253,401 Commits over 3,990 Days - 2.65cph!
Only juice for damage on server
Forgot to set collisions on containers
Fixed containers having bad shadows on beach
Ladder lods
Barrel prefab on bottom level
Don't try to SteamAPI_Init() on dedicated servers or initialize the SteamGameServerAPIContext before we've called SteamGameServer_Init
Added a new train engine made out of cube primitives and stuff
Fixed more zipline lod settings
tweaked stage descriptions
Finalizing around east fishing village
Adjust hand ik positions
Add editor hold in place toggle on zipline mountable to lock the zipline in place for animation tweaking
Adjust tarp lod
Updated Hammer Key binding to include RT Baked Lighting
Test speedrun
Speedrun pause / game over string tweaks
Fixed train wheels rotating in the wrong direction if the train had bogie rotation enabled and was facing in reverse direction on the track. Flip the tangent if the train if facing backwards.
Speedrun replays
Speedrun leaderboard replay attachment fix
Speedrun stage completion time fixes
RustNative update (more landmass, less water / islands)
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Updating ProceduralMapEmpty
Updating ProceduralMapTesting
Better ring road / rail corner postprocessing
Updated env_combined_light_probe_volume on beach
Hammer: Curved stairs primitive (experimental), not sure how to make it interact nicely within the bounding box. Need to expand the PolygonMesh API some more to allow face data UV axis too.
https://files.facepunch.com/matt/1b1011b1/sbox_22SJRcVCiW.png
Tut door opens after a second of sitting still
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Don't let stop door close on its own
Tutorial's stop door stays open until timer is reset
Airfield lighting progress
Airfield interior prop dressing progress
zipline player anim updates
TTT: Fix ammo ents blocking +use near other entites (Community contribution)
Fixed a typo in hook.Remove error (Community Contribution)
Update mainmenu.lua
Flash game window on loading finish
hook.Add checks for nil hook ident
Sandbox tool fixes
Sandbox save system improvements
Fixed a regression with string.Comma
Update main_menu.properties
DIconLayout: Fix border being counted twice for LEFT content alignment
Update for addon
Style adjustments
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Finalizing east side cliffs WIP
Remove QToolBlockUI which was just glue and do the whole thing in C#, remove some resulting dead code in CToolBlock
Remove redundant mapdoclib stocksolids
Hammer: Entity tool uses Block tool to place solid meshes w/ listeners, same way nav meshes are placed.
https://files.facepunch.com/matt/1b1011b1/sbox_CsQvkTwpm5.png
Mark these transform operations as internal, let's not just blindly expose C++ ways to the public API
Enable creating, enabling, disabling tool addons
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Give players a colour when they join the game
Long jump particle trail
Formalizing tool addon folder structure
Don't remove base tool addon
Unregister tool assemblies on remove
Added railside topology to several placement filters
Adjusted rail ring placement blocking radius (fixes some monuments spawning on top of rails)
Create tool addon, editor
tool.minimal template edit
Build projects for tool addons
Add tool addons on startup, add