253,328 Commits over 3,990 Days - 2.65cph!

3 Years Ago
Cleanup command buffers when quitting the game (probably not an issue in builds)
3 Years Ago
Minor magnet crane edits
3 Years Ago
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3 Years Ago
Magnet crane brake power increase + minor code edit
3 Years Ago
Set write defaults to false on upper body reload and attack animation states, fixes foot wiggling due to incorrectly populated IK weights during transition
3 Years Ago
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3 Years Ago
Magnet crane rigidbody edits
3 Years Ago
Any player input now starts the magnet crane engine, not just W. Added IsAnyDown() method to the InputState class.
3 Years Ago
Flush our scratch render targets on the moment we first initialize the gameso that it matches the size of the main window When running on tools mode at least, the game will allocate a scratch render target the size of the monitor, rather than of the running viewport until we resize the window, this causes problems on effects that use framebuffer grabbing, and should save us VRAM space by having the texture not overscan
3 Years Ago
Keep magnet crane physics always active. Fixes the crane sometimes misbehaving and hovering into the air, teleporting etc, but only if nobody is looking at it. Seems to be related to sleeping physics + something with the animator?
3 Years Ago
3 Years Ago
Conditional Reflex UI fixes
3 Years Ago
Reset player animator walk values so the player doesn't walk in place in the workshop upload scene
3 Years Ago
Don't let ESPPlayerInfo entries get stuck in the queue
3 Years Ago
Merge from main
3 Years Ago
Another scene backup
3 Years Ago
updated player keycard override controller with same idle pose as other weapons
3 Years Ago
fixed feet glitch on player attack intros
3 Years Ago
Edge stitching in convex decomposer
3 Years Ago
Disable the Magnet Crane Animator when its Rigidbody sleeps. - Fixes the crane mostly not sleeping (wakes soon after it's put to sleep). - May fix the crane doing crazy movements when it does manage to sleep.
3 Years Ago
Added SetPosition inputs to DoorEntity and PlatformEntity Updated dynamic_door_generic animgraph to allow setting position at any time Using ent_text on an entity will now also display its map IO for targeted debugging PathPlatformEntity works better with map cleanups Merge branch 'master' of sbox
3 Years Ago
FPArms: more finger adjustment layer stuff + fixed stray vert skinning on ring fingernail
3 Years Ago
Initial commit
3 Years Ago
Edge stitching Handle very small intersections Mesh plot script
3 Years Ago
FPArms: fixed incorrect bone markup + added example pistol mesh (rescaled)
3 Years Ago
Create inherited map node types MapEntity, MapMesh, etc. Can remove map nodes from managed document Add PolygonMesh for creating map mesh nodes from polygons in C# Add a simple perlin noise mesh generator to Hammer using PolygonMesh Fix a few small bugs with feeding polygon meshes into map meshes Add a window with noise parameters, update map mesh on change
3 Years Ago
Fixed Always Sprint affecting sprint-key input on things other than player movement
3 Years Ago
New Clothing - Balaclava Mask! A new simple balaclava mask, perfect for keeping you warm and anonymous. Will be needing to sort out potential blendshapes, which will be sorted soon. Will need abit of development of sorting out blendshapes for clothing to work alongside the already existing face blendshapes. Potential coloured variations soon. Merge branch 'master' of sbox
3 Years Ago
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3 Years Ago
Added physicmaterials to the magnet crane base colliders
3 Years Ago
Fix Vector3.LerpTo change breaking addons
3 Years Ago
Magnet crane now using Continuous instead of Continuous Speculative
3 Years Ago
Fixed magnet crane jitter following recent wheel changes
3 Years Ago
GameServices.SubmitScore - push individual score to leaderboard GameServices.SubmitScore Push individual score to leaderboard
3 Years Ago
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3 Years Ago
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3 Years Ago
Cleaned up - not tested in game
3 Years Ago
FPArms: more work on the finger adjustment layer feature
3 Years Ago
Hooked up height sampling better, interpolation between states and frames.
3 Years Ago
Breaking up logic
3 Years Ago
Fixed bug introduced in the merge from misc_optimisations2 that causes animals to float visually client-side.
3 Years Ago
Swap BC7 encoder and multithread it
3 Years Ago
North splat backup & related.
3 Years Ago
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3 Years Ago
Add Editor > Help > Widget Debugger Add Layout.Clear() Changed where custom inspectors are created so they can take over the whole inspector Cache GetLargestMonitorDimensions Minimal SceneWidget, widget that renders a SceneWorld
3 Years Ago
Use FinalLayoutChildren and remove backdrop blur for now (I think it broke)
3 Years Ago
Scale the radial menu items nicely as the virtual mouse approaches them
3 Years Ago
FPArms: initial commit for base/template animgraph + adding new parameters to punching animgraph
3 Years Ago
Added stubs for AreaBlockTool and DuplicateBlocksTool and EditBlockDataTool Added icon for place block tool and other tools Added EditorPlayer.ChangeToolTo Implemented first version of the radial menu for editor tools