255,369 Commits over 3,990 Days - 2.67cph!
PlaceMonumentsRailside baseline
Add announcement test cmd
Change PlayerSpawnpoint model and tint it to team color as per @bakscratch request <3
Put Net on it so it actually works
Add partial
Merge branch 'main' into ui-redesign
IsAdmin bypasses for singleplayer
So that badly behaving addons that override IsAdmin cannot screw with basic functionality in singleplayer
Adjust spawn offsets for HL ents
Less likely to be outside of the map this way
Save cookies on game shutdown
Spawnmenu does not try to run empty console commands
Search maps by addon name
main menu fixes
Addon conflict problem menu stuff
Make sure spawned ents/weps are not out of the map
Put Net on it so it actually works
Change PlayerSpawnpoint model and tint it to team color as per @bakscratch request <3
Add announcement test cmd
Use attacker team color correctly
Fix not being able to remove volumes in the editor (use Keyframed instead of Static)
Fixed not being able to move the Team Core in the editor
Change the way entities are centered on blocks
Hold F to align an entity to the top of the voxel based on its bounds
Merge branch 'main' into ui-redesign
styling up the toasts :bread:
Hold F to align an entity to the top of the voxel based on its bounds
Change the way entities are centered on blocks
Fixed not being able to move the Team Core in the editor
Add IKillFeedInfo and have some weapons implement it for now. Added test kill feed command for Lewis. Send DamageFlags to client for kill feed items.
Merge branch 'main' of sbox-corewars
Merge branch 'main' into ui-redesign
kill feed and inventory text
Fix not being able to remove volumes in the editor (use Keyframed instead of Static)
Fixed lingering toolgun ghost when using Player:SelectWeapon in multiplayer (#1674)
See garrysmod/pull/1673. Consider fixing the extra clientside Think call after Holster in the engine instead. Also cached the constant trace mask in Primary/SecondaryAttack since I was already editing the file.
Use attacker team color correctly
Added X Origin Offset and Y Origin Offset to the menu for Mirror Blocks Tool
Don't give a crossbow every time you spawn
Only lose stamina if you aren't sneaking and you actually have a wish velocity
Temp tnt model and particles
Merge branch 'main' into ui-redesign
Add IKillFeedInfo and have some weapons implement it for now. Added test kill feed command for Lewis. Send DamageFlags to client for kill feed items.
Merge branch 'main' of sbox-corewars
Temp tnt model and particles
Only lose stamina if you aren't sneaking and you actually have a wish velocity
Don't give a crossbow every time you spawn
Added X Origin Offset and Y Origin Offset to the menu for Mirror Blocks Tool
merge from /hapis_conversion - Hapis RC
Backup 2022/06/01 12:50:00 UTC
Mountain goat ore fix 3/3 - should be pretty much extinct
Citizen/animgraph: fixed the weapon branch potentially coming back to long idle pose after switching away
Localizing g_SkyPaint to get data (#1879)
* Localizing g_SkyPaint to retrieve data
There is no need to access global variables every time to get data. And if it is necessary, something is wrong.
* Update sky_paint.lua
Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
Added the flag to addon include
uf_bunker 3d skybox, lightmap space changes
Tweaked visual noise on hackr map
Additional assets
Dog skeleton definition & prefab setup
Dog material variations/updates
Citizen/animgraph: added holdtype change check
It's the same idea as the handedness change check; a SM near the very end of the graph receives a reset from any holdtype change and sets a tag for 250ms when this happens.
Fix CollapseKeyValue docstring (#1891)
Tiny fix - validation of panel in timer (#1889)
* Tiny fix - validation of panel in timer
Co-authored-by: Brandon Sturgeon <brandon@brandonsturgeon.com>
destroy conna's draggable so it doesnt clip + styles
Change reflection effect, improve bake settings
Audio.ReverbScale & Audio.ReverbVolume
Styling inventory/backpack
Add `killfeed` and `toasts` container
Merge branch 'main' into ui-redesign
merge from main to release
Backup 2022/06/01 06:50:00 UTC
Locomotive placeholder damage FX set up
Playblast update & scene backups
Locomotive cockpit and engine audio positions