130,596 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                [D11] Specular fix for Wooden Door
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] More Z fighting Fixes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] Fix for incorrectly rotated clothes + Fix for Incorrect Decal Markings
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Changed default Rustworks env from dev to internal
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] Free memory reporting oncreen/in performance counter top right.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Reduced the size of the Prevent_building blockers in a number of monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Turn off rowboat caustics effect as the Projector component is not supported on HDRP
 
                
                
                
                
                
             
         
        
            
            
            
                
                material -> sharedMaterial
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Enable occlusion culling for d3d12
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Compile fixes for undefining D11_PLAYER_SAVE (because my xbox connected storage is refusing to work and it's driving me insane)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added clientmanifest to buildassetbundles
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Updated projectile fx and mats
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed an optimisation messing up gene display in some situations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ignore the input from sticks for a short period after closing Pie Menus.
Exposed as a ClientVar: pieMenuSticksBlockingSec
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] More Fixes for Z fighting Materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                lowered L96 turret damage
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Applying missing scripts to the rocks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                More gene encoding/transfer work.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Couple of fixes for scene to prefab (ignore bounding sphere override if it's disabled, and check for existence of lods)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for Hemp Plant LOD2
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Tuna Can Lamp Scale fix + LOD distance tweaks. + Flamethrower Glass MAT tweaked
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some loading issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Added a distance check to rowboats.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracting 
46562 (ring road once again on 3k maps)
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduce horse roadsign armor research cost
 
                
                
                
                
                
             
         
        
            
            
            
                
                Auto turret menu background video
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▇█ ▌▋▆▅▌ ▋▇▇▇▇▌▅ ▉▉▄ █▋▌▉▅▋▋█▇▋ ▅▄ ▌▆▇▆▍ ▅▍▇▋█
 
                
                
                
                
                
             
         
        
            
            
            
                
                disabled dashboard lights
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Disable TailLights for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Check if on vehicle, fixes menu NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Send health values to client after adding modules
 
                
                
                
                
                
             
         
        
            
            
            
                
                Send map image background color with the map image
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed SkinnedMeshRenderers not showing damage texture
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix motd showing when you kill a sleeper
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable headlights by default for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove "Recorded:" prefix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Store and display demo recorded time in demo hud
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up engine audio update method
 
                
                
                
                
                
             
         
        
            
            
            
                
                Send throttle input value to client, for use with audio. Protocol++.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show filename and timescale on demo HUD text