255,371 Commits over 3,990 Days - 2.67cph!

3 Years Ago
WIP better train collision damage balancing
3 Years Ago
Save a train's previous velocity and use that for collision calculations. Fixes only one train car involved in a collision taking damage sometimes
3 Years Ago
Merge Main -> 🚆
3 Years Ago
Added support for building phrases to detect and add arrays of translation strings. Removed the hack that made the ManuTip array work, since support is now built-in. Fixes some spray can phrases now being translatable.
3 Years Ago
Show a countdown on the loading screen for how long the driver has to load in before a passenger takes over
3 Years Ago
Backup 2022/06/03 00:50:00 UTC
3 Years Ago
flag road_0001-hapis_road_asphalt_2 as r/w, server and client complaining
3 Years Ago
Build !release
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Fix attempt for SprayCanSpray_Freehand NRE
3 Years Ago
Fixed spray can pie menu sound playing even when players don't have the store item that enables it, and fixed all pie menus playing their cancel sound together with their open sound when first opened (introduced in 3572 - despite millions of pie menu activations, this went unnoticed for 7½ years!).
3 Years Ago
Fix map still changing when map cycle is disabled Navigation menu and styling Info tab displaying all custom commands Dodge panel warnings Maps tab displaying all maps for this game Map nominations via menu
3 Years Ago
Build !clean
3 Years Ago
Some more workshop menu fixes when updating
3 Years Ago
Citizen/animgraph: converted SMG/rifle to new branch - Also a whole bunch of new comments throughout the place. - IK management is a bit iffy and needs to be reworked to account for an edge case
3 Years Ago
Updated Facepunch.Steamworks Workshop menu updates live when a plugin update is detected
3 Years Ago
Backup 2022/06/02 18:50:00 UTC
3 Years Ago
Fixed Length Constraint particle preview when in an instance Update warehouse lamp prefab to use length constraints particle property
3 Years Ago
Merge from nexus
3 Years Ago
Update .addon
3 Years Ago
Coaling tower vacuum machine mesh
3 Years Ago
Coaling tower vacuum machine mesh progress and WIP textures
3 Years Ago
Wait on the loading screen until transfer protection is removed (driver loads in) Swap the inactive driver to another player if a passenger is ready and transfer protection expires
3 Years Ago
coaling tower building intermediate update
3 Years Ago
tweaks to industrial markings textures made the pipelines texture proper seamless on the beams tile strips
3 Years Ago
Tag You're It Update: https://files.facepunch.com/louie/1b0211b1/sbox-dev_cHMKLw2rwT.png
3 Years Ago
Fixed InputAttribute's Name not doing anything ModelDoc: Fixed bonemerged models disappearing on compile Fixed missing particle preview for phys_lengthconstraint
3 Years Ago
Backup 2022/06/02 12:50:00 UTC
3 Years Ago
Updated tag map to use core mats
3 Years Ago
Updated map to use core mats
3 Years Ago
Removed dev mats as now part of core
3 Years Ago
Fix really bad performance when pasting many nodes - block signals and notify all selection changes in one go
3 Years Ago
Update path baking params to be more precise Added wip steam audio GPU baking setting https://files.facepunch.com/ognik/1b0211b1/2022-06-22_34-13-8b851847-79b8-473e-8533-01a1bb843d84-YTVwtAYc.png
3 Years Ago
Adjusted World Mapping on simple hs dev mats
3 Years Ago
Added simple dev materials
3 Years Ago
Better attempt at circular subgraph detection
3 Years Ago
Significantly speedup steam audio baking & simulation
3 Years Ago
art drop
3 Years Ago
Backup 2022/06/02 06:50:00 UTC
3 Years Ago
Add explosives.tick sound event Update sbox-voxels Add Explosives Block, Explosives Shop Item and Explosives Entity to handle logic for TNT
3 Years Ago
Add BlockType.Icon and BlockEntity.VoxelWorld -> BlockEntity.World
3 Years Ago
Set up locomotive rotating fans
3 Years Ago
Set up the locomotive gauges to show real info. Replaced M.P.M decal with km/h
3 Years Ago
Remove tools about dialog - no longer used
3 Years Ago
Add bake action to toolbar
3 Years Ago
Since vehicle dismounts work on which is closest rather than which is first, removed locomotive dismount points that are closer than the one by the exit door
3 Years Ago
Set node contexts of pasted set before fixing up connections so that subgraph nodes have a valid node manager
3 Years Ago
Fixed some of the locomotive dismount spots being in invalid positions