255,416 Commits over 3,990 Days - 2.67cph!

3 Years Ago
cherrypicking skin_bundles
3 Years Ago
Convert angles to radians for Set Float (Per Particle) so degrees can be used in editor
3 Years Ago
Possible crash fix after dripsy changes
3 Years Ago
Server compile fix
3 Years Ago
Fix crash when previewing blend2d node and model recompiles
3 Years Ago
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3 Years Ago
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3 Years Ago
Added brew.consume sound event and fix compile error
3 Years Ago
Added BaseBuff, DamageBuff, SpeedBuff and StealthBuff and have a networked list of active buffs Add ConsumeSound to BrewItem
3 Years Ago
Add BreweryUpgrade and icons for each brew Add BrewItem, HealthBrewItem, SpeedBrewItem, StealthBrewItem, DamageBrewItem stubs When player presses PrimaryAttack with a brew selected, consume it
3 Years Ago
Better implementation for hiding model particles
3 Years Ago
Updated Tag Map + Fixed Hotspot worldscale
3 Years Ago
Update sbox-voxels submodule Added Impact Grenade item, shop listing and weapon
3 Years Ago
Added VoxelWorld.GetBlocksInRadius
3 Years Ago
Added water trace to projectiles, some more optimizations to traces / height testing
3 Years Ago
Updated Tag Map
3 Years Ago
Merge from experimental (Unity 2020.3.34f1)
3 Years Ago
Fixed visual bug at end of loading screen
3 Years Ago
Merge from main
3 Years Ago
Fixed possible exception when loading a stage twice
3 Years Ago
Backup 2022/06/06 12:50:00 UTC
3 Years Ago
Added from and to optional arguments to Entity.GetSequenceGroundSpeed Make the Workshop Subscriptions settings button a different color so hopefully its more noticeable
3 Years Ago
Train/wagons source backup
3 Years Ago
Reenable constant buffers until I fix AMD driver bug Revert shaders to be compatible with cbuffers Flag that shaders should be compiled with cbuffers until amd fix
3 Years Ago
Fix up amplitude
3 Years Ago
Make wind deacceleration popup
3 Years Ago
Move wind entity to C# & make wind work on particles
3 Years Ago
Default to follow state when first tamed.
3 Years Ago
Squashed merge structured transform buffers Cleanup Use precision padding to make up for low precision upload to GPU, fix instancing padding on vr_lighting Allow usage of VS_INPUT in geometry shaders Add new shaders with new transform slot sequence strategy Adjustments, refactoring, cleanups and new strategy to bind transform buffers Rename BindTransformTextureAndInstanceIDBuffer to something friendlier Use thread safe allocations for transforms, fix transform alignment Temp disable multiview instancing combo to speed up compiles remove F_UNLIT and F_DISABLE_TONE_MAPPING from Complex, unlikely to help Trim complex a bit more Yank the internal includes out of foliage shader, make it work in our API Make Water compile with our new API, optimize it, have more accurate reflectance constant Add USE_CUSTOM_SHADING flag to skip default combos Make ToMaterialMultiblend compatible with our new API Object compile of base shaders with structured buffers working as intended 🙏 Use MSAA friendly discard for foliage, cleanup Object files for base addon shaders No need for a mutex on AllocateTransforms
3 Years Ago
Update sbox-voxels
3 Years Ago
Don't make a test DayCycleController and then blame Louis
3 Years Ago
phrases
3 Years Ago
Update sbox-voxels Add defuser icon, sounds and added purchsable Defuser weapon Add test cw_give_item command Add BuildingMaterialType.Explosives
3 Years Ago
merge from SprayTranslationFix
3 Years Ago
Add [HammerEntity] and [Title] to DayCycleController
3 Years Ago
merge from server_blocking
3 Years Ago
merge from ping_warning
3 Years Ago
wooden crate - adjusted lod3 to reduce pop
3 Years Ago
Default material preview back to plane
3 Years Ago
No need for a mutex on AllocateTransforms
3 Years Ago
Use MSAA friendly discard for foliage, cleanup Object files for base addon shaders
3 Years Ago
merge from main
3 Years Ago
Trainyard terrain sculpting splat/topology painting
3 Years Ago
Yank the internal includes out of foliage shader, make it work in our API Make Water compile with our new API, optimize it, have more accurate reflectance constant Add USE_CUSTOM_SHADING flag to skip default combos Make ToMaterialMultiblend compatible with our new API Object compile of base shaders with structured buffers working as intended 🙏
3 Years Ago
merge from skin_bundles
3 Years Ago
Backup 2022/06/06 06:50:00 UTC
3 Years Ago
Static versions of metal shopfront, external wall gates, ice walls and ladder hatch frames
3 Years Ago
Moved recent static assets to appropriate directory
3 Years Ago
Merge from main
3 Years Ago
Merge from main