255,370 Commits over 3,990 Days - 2.67cph!

3 Years Ago
Backup 2022/06/02 00:50:00 UTC
3 Years Ago
Merge from main
3 Years Ago
Flashlight / laser will stay on after holstering & taking your weapon out again + no more ghost flashlights
3 Years Ago
Only disable transfer protection for helicopters when the driver loads in
3 Years Ago
Fixed players being able to jump out of the locomotive trigger when on top
3 Years Ago
More collider edits
3 Years Ago
Added a box collider to augment the mesh collider on the main locomotive body. Sometimes the mesh collider on its own confuses satchel charges etc
3 Years Ago
Allow transferring helicopters between servers by flying them towards the island billboards (like boats) Freeze the helicopter in the sky while it is transfer protected
3 Years Ago
Map vote menu shows your selected map Improvements to map vote
3 Years Ago
Merge from nexus
3 Years Ago
Merge from main
3 Years Ago
Set up gibs on the locomotive
3 Years Ago
Some WIP workshop updating fixes
3 Years Ago
- Trains now ignore collision with the train track (the locomotive unavoidably collides with the track on anything but the smoothest terrain). - Adjusted some locomotive colliders.
3 Years Ago
Allow players to noclip in server
3 Years Ago
More ferry movement improvements
3 Years Ago
Increased `fixcars` distance from 5m to 10m (helps with fixing large vehicles like locomotive)
3 Years Ago
Merge Main -> 🚆
3 Years Ago
Locomotive placeholder FX
3 Years Ago
merge main to release - RC
3 Years Ago
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3 Years Ago
Backup 2022/06/01 18:50:00 UTC
3 Years Ago
bunker updates
3 Years Ago
Add Apply ViewAngles to strafe_trigger_teleport - makes player rotate with destination Add config for mappers to disable stage speed clamps Push trigger cleanup & touch consistency
3 Years Ago
WIP vegetation, interior changes, post process fix fix
3 Years Ago
asset cleanup
3 Years Ago
Update ignore.conf
3 Years Ago
Delete progressbar.lua It is unused
3 Years Ago
merge from main
3 Years Ago
fixed broken options menu ordering
3 Years Ago
merge from main
3 Years Ago
Added math.SnapTo (Community) Added icons and select fields for DProperty_Combo (Community) Updated server browser recommendation icons (Community)
3 Years Ago
3 Years Ago
Update README.md
3 Years Ago
3 Years Ago
Added convars to unlock all bps and scale craft speed down
3 Years Ago
Redrawing of ping icons (#1845)
3 Years Ago
Fix trigger being stomped by base Add hotkey display to Editor Tool Display for all tools Added point light entity for use in the voxel editor Change names Merge branch 'main' into ui-redesign
3 Years Ago
fix non-draggable styles
3 Years Ago
Add math.SnapTo (#1888) * Add math.SnapTo * Formatting consistency & small typo fix
3 Years Ago
Added: Editable entity combo box can now use default selected and hav… (#1871) * Added: Editable entity combo box can now use default selected and have icons * Changed: Move icon check up * Fixed: Not passing booleans to `vars.selected` * Fixed: Selection operator working with nil/bool Moved: Flag nest to the loop * Added: Spacing before if-statement * Fixed: IF bracket space * Update prop_combo.lua Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
3 Years Ago
Change names
3 Years Ago
Added point light entity for use in the voxel editor
3 Years Ago
Fixed culling volumes + foam
3 Years Ago
Fix trigger being stomped by base Add hotkey display to Editor Tool Display for all tools
3 Years Ago
DropToFloor now checks if the entity is inside world geometry - if it is, do not drop to floor. Should help with stuff ending up underground in certain places, such as NPCs on displacements. Fixed spawnmenu trying to run empty concommands and erroring TTT: Fixed a bug with weapon respawning and updated language files (Community Contribution) Attempt to prevent Entities and Weapons spawning out of map bounds when spawned through Spawn menu (Community) Fixed in-code documentation comment of table.CollapseKeyValue (Community) Fixed Lua error with Super DOF when activating 5 second hide UI and reopening UI before the timer expires (Community) Fixed toolgun ghost preview not clearing when switching away from the toolgun using the spawnmenu (Community)
3 Years Ago
add flags to weapon mod hash (fixes crosshair not updating when laser is turned on/off) m39 viewmodel punch added alternative ammo types to pump loadout for weaponstest
3 Years Ago
Resolve my oopsie
3 Years Ago
Fix entity spawning out of bounds (#1863) * Fix entity spawning out of bounds Fixes garrysmod-issues/issues/5028 * Don't edit trace result Fixes code to avoid changing the trace result. Removes the redundant OBBCenter() calculation, since it doesn't work until the entity is spawned. Moves entities 2 units closer to surface when spawn position is being corrected, to avoid DropToFloor() moving the entity out of bounds. * Make fix better conform to old behavior Makes it so that the new spawn position is offset even when aiming at an entity, like before. Also cleaner readability
3 Years Ago
announcement modal styled