198,702 Commits over 4,140 Days - 2.00cph!
merge from Lunar_2020_new
codegen for Igniter pickup
Add map notes to team info
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Updated improved terrain texturing (testing)
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Fixes for scene2prefab dynamic world spawning stuff
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Fix autoturrets retaliating against SAM sites when they accidentally get hit
updated module model/ texture/LOD
merge from Lunar_2020_new
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Add the saved flag to the motd convar
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ProjectVersion Update to reflect the version we're building
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Improved terrain texturing (testing)
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[D11] M2 Bradley Materials
[D11] Updated stab and slash impact decal scales
[D11] barrel_red material updated
hopefully last merge from main before the update
CreateMaterial changes will break addons, it needs to free materials when leaving a server instead
[D11] Missing material fix on Corn plant
Let's try this one more time - Refresh the custom created material after updating its values
[D11] Material Changes, Water Barrel
[D11] Glow worms material updated
Fixed Cliff_Basic_Snow running out of sampler states
[D11] [#3295] Replaced legacy smoke particle system with the new Visual Effects Graph system for the various campfire prefabs.
[D11][#3447] Vending machine Fixes
[D11] Materials brought over from main branch
[D11] Material Changes, Generic Atlas and Building.
[D11] M2Bradley FP branch materials