254,418 Commits over 3,990 Days - 2.66cph!
Print linear checkpoint time
Timer refactor
Completion message
Backup 2022/04/16 00:50:00 UTC
Converted added a async alternative to FoliageGridCell.Init
Roads, rails and rivers are now resampled after smoothing
Roads, rails and rivers are now considered splines (resulting in smoother meshes)
Rail branching progress, path resampling experiments
Added more replay tests for builds
Backup 2022/04/15 18:50:00 UTC
lmg - updates to base export and anims, added initial vm prefab
Fixed typo causing loading screen to not render !release
uf_splinter lighting improvements
Ranking page is ordered properly
Player detail
EditorMainWindow OnClose is getting called twice when closing game from taskbar (maybe Qt bug?), make sure RequestHS_Quit isn't called twice. Never call the base closeEvent for managed main window, we always need it valid during shutdown
drop held object on death
Pass managed GDVariable metadata to native
Only show rankings list on games
reconnection handling
Fix tables getting unstyled
Fix fonts loading in late
StringPool to get without possibly adding
Ranking page allows viewing by buckets
Backup 2022/04/15 12:50:00 UTC
Rail Slide sounds
https://files.facepunch.com/louie/1b1511b1/2022-04-15%2013-25-20.mp4
Fixed shatter glass broken material not always applying
Also fixed initial glass shard being non solid to players on spawn
Fixed damage numbers during replay video capture !release
Copy & restore clientside Input state during Simulate, should fix double inputs when you press exactly on a server tick
If Input.Down/Pressed/Released are used serverside outside of a simulated context throw a warning that you're using it in the wrong place
Fix Input.Down / Input.Pressed being delayed or not working at all when used clientside outside of Simulate
Add empty map option for games
Backup 2022/04/15 06:50:00 UTC
Update FloatExtensions.cs
Simplify adding hud elements
Move styles to single file
Center hud shows time
Linear timer doesn't run until you leave start zone
adding material variation/decals
Fix managed Qt dock window and window DeleteOnClose possible typo causing it to never be set to false. Don't delete on close for EditorMainWindow on shutdown, allows for proper shutdown and cleanup and fixes annoying assert we've had for ages.
Backup 2022/04/15 00:50:00 UTC
Join and leave chat command
lowered blast radius
New particles for pickups
reduced force and range on slam
Ground slam is more explosive
Ground slam clears velocity at start
Air dash cancels ground slam
Add back ground slam freeze time
AirDash bumps you up if ground slamming too
Item Store NPC Stub
Update test voxel world with Item Store NPC
Cleaned up asset tags
added dev materials + new gibs
Fix slowness on chat UI again
Show the clan logo and color nicer
Bookworm c files, lighting improvements
Backup 2022/04/14 18:50:00 UTC