198,702 Commits over 4,140 Days - 2.00cph!
[D11] Fix for ps4 master builds missing define
sbox_playershurtplayers no longer unexpectedly disables self damage
sbox_godmode works in singleplayer
"Make Persistent" property is now properly hidden if persistence is disabled
Added a warning about certain options doing nothing in singleplayer to the Utilities > Sandbox Settings menu
[D11] Further changes based on FP feedback.
Only directly use CBaseFlex methods clientside
[D11] Added FOV and tilt to debugcamera controls
[D11] [UI] Tool added to generate character set text files by reading from translation files. (So we can generate font atlas from characters in file to ensure no missing characters).
Revert the in-place sort change because I remembered the original order is important
[D11] Changed font scaling for options hint text to prevent overflow
[D11][UI] removed inventory Section headers bars
[D11] Icon & Splash Screen updates
[D11] PlayersInGame menu tweaks
Set/GetFlexScale for CBaseFlex
▍▇▉▆▇▅▄▊▍▋▉▅▊ ▋▌▇█▅ █▋▍▅▌ ▅▄▋▉▄ ▇▌▅▊▊ ▅▉▌▄▇ ▋▆▆▅▉
[D11] removed extra lights on satchel charge
[D11] Weighted normals Prefabs/Deployable
Removed a redundant quality calc when loading from saves
[D11] [UI] Translate initialisation fix for language code fallback not using correct format.
SetFlexWeight tries to use direct CBaseFlex methods before trying to create a flex manipulator
[D11][UI] Removed loading title bar
[D11][UI] Updated beta loading screen to match normal loading screen
[D11] [UI] Added missing translations and updated characters file and font atlas's.
▆▋▆▇▇▆▄ ▄▋█▌▅█▄ ▉▋▊▉ ▆▆▋▍▇▍▅ ▄▌█▌▉▌▆▄▍█ █▊ ▆▆▅▇▊█▉▉▋▋ ▄▇▌ ▌▆▇ ▌▄▆█▆▆▇█▊▆ ▆▉▉▅
Avoid an unnecessary network update when loading from a save.
Fixed CHudCloseCaption not being affected by HUDShouldDraw
Sandbox hints are not hidden when gmod_camera is equipped
▊▌▅▋ ▍▊▊▉█▇▊▌ ▇██▌ █▋▅▄▇▆ ▋▍ ▌▄▆▉▄▅▋▉▌▌▇▆ ▅▅▋█ ▄▌▊▆▍▅▋ ▍ ▄██▌
[D11][UI] Fix for options screen crash
Triangle frame block art (models/gibs/col for all tiers)
▉▊▇▌▅ ▅▍▉▍▌▋▊▊█▊▇ ▋▆▄▉▌▆ ▅▉ █▉▋▄▌▍_▆█▆▋▍ ▅▌ █▄▅▍▋▇▋▌▉▇▌▊▌▄▄▆█▊▇▉▌█▊▇▌▊ ▍▉▆ █▌█▉▉▆▆▌▉▄▌▇▊▌▅▍█▄▍
[DTLS[ Small improvements + took out Ivans' debugging stuff
Engine internal items now take damage along with the module itself
Added functional Check Engine light. Some refactoring and performance improvement on engine code.
Manually fixed some merge issues in IOEntity
Made PushLiquid respect backtracking convar
Made a new IOEntity field IsGravitySource to use instead of RootEntity when determining the source of a gravity fed input
▆▍▆█▍▅ ▋▉▍▍▍▅ ▊▄█▇▄▇▊ ▇▊▇█ ▍▌▆▄▅█▄
Fixed deferred mesh decals premultiply mode
Fixed rendering artifacts in deferred mesh decals
▍▄▆▇█ █▆▉ ▋▆▉▇▋▌█▅ ▌▅▇█ ▇▌ ▋█▌▋█▍ ▋▄▊▊ ▋▅▌▍▇▋▉█ ▄▉▉▌ ▅▋██▄█▍▇▇▅█, ▅▇▋'█ ▊▄▆▌ ▊▉▍▊▊▍█▌▄▉▍ █▌▇▌▆ ▅▆▍ ▍▆▄ ▇▆▊▊ ▋▊ ▉▇▍ ▇▋▊ ▌▆▆▄▌█▊▊▍▌▇▊
Respect IO backtracking convar in Sprinkler and LiquidContainer
Fixed object motion vector handling causing issues with horse hair
armored window shutter sounds