255,473 Commits over 3,990 Days - 2.67cph!

3 Years Ago
Getting samples has to be async
3 Years Ago
Backup 2022/06/08 12:50:00 UTC
3 Years Ago
Tracers come from weapon instead of eyeball
3 Years Ago
bump steam.inf
3 Years Ago
Fix ragdoll not copying material overrides Don't use CrosshairLastShoot directly
3 Years Ago
Add ModelEntity.CopyMaterialOverrides, ModelEntity.CopyFrom
3 Years Ago
hub lottie test Merge branch 'nexus-ui' Delete all the CCTV camera stuff Possible crash fix after dripsy changes Add monument name for arctic research base Hide the server logo component on the hub if the server didn't set one Merge branch 'master' into release Version bumpb Merge branch 'master' into release Hide the clan section on the FUE Fix the update available button on the hub being under the header a bit Fix the "not a real server" message being over the header a bit Update items Update translations Merge branch 'master' into release Version bump to 0.0.24 because Google Delete the KeyboardOffset component because it turned out to be useless and causes issues with focussing textboxes Revert the dynamic background color for chat input (it made the caret look invisible) Fix unable to scroll the devices list Merge branch 'master' into nexus-ui
3 Years Ago
Delete the KeyboardOffset component because it turned out to be useless and causes issues with focussing textboxes Revert the dynamic background color for chat input (it made the caret look invisible) Fix unable to scroll the devices list
3 Years Ago
Fix unable to scroll the devices list
3 Years Ago
Fixed roadside decor sometimes spawning too close to rail
3 Years Ago
Match the same amount of transforms as valve
3 Years Ago
Updating Steam server libraries (Steam networking fixes)
3 Years Ago
Further simplified
3 Years Ago
Updated with simplified repro Merge branch 'main' of sbox-repro-listhotload
3 Years Ago
Only network type idents
3 Years Ago
Fix multiview instancing adjustment offset with new transform code, add GetTransformDataForSlot helper Bump VFX API version
3 Years Ago
Don't use BaseNetworkable in a List for now
3 Years Ago
DLSS is temporarily forced off (causing performance issues with Unity 2020)
3 Years Ago
Use PrecacheSound to get sound handle
3 Years Ago
Various improvements when connecting monuments to the rail network
3 Years Ago
New benchmark demo
3 Years Ago
Shader for sub windows
3 Years Ago
Add SoundFile.GetSamples
3 Years Ago
Source backup
3 Years Ago
Update README.md
3 Years Ago
Simple repro case for base networkable list hotload error
3 Years Ago
Initial commit
3 Years Ago
SoundFile class to grab properties from HSound
3 Years Ago
Better tangent calculation for PlaceMonumentsRailside
3 Years Ago
Merge 🚆 -> Trainyard Update (spawn pop reverts)
3 Years Ago
Merge Main -> 🚆 (revert spawn change, etc)
3 Years Ago
merge from main
3 Years Ago
Subtract numToFill change
3 Years Ago
Magic number tweaking (this is awful, will fix later)
3 Years Ago
Subtract spawnpop fix
3 Years Ago
Moved trainyard prefab to railside monument folder
3 Years Ago
Added PlaceMonumentsRailside and GenerateRailLayout to World Setup
3 Years Ago
GenerateRailLayout doesn't fail on rail connection nodes that are surrounded by monument topology (which is usually considered blocked for rail generation)
3 Years Ago
Added rail connection points to trainyard
3 Years Ago
Backup 2022/06/08 06:50:00 UTC
3 Years Ago
Merge 🚆 -> Trainyard Update
3 Years Ago
Added trainyard temporarily to my test map
3 Years Ago
S2P on trainyard scene
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
Merge from static_building_parts
3 Years Ago
Fixed missing sounds for smoke grenades and supply signals, borrowing the sounds from F1 grenades
3 Years Ago
Removed silence from the start of the combat knife deploy sound so that it doesn't sound like you're scraping it on your head
3 Years Ago
Fixed missing deploy sound for combat knife (missing animation event)
3 Years Ago
Moved the coupling FX from the gauges to the monitor
3 Years Ago
Placeholder dashboard coupling effect for locomotive