253,747 Commits over 3,990 Days - 2.65cph!

3 Years Ago
Backup 2022/04/04 21:10:00 UTC
3 Years Ago
Team Coloured textures
3 Years Ago
Street name - two variations of street name sign designs Merge branch 'master' of sbox
3 Years Ago
Animgraph: Hook up num frames, frame rate and duration for clip properties Animgraph: Clip drag drop creates single frame anim node for anims with 1 frame Animgraph: Handle selection changed in anim clip widget
3 Years Ago
More *_c files
3 Years Ago
Merge from main
3 Years Ago
Updated README.md !release
3 Years Ago
PathPlatformEntity properly resets its LocalVelocity Also warp the platform to the first node on spawn, and prevent infinite velocities Move IModelBreakCommand stuff to a separate file ent_fire tells you when it failed to find any entities to fire an input on
3 Years Ago
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3 Years Ago
Type hints, support for new metadata format
3 Years Ago
fix red dog tag typo
3 Years Ago
merge from dog_tags
3 Years Ago
C# GameData.LoadConfig should be synchronous so Hammer blocks until everything is loaded - actual loading from each dll is still done in parallel though
3 Years Ago
Enum properties create and populate their backing native GDIVItemSet New: Enums marked with [Flags] now get treated as flags properly in Hammer now Restore Hammer.CustomHeaderAttribute but obsolete it so it doesn't break older addons
3 Years Ago
Animgraph: Add option for default network mode for newly created nodes https://files.facepunch.com/layla/1b0411b1/sbox-dev_jelIpRdlUW.png
3 Years Ago
neutral dog tag setup setup
3 Years Ago
Finalizing down towards the new desert.
3 Years Ago
Score submission refactor to allow restore from backup Fixed reading progress in stage entry metadata Only show offline dialog when paused or in a menu Show correct text in offline prompt Fixed leaderboards being reported as invalid if not fetched from Also check if scores need resubmitting if no entries found Fixed FileExtensions.WriteAllText possibly not flushing Fixed some more missing characters from player names Fixed clicking on up / down arrows on leaderboards Misc font asset changes Fixed possible error spam in editor Fixed not being able to scroll leaderboards with the mouse wheel
3 Years Ago
Fix build errors
3 Years Ago
Animgraph: Add animation clips window to easily drag in animation nodes https://files.facepunch.com/layla/1b0411b1/432432.mp4
3 Years Ago
Fixed reading progress in stage entry metadata Only show offline dialog when paused or in a menu Show correct text in offline prompt Fixed leaderboards being reported as invalid if not fetched from Also check if scores need resubmitting if no entries found
3 Years Ago
Backup 2022/04/04 15:10:00 UTC
3 Years Ago
More accurate occlusion / caustics pass
3 Years Ago
merge from main
3 Years Ago
Actually ship new compiler dll
3 Years Ago
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3 Years Ago
Score submission refactor to allow restore from backup
3 Years Ago
Working test gpu raytracing scene
3 Years Ago
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3 Years Ago
GameData (.fgd) is now managed, game entities are now loaded at runtime from their type information instead of from .fgd files. This also runs both ways and let's us access all GameData from C#. * Managed classes for GameData, can be loaded directly from LocalAddon or RemotePackage. * Map compiler doesn't load .fgds, make Hammer serialize g_pGameData to KV3 and load it in the map compiler * Clean up native GameData code (fgdlib) making it a shit load less confusing to work with, name globals, classes, vars.. properly, delete legacy code, document stuff etc. * Copy native GameData (loaded from core .fgd) back to C# GameData for usage in tools addon * [Hammer] attributes rewritten to not use StringBuilder, pass dictionary / list references and fill those up, obsolete the old tihngs * Remove FGDWriter for game entities, no longer need to serialize it every game start * Remove .fgds of anything that has a managed type, remove legacy syntax on remaining .fgd files (use KV3 so we can remove a lot of code) Give all entities nice [Display, Category, Icon] attributes Glue Hammer Entity tool UI to C#, can use entities for games straight from here, searchable, show what game it's from etc. needs a bit more work to not look shit though
3 Years Ago
missing albedo
3 Years Ago
changed up dogtags to use paintable mask to be tintable to any colour, removed old red and blue albedos, added plain variation (but kept metal rough the same so it really does look plain)
3 Years Ago
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3 Years Ago
merge from general_qol - These are minor fixes
3 Years Ago
Removed some test blocks and procgen related code (seperate project from Core Wars now)
3 Years Ago
Submit submodule What a mare
3 Years Ago
Re-add gitmodules(???)
3 Years Ago
Remove gitmodules
3 Years Ago
Initial commit for the Blocks Procgen Demo
3 Years Ago
Add a warning if trying to deserialize a block state outside of the world bounds
3 Years Ago
.addon and .gitmodules
3 Years Ago
Initial commit
3 Years Ago
read/write files properly you twat Set CGameDataClass parent properly when reading from KV3 load our serialized gamedata here in the map compiler too
3 Years Ago
Attribute refactor to avoid redundancy Update tools for attribute changes Update BaseTrigger Update TriggerHurt Add stubs for TeamCore, TeamGenerator, TeamChest, PersonalChest, GoldGenerator and CrystalGenerator
3 Years Ago
Begin raytracing, Update dx11 shader compiler
3 Years Ago
Accidentally removed ripple collision, let's put it back Merge branch 'master' of sbox Merge branch 'master' of sbox Tweak ripplecompute, clamp collision and ripple size
3 Years Ago
Backup 2022/04/04 09:10:00 UTC
3 Years Ago
Make map compiler load GameData from temp KV3 written by Hammer, instead of trying to collect and load fgds again, especially since we're not using fgds for managed stuff.
3 Years Ago
stairs prefabs better fitment with door and window inserts fixed offset on triangle stairs
3 Years Ago
Merge Rail Network -> Coupling