253,401 Commits over 3,990 Days - 2.65cph!

3 Years Ago
Only juice for damage on server
3 Years Ago
Forgot to set collisions on containers
3 Years Ago
Fixed containers having bad shadows on beach
3 Years Ago
Ladder lods Barrel prefab on bottom level
3 Years Ago
Don't try to SteamAPI_Init() on dedicated servers or initialize the SteamGameServerAPIContext before we've called SteamGameServer_Init
3 Years Ago
Added name tags + style
3 Years Ago
Added a new train engine made out of cube primitives and stuff
3 Years Ago
Fixed more zipline lod settings
3 Years Ago
tweaked stage descriptions
3 Years Ago
Finalizing around east fishing village
3 Years Ago
Adjust hand ik positions Add editor hold in place toggle on zipline mountable to lock the zipline in place for animation tweaking Adjust tarp lod
3 Years Ago
Updated Hammer Key binding to include RT Baked Lighting
3 Years Ago
Test speedrun Speedrun pause / game over string tweaks
3 Years Ago
Fixed train wheels rotating in the wrong direction if the train had bogie rotation enabled and was facing in reverse direction on the track. Flip the tangent if the train if facing backwards.
3 Years Ago
Speedrun replays Speedrun leaderboard replay attachment fix Speedrun stage completion time fixes
3 Years Ago
RustNative update (more landmass, less water / islands)
3 Years Ago
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3 Years Ago
Updating ProceduralMapEmpty
3 Years Ago
Updating ProceduralMapTesting
3 Years Ago
Better ring road / rail corner postprocessing
3 Years Ago
Updated env_combined_light_probe_volume on beach
3 Years Ago
Hammer: Curved stairs primitive (experimental), not sure how to make it interact nicely within the bounding box. Need to expand the PolygonMesh API some more to allow face data UV axis too. https://files.facepunch.com/matt/1b1011b1/sbox_22SJRcVCiW.png
3 Years Ago
Tut door opens after a second of sitting still
3 Years Ago
3 Years Ago
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3 Years Ago
source files
3 Years Ago
Don't let stop door close on its own
3 Years Ago
Tutorial's stop door stays open until timer is reset
3 Years Ago
Airfield lighting progress Airfield interior prop dressing progress
3 Years Ago
zipline player anim updates
3 Years Ago
merge from main
3 Years Ago
Update README.md
3 Years Ago
merge from main
3 Years Ago
TTT: Fix ammo ents blocking +use near other entites (Community contribution) Fixed a typo in hook.Remove error (Community Contribution)
3 Years Ago
Update mainmenu.lua Flash game window on loading finish hook.Add checks for nil hook ident Sandbox tool fixes Sandbox save system improvements Fixed a regression with string.Comma Update main_menu.properties DIconLayout: Fix border being counted twice for LEFT content alignment
3 Years Ago
Update for addon Style adjustments
3 Years Ago
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3 Years Ago
Finalizing east side cliffs WIP
3 Years Ago
Remove QToolBlockUI which was just glue and do the whole thing in C#, remove some resulting dead code in CToolBlock Remove redundant mapdoclib stocksolids Hammer: Entity tool uses Block tool to place solid meshes w/ listeners, same way nav meshes are placed. https://files.facepunch.com/matt/1b1011b1/sbox_CsQvkTwpm5.png Mark these transform operations as internal, let's not just blindly expose C++ ways to the public API
3 Years Ago
Enable creating, enabling, disabling tool addons
3 Years Ago
Fixed horizon seam
3 Years Ago
▌▆▋▇▅▇▊ ▌▄▍▌▍▇▌ ▌▊█▉ ▉▉▄▄▌ █▄▅ ▍▉▉▅▌▉▍▄▆▌▉ ▍▅▅▄ ▋▆▅ ▇▍
3 Years Ago
Fix chat box flex
3 Years Ago
Give players a colour when they join the game Long jump particle trail
3 Years Ago
Formalizing tool addon folder structure
3 Years Ago
Added Long Jumping
3 Years Ago
Don't remove base tool addon Unregister tool assemblies on remove
3 Years Ago
Added railside topology to several placement filters
3 Years Ago
Adjusted rail ring placement blocking radius (fixes some monuments spawning on top of rails)
3 Years Ago
Create tool addon, editor tool.minimal template edit Build projects for tool addons Add tool addons on startup, add