253,373 Commits over 3,990 Days - 2.65cph!
RecordMovie: Use CopyTexture instead of ResolveRenderTargets to see if that fixes driver crash
Traffic Cone - feedback adjustments
Merge branch 'master' of sbox
Added "Clear recent files" button to Hammer/ModelDoc/etc
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Fixed WorldSpline build compile (remove #if UNITY_EDITOR check)
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Removed duplicate restart button on pause screen
Keyboard-only button prompt fixes
Rename Entity.AddOutput to Entity.AddConnection
WIP refactor to support text better
EntityIO API extensions
Renamed internal Sandbox.EntityIO.Output to Sandbox.EntityIO.OutputConnection to avoid confusion
Added Entity.FireInput( string input, Entity activator, object value = null )
Added Entity.AddOutput( string OutputName, string TargetName, string InputName, string OverrideParam = "", float Delay = 0.0f, int TimesToFire = 0, EntityIOTargetType TargetType = EntityIOTargetType.ENTITYNAME_OR_CLASSNAME )
Speedrun mode initial work
Speedrun score submission
Include assetpreview in toolframework
Moving asset thumbnail management to c#
Only render model thumbs with transparent background
Thumb async
Crash fix
Rebuild thumbnail on asset change
Players can collect coins
New components, style chat window
East side finalization WIP
tweak modular vehicle texture
Powerline prefab topology updates (now add building topology around them, instead of old powerline topology)
Scrap transport heli stats
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Adjust starting time of day and sunlight
Update sbox-voxels submodule
New Outfit - Tanktop
A nice low-cut Tanktop for summer! All intergrated with LODs.
Increase radius of colored torches and add white torch
Place white torch with E (test)
Update sbox-voxels submodule
Update voxels shader to support GlobalBrightness and GlobalOpacity. Change sunlight brightness of faces depending on normal
Added DayCycleController and DayCycleGradient to control time of day in a voxel world
Update GlobalBrightness in voxel shader based on day cycle brightness
Add VoxelWorld.DayCycle accessor and setup day cycle controller with sensible defaults
Better ring rail / ring road corner postprocessing / smoothing
Keep rail straight at rail / road intersections
Added rail / railside topologies
Updated fish stats
Finished implementing submarine stat
CreateVrMove avoid crash from out of bounds when controllers not plugged in
Added per fish type catch stats and achievement unlock
Fix warning in cssbox too
Fix implicit truncation warning in UI shaders
Get rid of glsl_compat, don't need it
Get rid of opengl compiler