253,747 Commits over 3,990 Days - 2.65cph!
ProjectSettings fix re previous commit
Set track speed correctly on secondary cars. A few other fixes
Backup 2022/04/04 03:10:00 UTC
Fix being able to get on the zipline when facing the wrong direction
Merge Rail Network -> Coupling
Fix missing MaxVelocity on client preventing zipline audio from working
Merge Main -> Rail Network
Updated native plugins to fix missing ogg encoder error when using a cassette recorder
Deployed e4fe84b6b with MkDocs version: 1.0.4
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Update translations
Update items
Bump to version 0.0.22
Add an offset for the device tab's filter textbox too
Backup 2022/04/03 21:10:00 UTC
Expo SDK 41
(cherry picked from commit 600ba4b8c09183251159b093fd5a5e3ba087fb1e)
Update react-native-elements
EAS config
Fix EAS config
EAS test config
Fix image loading placeholders
SDK 42
SDK 43
React Navigation upgrade
Merge branch 'master' into sdk43
Get rid of react-navigation/compat
Disable KeyboardAvoidingViews on Android
Add KeyboardOffset component to shift the chat textbox so it isn't partially cut off on Android
Disable KeyboardAvoidingViews on Android
Add KeyboardOffset component to shift the chat textbox so it isn't partially cut off on Android
Entity tool searchable entities and toggle to display ent_class_names
give a shit load of entities nice [Display] names
Make paths and path nodes work with new hammer entity shit
Entity selector should only show entities
Use hex, it's nicer to read than dec for masks
Initial point light ray finding
Begin light importance tracing
Make compute dispatch thread division optional
Backup 2022/04/03 15:10:00 UTC
Pass textures to compute shader
Pass materials & instances
Move push buffer routine to a dynamic combo
Ensure our random samples are valid & passed correctly
Set our global rt params as a parent to our local attributes
Begin execution of rt
Compute is now dispatched & isolated from the game
initial test shader case for push constants
Backup 2022/04/03 09:10:00 UTC
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Backup 2022/04/03 03:10:00 UTC
Discord bot rich presence
Clothing: updated all LOD switch distances to 0/10/20/40
Clothing: updated LODs on Jeans
Citizen: added bone culling (with prefabs) to LOD 2+3
Citizen: fixed vertex normal seams on LOD3
Backup 2022/04/02 21:10:00 UTC
Backup 2022/04/02 20:10:00 UTC
Backup 2022/04/02 19:10:00 UTC
Get rid of react-navigation/compat
_c files
Fixed flag icon rotation