253,373 Commits over 3,990 Days - 2.65cph!

3 Years Ago
RecordMovie: Use CopyTexture instead of ResolveRenderTargets to see if that fixes driver crash
3 Years Ago
Traffic Cone - feedback adjustments Merge branch 'master' of sbox
3 Years Ago
Added "Clear recent files" button to Hammer/ModelDoc/etc
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed WorldSpline build compile (remove #if UNITY_EDITOR check)
3 Years Ago
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3 Years Ago
Added c# docs
3 Years Ago
Removed duplicate restart button on pause screen Keyboard-only button prompt fixes
3 Years Ago
Rename Entity.AddOutput to Entity.AddConnection
3 Years Ago
WIP refactor to support text better
3 Years Ago
EntityIO API extensions Renamed internal Sandbox.EntityIO.Output to Sandbox.EntityIO.OutputConnection to avoid confusion Added Entity.FireInput( string input, Entity activator, object value = null ) Added Entity.AddOutput( string OutputName, string TargetName, string InputName, string OverrideParam = "", float Delay = 0.0f, int TimesToFire = 0, EntityIOTargetType TargetType = EntityIOTargetType.ENTITYNAME_OR_CLASSNAME )
3 Years Ago
Speedrun mode initial work Speedrun score submission
3 Years Ago
Include assetpreview in toolframework Moving asset thumbnail management to c# Only render model thumbs with transparent background Thumb async Crash fix Rebuild thumbnail on asset change
3 Years Ago
Players can collect coins
3 Years Ago
Better player hud
3 Years Ago
New components, style chat window
3 Years Ago
cherrypicking 69214
3 Years Ago
Merge from main
3 Years Ago
East side finalization WIP
3 Years Ago
tweak modular vehicle texture
3 Years Ago
Powerline prefab topology updates (now add building topology around them, instead of old powerline topology)
3 Years Ago
Scrap transport heli stats
3 Years Ago
RustNative update
3 Years Ago
Fix up Achievements
3 Years Ago
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3 Years Ago
Adjust starting time of day and sunlight
3 Years Ago
Update sbox-voxels submodule
3 Years Ago
Adjust time of day speed
3 Years Ago
New Outfit - Tanktop A nice low-cut Tanktop for summer! All intergrated with LODs.
3 Years Ago
Increase radius of colored torches and add white torch Place white torch with E (test) Update sbox-voxels submodule Update voxels shader to support GlobalBrightness and GlobalOpacity. Change sunlight brightness of faces depending on normal
3 Years Ago
Added DayCycleController and DayCycleGradient to control time of day in a voxel world Update GlobalBrightness in voxel shader based on day cycle brightness Add VoxelWorld.DayCycle accessor and setup day cycle controller with sensible defaults
3 Years Ago
merge from main
3 Years Ago
merge from Landmine
3 Years Ago
Better ring rail / ring road corner postprocessing / smoothing
3 Years Ago
Keep rail straight at rail / road intersections
3 Years Ago
Added rail / railside topologies
3 Years Ago
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3 Years Ago
Updated fish stats Finished implementing submarine stat
3 Years Ago
CreateVrMove avoid crash from out of bounds when controllers not plugged in
3 Years Ago
Added per fish type catch stats and achievement unlock
3 Years Ago
Rebuild all UI shaders
3 Years Ago
Fix warning in cssbox too
3 Years Ago
Fix implicit truncation warning in UI shaders
3 Years Ago
Get rid of glsl_compat, don't need it
3 Years Ago
Get rid of opengl compiler
3 Years Ago
Shredder merge fixes