196,344 Commits over 4,110 Days - 1.99cph!

6 Years Ago
Increased garlic memory
6 Years Ago
Adjusted LOD ranges to old values.
6 Years Ago
Merge from main
6 Years Ago
Replaced male eyebrow LOD1 skinned mesh renderer on hairset
6 Years Ago
[D11] Fixed floating verts on few SLODS
6 Years Ago
Bundles: add prefabs first
6 Years Ago
[DTLS] Robustness/integ checking
6 Years Ago
[D11] Revert signpost changes from 43341
6 Years Ago
[D11] Quick Tire LOD tweaks
6 Years Ago
merge from surgeonoutfit_fix
6 Years Ago
[D11] Removed from streaming assets
6 Years Ago
[D11] Disable access to RenderInfo.exe
6 Years Ago
[D11] Wooden signs removed from Compound
6 Years Ago
[D11] Move contents of StreamingAssets\maps outside of unity project
6 Years Ago
Merge in the main_merge branch
6 Years Ago
merge from main
6 Years Ago
Fixed chicken
6 Years Ago
Fixed clothsash
6 Years Ago
latest cliff generation and cliff prefabs
6 Years Ago
▌▅▍▄▋▇ ▌▇▇▄▄▌▌▆▇ ▄▆▊▇▉▆, ▋▍██▍▆▍▄▉ █▅▌ ▆▅▄▆▊▆▉▊.
6 Years Ago
Scene2Prefab
6 Years Ago
[D11] Junkyard SLOD textured
6 Years Ago
[D11] Compound SLOD Texture
6 Years Ago
Fixed Surgeon Outfit displaying both male and female meshes at the same time
6 Years Ago
[D11] Airfield, Bandit Camp, Water Well A-E SLOD's with textures.
6 Years Ago
Fixed profiler blocks
6 Years Ago
merge from main
6 Years Ago
Fixed horse prefab
6 Years Ago
[D11] Power substation SLOD with texture
6 Years Ago
added skinned male_eyebrows_lod1
6 Years Ago
Rename sleeping bag skin with newline in it
6 Years Ago
[D11] Override XB1 Manifest
6 Years Ago
[D11] fix some corrupted prefabs (corrupted by UnityYamlMerge)
6 Years Ago
Fixed PlayerModel references
6 Years Ago
[D11] + Slod unhidden for Compound
6 Years Ago
[D11] + Rest of Compound assets LOD tweaked
6 Years Ago
Fixed a few post merge errors.
6 Years Ago
Disable asset bundle preloading
6 Years Ago
[D11] Trainyard_1 SLOD and texture for SLOD
6 Years Ago
Added primitive screencapture to .png sequence
6 Years Ago
[D11] Harbor2 + Launch Site SLODs textured
6 Years Ago
chat menu global mute setup
6 Years Ago
[D11][UI] Altered splitting panel UI {#3051] Fixed issue with sounds not playing when splitting items, fixed crash with sleeping bags
6 Years Ago
[D11] + Military_tunnel_1 - Removal of driftwood issue
6 Years Ago
interface options UI toggle for global mute
6 Years Ago
If client disconnects due to exception in RPC, send the exception to server in disconnect reason
6 Years Ago
Fixed serialized field in ifdef in BaseCombatEntity, BaseNPC, AiManagedAgent
6 Years Ago
Initial global chat mute functionality/convar. Team chat & server messages still appear if global is muted.
6 Years Ago
Load initial bundles synchronously
6 Years Ago
Increased texture streaming budget