253,328 Commits over 3,990 Days - 2.65cph!

3 Years Ago
Traffic cone - lod0 Merge branch 'master' of sbox
3 Years Ago
FPArms: added parameters for left fingers & to blend either hand to neutral pose (This would allow you to do finger adjustments on top of the bind pose if you wish, meaning you would be posing the hand entirely through parameters.)
3 Years Ago
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3 Years Ago
Added Momentary property to ent_button Also added OnProgress and OnReleased outputs Replaces momentary_rot_button but also works with non rotating buttons. Minor debug text fix for map IO debug
3 Years Ago
spelling
3 Years Ago
sewage map updates
3 Years Ago
Unity was automatically recalculating the Magnet Crane inertia tensor as the crane arm moved, causing it to get pretty unstable if the arm was up high. Now manually overriding the intertia tensor with values that essentially treat the arm component as weightless (we already did this with the centre of mass).
3 Years Ago
adding decals textures/materials, fixed files name/location Merge branch 'master' of sbox Merge branch 'master' of sbox
3 Years Ago
Magnet crane braking/steering
3 Years Ago
Updated textures for a specific button and hoverball models
3 Years Ago
Cleaned up some checkpoint code pipe tileset + checkpoints test vmap compiled file
3 Years Ago
Final height & splat polish on north side
3 Years Ago
Added iarc certificate id
3 Years Ago
Don't show server details on loading screen when streamer mode is enabled Fix server details not showing on loading screen when reconnecting to the same server
3 Years Ago
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3 Years Ago
More fixes
3 Years Ago
Just about done splatting the north
3 Years Ago
New Hair! - Ponytail You asked for it, we have female hair! Better yet, something abit more androgynous. Should work well with both masculine and feminine outfits!
3 Years Ago
Added checkpoint system
3 Years Ago
Actually set alpha
3 Years Ago
Alpha blending
3 Years Ago
Apply fog on eyeballs
3 Years Ago
Create video command, bind to f6, press to start recording, press to stop recording
3 Years Ago
Try to register/unregister procedural texture allocation for swap chain textures
3 Years Ago
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3 Years Ago
Register swapchains as procedural allocations x2
3 Years Ago
Remove unused from SceneSystem Add ManagewdRenderPipeline.SetupWorldViewAttributes Add callback to allow setting viewattributes for a scene from c# Comments Shouldn't need this now
3 Years Ago
setup a save file for testing.
3 Years Ago
merge from main
3 Years Ago
Only copy fog attributes on RenderScene
3 Years Ago
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3 Years Ago
phrases + codegen
3 Years Ago
- Fixed controls working while magnet crane is still starting its engine - Completed magnet flag TODO
3 Years Ago
Fix fog in game
3 Years Ago
Revert "Register swapchains as procedural allocations" This reverts commit 289fd4e86ee1a87e7acae60d7cef095195e68482.
3 Years Ago
Allow blendable shader to set world mapping
3 Years Ago
Register swapchains as procedural allocations fixes assertion on game close
3 Years Ago
Multithread DXT compression Swap BC7 encoder and multithread it Breaking up logic Merge pull request #194 from Facepunch/texcompile-speedup Multithreaded texture compilation
3 Years Ago
Typo
3 Years Ago
EditorToolSelector -> SimpleRadialMenu Added Save World and Load World options to the radial menu (only Save works right now)
3 Years Ago
Compile fix
3 Years Ago
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3 Years Ago
Add existing code
3 Years Ago
Update to GameServices.SubmitScore
3 Years Ago
Initial commit
3 Years Ago
Merge from main
3 Years Ago
Merge from super_raycast
3 Years Ago
Improved accuracy when raycasting at steep angles by decreasing the orthographic size
3 Years Ago
Revert timeout and colour changes for testing
3 Years Ago
Simplified magnet crane steering code - use torque force only