254,773 Commits over 3,990 Days - 2.66cph!

3 Years Ago
Fixed NRE that could happen if Refresh was called when RefreshAsync was currently processing cells.
3 Years Ago
Revert "Dripsy beginnings for the Hub" This reverts commit c7107a60dfffec7b6cc4435d24a2d6f4da05eb69. Revert "Revert "Dripsy beginnings for the Hub"" This reverts commit b70d66d43b7a0ad347099fe8238fc0e2a1eb5b77.
3 Years Ago
Revert "Dripsy beginnings for the Hub" This reverts commit c7107a60dfffec7b6cc4435d24a2d6f4da05eb69.
3 Years Ago
Settings cleanup and theme consistency
3 Years Ago
Clean up
3 Years Ago
Hud element for tagged and not tagged players work in progress tag rounds
3 Years Ago
Add Widget.ConstrainToScreen() Move enum/flags control to game Add Gloves, Facial categories to clothes Fix controls to use the new Enum/Flags Fix GameFrame dropdowns
3 Years Ago
Dripsy beginnings for the Hub
3 Years Ago
Fixed campaign score not always updating on !switch !release
3 Years Ago
Add BasePurchasable, BaseBlockShopItem and PlasticShopBlockItem
3 Years Ago
Delete c++ model particle spawning code from AnimEntity Move ModelParticle class and spawning to engine This is necessary so it works on all entities. Also fixed created model particles not being deleted when the entity itself is removed. Recompiling a model that spawns particles now properly re-creates particles in-game.
3 Years Ago
Fix some styling issues with Backpack / Storage
3 Years Ago
Use a PickupTrigger on ItemEntity
3 Years Ago
Instead of using touch events for item entities, search in a radius around it this way we can have a larger "touch" radius than its actual physics bounds
3 Years Ago
Removed some old events and added Transfer Target Handler
3 Years Ago
bogies and coupler lods and textures
3 Years Ago
Backup 2022/04/22 12:50:00 UTC
3 Years Ago
hotbar fix
3 Years Ago
Fix alignment on storage
3 Years Ago
Removed unused ModelConfig stuff from Model/AnimEntity
3 Years Ago
ProceduralMapRoad
3 Years Ago
Avoid sharp angles when branching off side rails
3 Years Ago
Toggle the backpack if Tab was not held down very long otherwise keep it open until Tab is released
3 Years Ago
PathFinder supports custom directional algorithm that avoids tight turns Better rail / road ring generation corner / start / end point search
3 Years Ago
Added IEditorAttribute<T> Added FloatSlider Add LineEdit.Alignment https://files.facepunch.com/garry/e1bc5864-b770-4e07-81f9-323a65ddfde8.png Right align number editors
3 Years Ago
ModelDoc: Removed unused GenericGameData nodes high_quality_shadows_region, physgun_interactions, animating_breakable_stage, ai_model_info, npc_foot_sweep, gastank_markup, fire_interactions, cable, dynamic_interaction Fairly certain all VR ones are unused too, but didn't touch them yet Delete test_entities.fgd
3 Years Ago
WorkCart power adjustment
3 Years Ago
Fixed spawned wagons not working correctly due to missing serialized parameters. I swear every time I make a new vehicle there's one confusing difference between placed and spawned versions of the same entity, and it's a different thing every time!
3 Years Ago
Multi-goal support
3 Years Ago
Backup 2022/04/22 06:50:00 UTC
3 Years Ago
Test map edit
3 Years Ago
Set up hurt triggers to work correctly again
3 Years Ago
Merge from powerline_zipline/proc_gen_improvements
3 Years Ago
Fixed prevent building volumes on ziplines not properly calculating in some cases Fixed prevent building building volumes sometimes calculating incorrectly on the server
3 Years Ago
Don't couple train cars together if the velocity difference is >5m/s, or the angle is too big.
3 Years Ago
Fixed some loading and pooling issues with the arrival points
3 Years Ago
Avatar & setting page style improvements
3 Years Ago
Fixed RPC_WantsUncouple check not working correctly when the player was parented
3 Years Ago
Set wagon HP
3 Years Ago
Wagons explode when destroyed
3 Years Ago
Assigned temp gibs to all the wagons
3 Years Ago
Made the wagons destroyable again
3 Years Ago
Merge from powerline_zipline/proc_gen_improvements
3 Years Ago
Fixed arrival points not saving
3 Years Ago
Merge Main -> Rail Network 2
3 Years Ago
Cherry-pick. Port my compile fix
3 Years Ago
Client compile fix
3 Years Ago
Merge Rail Network -> Rail Network 2
3 Years Ago
Merge Coupling -> Rail Network
3 Years Ago
Refactored the way front/back is calculated on coupled trains. Fixed GetTotalPushingMass calculation to avoid recursive loops. Fixes various problem situations e.g. Coupled trains with train cars facing in two different directions colliding with a non-coupling WorkCart that's up against a static barrier