254,418 Commits over 3,990 Days - 2.66cph!

3 Years Ago
Count strafes
3 Years Ago
Count jumps during run
3 Years Ago
Print linear checkpoint time
3 Years Ago
Timer refactor Completion message
3 Years Ago
Backup 2022/04/16 00:50:00 UTC
3 Years Ago
Converted added a async alternative to FoliageGridCell.Init
3 Years Ago
Roads, rails and rivers are now resampled after smoothing
3 Years Ago
Roads, rails and rivers are now considered splines (resulting in smoother meshes)
3 Years Ago
Rail branching progress, path resampling experiments
3 Years Ago
Added more replay tests for builds
3 Years Ago
Rail branching progress
3 Years Ago
Backup 2022/04/15 18:50:00 UTC
3 Years Ago
lmg - updates to base export and anims, added initial vm prefab
3 Years Ago
log.info clean up
3 Years Ago
Throw indicator effect
3 Years Ago
Fixed typo causing loading screen to not render !release
3 Years Ago
uf_splinter lighting improvements
3 Years Ago
Ranking page is ordered properly Player detail
3 Years Ago
EditorMainWindow OnClose is getting called twice when closing game from taskbar (maybe Qt bug?), make sure RequestHS_Quit isn't called twice. Never call the base closeEvent for managed main window, we always need it valid during shutdown
3 Years Ago
null check
3 Years Ago
drop held object on death
3 Years Ago
Pass managed GDVariable metadata to native
3 Years Ago
Only show rankings list on games reconnection handling Fix tables getting unstyled Fix fonts loading in late StringPool to get without possibly adding Ranking page allows viewing by buckets
3 Years Ago
Backup 2022/04/15 12:50:00 UTC
3 Years Ago
Rail Slide sounds https://files.facepunch.com/louie/1b1511b1/2022-04-15%2013-25-20.mp4
3 Years Ago
Fixed shatter glass broken material not always applying Also fixed initial glass shard being non solid to players on spawn
3 Years Ago
Fixed damage numbers during replay video capture !release
3 Years Ago
Copy & restore clientside Input state during Simulate, should fix double inputs when you press exactly on a server tick
3 Years Ago
If Input.Down/Pressed/Released are used serverside outside of a simulated context throw a warning that you're using it in the wrong place Fix Input.Down / Input.Pressed being delayed or not working at all when used clientside outside of Simulate
3 Years Ago
Base train wagon entity
3 Years Ago
Add empty map option for games
3 Years Ago
Backup 2022/04/15 06:50:00 UTC
3 Years Ago
Update FloatExtensions.cs
3 Years Ago
Simplify adding hud elements Move styles to single file Center hud shows time Linear timer doesn't run until you leave start zone
3 Years Ago
adding material variation/decals
3 Years Ago
Fix managed Qt dock window and window DeleteOnClose possible typo causing it to never be set to false. Don't delete on close for EditorMainWindow on shutdown, allows for proper shutdown and cleanup and fixes annoying assert we've had for ages.
3 Years Ago
Backup 2022/04/15 00:50:00 UTC
3 Years Ago
Join and leave chat command lowered blast radius
3 Years Ago
Prediction error
3 Years Ago
New particles for pickups reduced force and range on slam
3 Years Ago
Ground slam is more explosive
3 Years Ago
Ground slam clears velocity at start
3 Years Ago
Air dash cancels ground slam
3 Years Ago
Add back ground slam freeze time AirDash bumps you up if ground slamming too
3 Years Ago
Item Store NPC Stub Update test voxel world with Item Store NPC
3 Years Ago
Cleaned up asset tags added dev materials + new gibs
3 Years Ago
Fix slowness on chat UI again Show the clan logo and color nicer
3 Years Ago
Bookworm c files, lighting improvements
3 Years Ago
Use MCI instead of SDL
3 Years Ago
Backup 2022/04/14 18:50:00 UTC