255,369 Commits over 3,990 Days - 2.67cph!

3 Years Ago
PlaceMonumentsRailside baseline
3 Years Ago
Add announcement test cmd Change PlayerSpawnpoint model and tint it to team color as per @bakscratch request <3 Put Net on it so it actually works Add partial Merge branch 'main' into ui-redesign
3 Years Ago
IsAdmin bypasses for singleplayer So that badly behaving addons that override IsAdmin cannot screw with basic functionality in singleplayer Adjust spawn offsets for HL ents Less likely to be outside of the map this way Save cookies on game shutdown Spawnmenu does not try to run empty console commands Search maps by addon name main menu fixes Addon conflict problem menu stuff Make sure spawned ents/weps are not out of the map
3 Years Ago
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3 Years Ago
Add partial
3 Years Ago
Put Net on it so it actually works
3 Years Ago
Change PlayerSpawnpoint model and tint it to team color as per @bakscratch request <3
3 Years Ago
Add announcement test cmd
3 Years Ago
Use attacker team color correctly Fix not being able to remove volumes in the editor (use Keyframed instead of Static) Fixed not being able to move the Team Core in the editor Change the way entities are centered on blocks Hold F to align an entity to the top of the voxel based on its bounds Merge branch 'main' into ui-redesign
3 Years Ago
styling up the toasts :bread:
3 Years Ago
Hold F to align an entity to the top of the voxel based on its bounds
3 Years Ago
Change the way entities are centered on blocks
3 Years Ago
Fixed not being able to move the Team Core in the editor
3 Years Ago
Add IKillFeedInfo and have some weapons implement it for now. Added test kill feed command for Lewis. Send DamageFlags to client for kill feed items. Merge branch 'main' of sbox-corewars Merge branch 'main' into ui-redesign kill feed and inventory text
3 Years Ago
Fix not being able to remove volumes in the editor (use Keyframed instead of Static)
3 Years Ago
Fixed lingering toolgun ghost when using Player:SelectWeapon in multiplayer (#1674) See garrysmod/pull/1673. Consider fixing the extra clientside Think call after Holster in the engine instead. Also cached the constant trace mask in Primary/SecondaryAttack since I was already editing the file.
3 Years Ago
Use attacker team color correctly
3 Years Ago
Added X Origin Offset and Y Origin Offset to the menu for Mirror Blocks Tool Don't give a crossbow every time you spawn Only lose stamina if you aren't sneaking and you actually have a wish velocity Temp tnt model and particles Merge branch 'main' into ui-redesign
3 Years Ago
Add IKillFeedInfo and have some weapons implement it for now. Added test kill feed command for Lewis. Send DamageFlags to client for kill feed items. Merge branch 'main' of sbox-corewars
3 Years Ago
Temp tnt model and particles
3 Years Ago
Only lose stamina if you aren't sneaking and you actually have a wish velocity
3 Years Ago
Don't give a crossbow every time you spawn
3 Years Ago
Added X Origin Offset and Y Origin Offset to the menu for Mirror Blocks Tool
3 Years Ago
merge from /hapis_conversion - Hapis RC
3 Years Ago
Backup 2022/06/01 12:50:00 UTC
3 Years Ago
Mountain goat ore fix 3/3 - should be pretty much extinct
3 Years Ago
Citizen/animgraph: fixed the weapon branch potentially coming back to long idle pose after switching away
3 Years Ago
Localizing g_SkyPaint to get data (#1879) * Localizing g_SkyPaint to retrieve data There is no need to access global variables every time to get data. And if it is necessary, something is wrong. * Update sky_paint.lua Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
3 Years Ago
Added the flag to addon include
3 Years Ago
uf_bunker 3d skybox, lightmap space changes
3 Years Ago
Old _c
3 Years Ago
Tweaked visual noise on hackr map Additional assets
3 Years Ago
Dog skeleton definition & prefab setup
3 Years Ago
Dog material variations/updates
3 Years Ago
Dog model updates
3 Years Ago
Citizen/animgraph: added holdtype change check It's the same idea as the handedness change check; a SM near the very end of the graph receives a reset from any holdtype change and sets a tag for 250ms when this happens.
3 Years Ago
Fix CollapseKeyValue docstring (#1891)
3 Years Ago
Tiny fix - validation of panel in timer (#1889) * Tiny fix - validation of panel in timer Co-authored-by: Brandon Sturgeon <brandon@brandonsturgeon.com>
3 Years Ago
destroy conna's draggable so it doesnt clip + styles
3 Years Ago
Change reflection effect, improve bake settings Audio.ReverbScale & Audio.ReverbVolume
3 Years Ago
Styling inventory/backpack
3 Years Ago
Add `killfeed` and `toasts` container Merge branch 'main' into ui-redesign
3 Years Ago
merge from main to release
3 Years Ago
codegen phrases
3 Years Ago
Backup 2022/06/01 06:50:00 UTC
3 Years Ago
Locomotive placeholder damage FX set up
3 Years Ago
Merge from main
3 Years Ago
Playblast update & scene backups
3 Years Ago
Locomotive cockpit and engine audio positions
3 Years Ago
Fixed HM LMG prefab