134,621 Commits over 4,293 Days - 1.31cph!

6 Years Ago
shifted pivot on triangle roof pieces to the center
6 Years Ago
180 transform rotation on roof triangle up and cie
6 Years Ago
Baked billboards for all arctic pine saplings Correctly set pine sapling layers
6 Years Ago
Transforms adjustments on set of greybox roof models
6 Years Ago
Removed cases where I was doing specific mutable state checks in trigger InterestedInObject calls, not realising that InterestedInObject is also checked to see if we should allow a collider to detect that it LEFT a trigger. Fixes spawning a car on top of yourself and then noclipping out of it causing the game to consider you still in the triggers.
6 Years Ago
Triangular wall fixes
6 Years Ago
Triangle roof neighbour socket fixes Removed redundant roof neighbour sockets
6 Years Ago
6 Years Ago
Triangular wall conditional models support triangular roofs
6 Years Ago
Simplified the scripts some more
6 Years Ago
Triangle roof deploy volume adjustments
6 Years Ago
Triangle roof socket adjustments
6 Years Ago
6 Years Ago
Added conditional corner pieces to the prefabs of all tiers
6 Years Ago
Adjusted ModelConditionTest_RoofLeft and RoofRight variable default values
6 Years Ago
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6 Years Ago
Merge from building_blocks_2020
6 Years Ago
Merge from main
6 Years Ago
Tube and board set WaterFactor to 0 for riders
6 Years Ago
Manifest, codegen, protobuf
6 Years Ago
Merge from main
6 Years Ago
Reduced average collision damage a bit re staging user complaints
6 Years Ago
Fixed broken physics behaviour on the most important object in Rust: ball.entity
6 Years Ago
Adjust car steering lerp values
6 Years Ago
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6 Years Ago
Fixed steering right being slower than steering left
6 Years Ago
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6 Years Ago
Improvements for flatbed parent triggers
6 Years Ago
Add an offset based on velocity for hand splashes Tweaked disturbance component max speed for tube
6 Years Ago
Instead of polling for the contents of a vehicle trigger, use a new TriggerNotify that notifies an object when a trigger encounters something Only check for blockages while opening on doors that swing (not the garage door)
6 Years Ago
first pass at inner tube and boogie board sounds paddling pool deploy/pickup sounds
6 Years Ago
Merge from main
6 Years Ago
Clamp splash effects to board local space plane rather than water level Fixed buoyancy NRE on tube
6 Years Ago
Calculate velocity on client for audio sfx Move out of water check to shared space
6 Years Ago
increased minicopter decay time outdoors to 8 hours, inside to 36 hours NPCAutoTurrets no longer shoot shopkeepers or conversation providers
6 Years Ago
skin approval
6 Years Ago
Watergun flamethrower style jet test
6 Years Ago
Made all pine saplings harvestable Removed saplings that spawn as bushes
6 Years Ago
6 Years Ago
6 Years Ago
Subtracting 51815 (ConditionalModelFallback) since it didn't work out and we now have a better solution
6 Years Ago
Rewriting everything so it sucks less
6 Years Ago
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6 Years Ago
Alternative pump style test
6 Years Ago
CQF using ILOD + LODGrid to manage culling.
6 Years Ago
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6 Years Ago
tweak pool caustic and layers
6 Years Ago
Reduced splash radius
6 Years Ago
Icons
6 Years Ago
Fix BasePlayer movement references on the server in TriggerPlayerForce and TriggerMount. Moved BasePlayer vars that aren't used on the server at all into BasePlayer-Client, so this mistake is now prevented from being made again.