196,194 Commits over 4,110 Days - 1.99cph!

6 Years Ago
Moved wheel FX
6 Years Ago
UpdateBundleAssignments really is just repeating functionality of BuildAssetBundles.BuildMap Debug output around LoadBundle/UnloadBundles since the errors seem to start right after world cleanup
6 Years Ago
Removed steering attack position match code
6 Years Ago
Merge vehicle visuals
6 Years Ago
Read-only on all hair meshes
6 Years Ago
update chassis 2 steering and driveshaft element
6 Years Ago
Update suspension to use Thai's changes
6 Years Ago
updated WIP modules
6 Years Ago
Merge axle changes
6 Years Ago
More chassis visuals work
6 Years Ago
[D11] Fixes and tweaks to LODs
6 Years Ago
acoustic guitar offset notes fix
6 Years Ago
updated axles rig
6 Years Ago
Restored bundle flags to pre-garry fucked everything up version
6 Years Ago
Renamed some folders
6 Years Ago
Show a status message in the console after pairing finishes
6 Years Ago
Disabled mesh compression on hair shapes
6 Years Ago
player anim source updates
6 Years Ago
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6 Years Ago
Exported out hair morph targets to individual meshes
6 Years Ago
Added a dilation method for resulting textures to fix artifacts.
6 Years Ago
[D11] + Another bunch of assets LOD tweaked/fixed. Mainly around the Compound.
6 Years Ago
[D11] LOD distance tweaks to holdable items
6 Years Ago
Reenable monster_flyer sounds
6 Years Ago
Restoring UpdateBundleAssignments
6 Years Ago
xylophone updates- ik positions, ik curve, player pose
6 Years Ago
player trumpet anim tweaks
6 Years Ago
Entity arguments now properly error on type mismatch
6 Years Ago
-allowlocalhttp launch option for servers
6 Years Ago
[D11] XB1 compile fix
6 Years Ago
More console messages for WorkshopDL on failure
6 Years Ago
[D11] +Second set of LOD tweaks, including fixes to hidden mesh renderers
6 Years Ago
Clean up local cache of skeleton hierarchy after applying skins - cherry picked from FP's skeleton_optimizations branch
6 Years Ago
Adding Prefabs.unity back in maps.bundle
6 Years Ago
Merge from world_grid
6 Years Ago
Optimized world spawn when world is loaded from cache
6 Years Ago
Fixed detail UV1 option on a few shaders
6 Years Ago
Updated ASE to 1.7.2.02
6 Years Ago
6 Years Ago
[D11] +Big set of LOD tweaks, plus fixes to industrial doors overriding
6 Years Ago
[D11] Wooden Cabin update.
6 Years Ago
[D11] Reverted quality settings checked in in error
6 Years Ago
set default defines
6 Years Ago
Got rid of deprecated build modes
6 Years Ago
Bundle tweaks
6 Years Ago
[D11] Merge with 2019.1 main
6 Years Ago
Procdedural map fixe
6 Years Ago
[D11] + Harbor_1 scene to prefab + LOD tweaks
6 Years Ago
Sound folder bundle restore
6 Years Ago
[D11] Harbor2 SLOD Fixed