253,398 Commits over 3,990 Days - 2.65cph!

3 Years Ago
Carry over block state
3 Years Ago
Hammer transform operation -> C#
3 Years Ago
ui prelayout is 3x faster
3 Years Ago
Fixed player icon not being square
3 Years Ago
Custom Chatbox
3 Years Ago
Add nullcheck for static callers Fix chart not updating Fix unit tests
3 Years Ago
Add Widget.Lower, Widget.Raise Performance tab options
3 Years Ago
FidelityFX Super Resolution Rework the resolution rescaler to use FSR instead of bilinear to provide a higher quality image when rescaling from a smaller resolution scale back to native
3 Years Ago
Cleanup project generation Licensing
3 Years Ago
Move resolution rescaler to its own method
3 Years Ago
Remove calls to GetVideoMemoryInfo (slow)
3 Years Ago
Initial support for FidelityFX Super Resolution (it actually works this time) Setup presets for resolution scaling instead of a slider Implement RCAS Fix viewport offsets for FSR Remove remaining references of fow Cleanup post rebase
3 Years Ago
Ramp primitive Initial support for FidelityFX Super Resolution (it actually works this time) Setup presets for resolution scaling instead of a slider Implement RCAS Fix viewport offsets for FSR Remove remaining references of fow Cleanup post rebase
3 Years Ago
Initial support for FidelityFX Super Resolution (it actually works this time) Setup presets for resolution scaling instead of a slider Implement RCAS Fix viewport offsets for FSR Remove remaining references of fow Cleanup post rebase
3 Years Ago
Clean up debug output
3 Years Ago
Making SimpleMeshPolygon a class, since it's holding a List there's no benefit in it being a struct, Newlines after steam api context warning Formalize initialization of SimpleMeshPolygon
3 Years Ago
Map inputs to a new enum, easily change and check input from it Controller improvements
3 Years Ago
Wave stat hookup
3 Years Ago
Kayak achievement hookup
3 Years Ago
menu cores for gauntlet stages
3 Years Ago
Prevent "look rotation viewing vector is zero"
3 Years Ago
Made independent bogie rotation optional and disabled it for WorkCart (the model isn't designed for it).
3 Years Ago
Base the calculated WorkCart track positions on the pivot points of the front and rear bogies. Wheel bogies now align perfectly on curves.
3 Years Ago
Small merge from rail_network to wheel_tangents
3 Years Ago
Unsaved
3 Years Ago
CCTV achievement
3 Years Ago
Release the QueryInterface ptr
3 Years Ago
Set multithread protected on d3d device https://docs.microsoft.com/en-us/windows/win32/api/mfobjects/nf-mfobjects-imfdxgidevicemanager-resetdevice
3 Years Ago
Add D3D11_CREATE_DEVICE_VIDEO_SUPPORT to device flags, encoder degrades performance without it
3 Years Ago
Make sure video encoder uses even width and height, nvidia drivers doesn't like encoding odd sizes
3 Years Ago
Fixed Tomaha rear light not lighting up when braking. Removed unused VehicleLights script.
3 Years Ago
Fixed modular car camper module rear lights being always on, and fixed some modular car taillights not lighting up when braking.
3 Years Ago
Subtracted 69268 (accidentally deleted bone setup), and brought back the separate SMLights model. Updated VehicleLight settings.
3 Years Ago
Added support for VehicleLight to have a different renderer material index per renderer - needed for generic snowmobile. Updated all existing VehicleLights to the new serialized fields.
3 Years Ago
Car passenger achievement hookup
3 Years Ago
Get snowmobile vehicle light scripts automatically
3 Years Ago
Render AO on dynamic objects, don't render it on monitors Refactor aoproxy code, add stub for cylinder aoproxy shape Aoproxy_splat objects
3 Years Ago
Aoproxy_splat objects
3 Years Ago
Merge from main
3 Years Ago
Scene backup. Hapis specific (for now) terrain config file for some bespoke parameter tweaks.
3 Years Ago
Add a new particle effect to premade sprays
3 Years Ago
Removed warning when spawning workcart on track that's generated at runtime
3 Years Ago
Cherry pick 69279
3 Years Ago
Use correct tileset
3 Years Ago
Fixed train track splines not always updating their data when changing them in editor
3 Years Ago
Fixed incorrect spray particle fx
3 Years Ago
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3 Years Ago
Added ignore fall damage volume Landmark hammer material Updated FGD
3 Years Ago
Decreased fog in Avatar editor