196,043 Commits over 4,110 Days - 1.99cph!

6 Years Ago
[D11] + Issue 3046 - Semi-auto Pistol fixed/reverted
6 Years Ago
Put all the prefabs in prefabs.preload.bundle
6 Years Ago
[D11] [UI] Fixed localisation helper not checking inactive objects. More localisation fixes across prefabs.
6 Years Ago
[D11][UI] Improved gambling wheel win icon
6 Years Ago
Don't send login notifications to yourself Fix login notifications being sent when you die?
6 Years Ago
[D11] [UI] More localisation fixes across various prefabs/scenes.
6 Years Ago
[D11] Military_Tunnel SLOD
6 Years Ago
When bundle is preloaded, add results to object cache Show error properly if can't load a bundle Preload specifically Wait for preloading to finish in bootstrap
6 Years Ago
Translation and rotation fixed for cave models in a specific prefab. Caused by missing user data in the transition to 3ds max from unity
6 Years Ago
restructuring prefab hierarchy to fix a bug where LOD's were not loading correctly
6 Years Ago
·[D11][TRX] 6.5SKD FIX for FLZMA2
6 Years Ago
Do PrefabPoolWarmup before WorldSetup
6 Years Ago
Converted items.asset to bundle load Removed unsued classes
6 Years Ago
S2P lootpanel.recycler Phrases
6 Years Ago
[D11][TRC][PS4] {PS4} [TRC 4027] - Check Errors - TEST|4A4P4AC Compiling ssl/crypto to 6.5 sdk. Also lowered DTLS worker threads for clients ( probably doesn't even need the 4 i've given it )
6 Years Ago
merge from long_itemnames_notifications
6 Years Ago
Use a fresh steam ticket for changing notification settings Catch exceptions from websocket constructor so the server still boots if it fails
6 Years Ago
[D11] [UI] Fixed server issue with UITranslateText.
6 Years Ago
merge from PlayerPresentation
6 Years Ago
Player presentation example assets
6 Years Ago
PlaceCliffs cleanup
6 Years Ago
Enabled collision detection for greybox cliffs using decor topology
6 Years Ago
PlaceCliffs small fix
6 Years Ago
PlaceCliffs fixes and improvements
6 Years Ago
Fix for a rotation issue in caves entrance a
6 Years Ago
[D11] Launch Site SLOD + Sphere Tank SLOD
6 Years Ago
[D11] [UI] More localisation fixes in vending machines and leaderboards.
6 Years Ago
merge from RebindSkinnedMeshRenderer
6 Years Ago
[D11] [UI] Loading Screen Localisation Fixes.
6 Years Ago
cleanup
6 Years Ago
[D11] [UI] More localisation fixes.
6 Years Ago
check root bone is valid correctly transfer bounds
6 Years Ago
[D11[ Compound SLOD scene fix and SLOD for Satellite
6 Years Ago
NRE fix for cowbell & tuba viewmodels
6 Years Ago
[D11] Undo accidental prefab pools in PC editor
6 Years Ago
[D11] Undo accidental prefab pools in PC editor
6 Years Ago
[D11] Merge with main
6 Years Ago
[D11] [UI] More localisation fixes.
6 Years Ago
Updated asset fiddler to ignore editor and package folders
6 Years Ago
merge from main
6 Years Ago
Build timing Ensure incremental il2cpp is enabled
6 Years Ago
Bumped immediate network visibility distance to 128m (from 64m) to give more notice for SAM sites
6 Years Ago
Added SLOD for compound
6 Years Ago
More guitar deploy changes
6 Years Ago
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6 Years Ago
Lowered view yaw clamp on piano and xylophone and nudged the eye pos back slightly
6 Years Ago
Remove some unused placeholder guitar sfx
6 Years Ago
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6 Years Ago
Delete unused scripts
6 Years Ago
Testing a guitar deploy fix