Fix unable to scroll the devices list
Fix unable to scroll the devices list
Fixed roadside decor sometimes spawning too close to rail
Match the same amount of transforms as valve
Updating Steam server libraries (Steam networking fixes)
Updated with simplified repro
Merge branch 'main' of sbox-repro-listhotload
Fix multiview instancing adjustment offset with new transform code, add GetTransformDataForSlot helper
Bump VFX API version
Don't use BaseNetworkable in a List for now
DLSS is temporarily forced off (causing performance issues with Unity 2020)
Use PrecacheSound to get sound handle
Various improvements when connecting monuments to the rail network
Simple repro case for base networkable list hotload error
SoundFile class to grab properties from HSound
Better tangent calculation for PlaceMonumentsRailside
Merge 🚆 -> Trainyard Update (spawn pop reverts)
Merge Main -> 🚆 (revert spawn change, etc)
Subtract numToFill change
Magic number tweaking (this is awful, will fix later)
Moved trainyard prefab to railside monument folder
Added PlaceMonumentsRailside and GenerateRailLayout to World Setup
GenerateRailLayout doesn't fail on rail connection nodes that are surrounded by monument topology (which is usually considered blocked for rail generation)
Added rail connection points to trainyard
Backup 2022/06/08 06:50:00 UTC
Merge 🚆 -> Trainyard Update
Added trainyard temporarily to my test map
Merge Main -> Trainyard Update
Merge from static_building_parts
Fixed missing sounds for smoke grenades and supply signals, borrowing the sounds from F1 grenades
Removed silence from the start of the combat knife deploy sound so that it doesn't sound like you're scraping it on your head
Fixed missing deploy sound for combat knife (missing animation event)
Moved the coupling FX from the gauges to the monitor
Placeholder dashboard coupling effect for locomotive