254,423 Commits over 3,990 Days - 2.66cph!
Cleaned up asset tags
added dev materials + new gibs
Fix slowness on chat UI again
Show the clan logo and color nicer
Bookworm c files, lighting improvements
Backup 2022/04/14 18:50:00 UTC
Fixed missing material on terrain benchmark
Replay fetching, turn replay into mp4
Do Pxc_Animation preprocessing on worker threads during loading
Delegate more Pxc loading stuff to worker threads
Load sfx asynchronously
Render loading screen at 15 fps on Switch
Updated AotHint
Unify CanEdit access on asset pages
Remove Player.CityId, GameRating.CityId, rename GameRating.Bucket to BucketId - make it a stringpool entry, make it an int
Ranking wip
Improve carriable's hold position
Set holdtype when carrying something
cherrypicking - Updated benchmark demo
Left click to throw, right click to drop
Log activated move mechanic with debug
Don't activate ducker in air
Fix up ground slam, keep it in simulate
Find ents to damage with Entity.FindInSphere
Add some assemblies to whitelist
Expanded map some more + updated ents
Option to set type of break
Give remaining C# entities Display attributes
Fill in documentation for Panel class methods
Added (Class)Name of entity to Hammer entity tool tooltips
Make entity tool icons a bit bigger
Sand bag - sand bag lod0
road signs - no pedestrians skin
Merge branch 'master' of sbox
Sandbags - lods
folding construction sign - updated gib col
Merge branch 'master' of sbox
Break boxes on ground slam
Fixed low contrast tooltips in Hammer and elsewhere
Also gave tooltips a dark background to match the rest of the UI
IL verification and tests
Access rules are built into the dll
Fix menu double GameAssemblyManager.Init
Allow menu to whitelist Sandbox.Menu access
Ground slam effect and sounds
Delete GameData.LoadEngineEntities
Spacing on clan members
Improve chat visuals
Backup 2022/04/14 12:50:00 UTC
Hide worldspawn from Hammer's entity tool
Fixed Engine C# entities appearing twice in Hammer
Padding for bottom safe area in bottom tab bar
PrecipitationEntity deletes its particles on removal
Fix [Hammer.DoorHelper] using the wrong editor helper
Air Dash, jump press shift
added ground slam, jump press control
Fixes to Dress skinning and smaller adjustments
News styling
News date styling
Added Entity.GetAnimCount
Clamped PhysObj.SetMass to safe values (0-50000]
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Fix ScaleY deprecation
Clan styling fixes, clan member fixes and accepts isOnline styling
Page Header tweaks, News Item
Undo render device placeholders, introduce dx12 rendering thread
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Also pass GD class metadata to map compiler
greatly reduced shadow proxies artifacts on temperate cliffs