134,686 Commits over 4,293 Days - 1.31cph!

6 Years Ago
skin approval
6 Years Ago
Watergun flamethrower style jet test
6 Years Ago
Made all pine saplings harvestable Removed saplings that spawn as bushes
6 Years Ago
6 Years Ago
6 Years Ago
Subtracting 51815 (ConditionalModelFallback) since it didn't work out and we now have a better solution
6 Years Ago
Rewriting everything so it sucks less
6 Years Ago
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6 Years Ago
Alternative pump style test
6 Years Ago
CQF using ILOD + LODGrid to manage culling.
6 Years Ago
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6 Years Ago
tweak pool caustic and layers
6 Years Ago
Reduced splash radius
6 Years Ago
Icons
6 Years Ago
Fix BasePlayer movement references on the server in TriggerPlayerForce and TriggerMount. Moved BasePlayer vars that aren't used on the server at all into BasePlayer-Client, so this mistake is now prevented from being made again.
6 Years Ago
Bandit town now has a larger prevent building and safezone
6 Years Ago
WIP support for doors detecting blockages while opening
6 Years Ago
Save changed speech connections
6 Years Ago
Better layout for long dialogue text
6 Years Ago
Added decay to pools and watercraft
6 Years Ago
WIP dialogue graph
6 Years Ago
Update TriggerMount to retry in more situations
6 Years Ago
Merge the latest modular car fixes -> Main
6 Years Ago
Add LockType using statement as well
6 Years Ago
Move method to server only
6 Years Ago
More rigorous mount check for ModularCar. Things like TriggerMount which call AttemptMount directly will no longer be able to bypass mount eligibility in cars.
6 Years Ago
Refactored TriggerPlayerForce to be server-side only like TriggerForce, retaining support for pushing NPCs as well by added ApplyInheritedVelocity overrides to NPCPlayer and BaseNpc.
6 Years Ago
Ignore TriggerMount if noclipping
6 Years Ago
Exclude NPCs from TriggerMount
6 Years Ago
Added enum type and set beach chair to new sitting pose
6 Years Ago
Sunglasses worldmodel
6 Years Ago
Only block input while holding an item on a tube, don't block other logic (tracking distance travelled) Tweak effects for tube, mostly shifting animation event timings and changing splash position Removed unused diagonal animations from player animator
6 Years Ago
Alternative watergun jet implementation test
6 Years Ago
Increase tree impact damage multiplier from cars (3->5)
6 Years Ago
Fixed mount triggers being triggerable from outside the car
6 Years Ago
bradley audio implementation tweaks potential fix for repeating sound bug near launch site
6 Years Ago
Code review: Use PivotPoint() instead of getting the position directly
6 Years Ago
Fix HostileNote stomping the unhostile time right after receiving the latest value after respawning
6 Years Ago
Fixed HasScrap purchase condition amounts for mini and scrap heli
6 Years Ago
Disabled a number of prefabs at supermarket which are prone to floating above terrain on procgen (better fix next month) Moved a number of supermarket spawners Supermarket S2P
6 Years Ago
Resaved foliage materials to fix AO issues
6 Years Ago
Remove TriggerPlayerForce on the chassis for now until I fix it properly tomorrow
6 Years Ago
Fixed med battery placement issues
6 Years Ago
Cache some stuff and some cleanup.
6 Years Ago
HapisIsland - minor fixes and improvements to airwolf and compound
6 Years Ago
Cleanup
6 Years Ago
Water level can now be set instantly (ignoring the lerp). Set the correct water level instantly when deploying water guns.
6 Years Ago
prefab fix
6 Years Ago
Splash radius
6 Years Ago
Let the car chassis push and hurt triggers stay always on, since there are various situations where players may end up inside a vehicle - not all of them a case where the vehicle is on or even moving (e.g. Spawning as a sleeper underneath one after loading a save).