137,274 Commits over 4,324 Days - 1.32cph!
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autoturrets now auto reload after adding weapon/ammo
Added mirrored variants of the transition pieces
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Hide the button to break items down if any of the selected items is worth $1 USD or more on the market
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IsMounted event prefab, manifest update
Loot barrels - fixed display texture resolution problem
Took the opportunity to refresh textures a tad
Fixed import options calculating normals instead of importing them, caused seams
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updated wip camper module
pivot of industrial_door_a_a gibs uses root transform instead of hinge transform
Plugging the new prefabs into dungeon_grid_test
Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes - Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes
GenerateDungeon initial version to generate tunnel networks (see dungeon_grid_test scene)
Added IAIMounted interface, implemented for scientists.
Added IsMounted event.
Added scientist dismounted state.
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Simpler SAM site check for now. Keep the check of whether the HAB is inflated, but remove the checks for vehicle occupancy.