253,351 Commits over 3,990 Days - 2.65cph!
Add achievement medals to playground
Flex copy code now works on partial flex sets, as long as they share the same name
Styled bg on leaderboard, spacing fixes
Fix leaderboard Header
Achievements Column
Map Details tab, and Leaderboard styling
Add s&works tab (spawning doesn't work, wip)
Recompile blur shader & bump up to SM_50
Recompile materials for glass
Flush our scratch render targets on the moment we first initialize the gameso that it matches the size of the main window
When running on tools mode at least, the game will allocate a scratch render target the size of the monitor, rather than of the running viewport until we resize the window, this causes problems on effects that use framebuffer grabbing, and should save us VRAM space by having the texture not overscan
Allow game code to query packages
Allow access to package metadata
Rename PackageVersion to Revision
Fade player out in close proximity + disable player to player collision
More eyebrow blendshape fixes
Got eyebrow blendshapes working
Redesign the stats view, header and new vars
Fixed eyebrow morphs example scene
Fixed missing rails on catwalk tileset
Updated asset tag list (gibs)
use default values for checkpoint
Increased jump height
quick fix to the 3dsmax eyebrows scene
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merge from deployed_recorder_nre_fix
Reduce aliasing on edges of mask
If bonemerging a model and it has the same amount of morphs as its parent, copy the morphs over too
Delete main menu lobby bar
Hiding junk files in the assert browser also hides trivial children (like the vtex files that are generated by materials)
Allow text gradients to not override text shadows
Potential fix for DeployedRecorders throwing an error when coming into range, was unable to repro
Fixed WorkCart height on above-ground tracks, and collision issues with above-ground tracks. Work Cart now drivers properly above ground with collisions enabled
Added an improved TrainIsland scene
Refactoring so we can have different types of flex nodes
WIP FlexText node for flexible TMP text
Simplify the taxi kick method now that mount points are stored on each module
Fix not being able to kick players from taxi module from driver seat
Fixed mountable instruments not playing sound if the local player (not on the instrument) was mounted to something
Merge Main -> rail_network
Merge TrainOnRails -> rail_network
Add RespawnPoint to Checkpoint, only checkpoint back to checkpoints with this true
Jump with consistent strength