255,371 Commits over 3,990 Days - 2.67cph!
WIP better train collision damage balancing
Save a train's previous velocity and use that for collision calculations. Fixes only one train car involved in a collision taking damage sometimes
Added support for building phrases to detect and add arrays of translation strings. Removed the hack that made the ManuTip array work, since support is now built-in. Fixes some spray can phrases now being translatable.
Show a countdown on the loading screen for how long the driver has to load in before a passenger takes over
Backup 2022/06/03 00:50:00 UTC
flag road_0001-hapis_road_asphalt_2 as r/w, server and client complaining
Fix attempt for SprayCanSpray_Freehand NRE
Fixed spray can pie menu sound playing even when players don't have the store item that enables it, and fixed all pie menus playing their cancel sound together with their open sound when first opened (introduced in 3572 - despite millions of pie menu activations, this went unnoticed for 7½ years!).
Fix map still changing when map cycle is disabled
Navigation menu and styling
Info tab displaying all custom commands
Dodge panel warnings
Maps tab displaying all maps for this game
Map nominations via menu
Some more workshop menu fixes when updating
Citizen/animgraph: converted SMG/rifle to new branch
- Also a whole bunch of new comments throughout the place.
- IK management is a bit iffy and needs to be reworked to account for an edge case
Updated Facepunch.Steamworks
Workshop menu updates live when a plugin update is detected
Backup 2022/06/02 18:50:00 UTC
Fixed Length Constraint particle preview when in an instance
Update warehouse lamp prefab to use length constraints particle property
Coaling tower vacuum machine mesh
Coaling tower vacuum machine mesh progress and WIP textures
Wait on the loading screen until transfer protection is removed (driver loads in)
Swap the inactive driver to another player if a passenger is ready and transfer protection expires
coaling tower building intermediate update
tweaks to industrial markings textures
made the pipelines texture proper seamless on the beams tile strips
Tag You're It Update: https://files.facepunch.com/louie/1b0211b1/sbox-dev_cHMKLw2rwT.png
Fixed InputAttribute's Name not doing anything
ModelDoc: Fixed bonemerged models disappearing on compile
Fixed missing particle preview for phys_lengthconstraint
Backup 2022/06/02 12:50:00 UTC
Updated tag map to use core mats
Updated map to use core mats
Removed dev mats as now part of core
Fix really bad performance when pasting many nodes - block signals and notify all selection changes in one go
Update path baking params to be more precise
Added wip steam audio GPU baking setting
https://files.facepunch.com/ognik/1b0211b1/2022-06-22_34-13-8b851847-79b8-473e-8533-01a1bb843d84-YTVwtAYc.png
Adjusted World Mapping on simple hs dev mats
Added simple dev materials
Better attempt at circular subgraph detection
Significantly speedup steam audio baking & simulation
Backup 2022/06/02 06:50:00 UTC
Add explosives.tick sound event
Update sbox-voxels
Add Explosives Block, Explosives Shop Item and Explosives Entity to handle logic for TNT
Add BlockType.Icon and BlockEntity.VoxelWorld -> BlockEntity.World
Set up locomotive rotating fans
Set up the locomotive gauges to show real info. Replaced M.P.M decal with km/h
Remove tools about dialog - no longer used
Add bake action to toolbar
Since vehicle dismounts work on which is closest rather than which is first, removed locomotive dismount points that are closer than the one by the exit door
Set node contexts of pasted set before fixing up connections so that subgraph nodes have a valid node manager
Fixed some of the locomotive dismount spots being in invalid positions