253,325 Commits over 3,990 Days - 2.65cph!

3 Years Ago
Clear Attack1 and Attack2 from input if tab is being held down
3 Years Ago
Added UpdateHotbarSlotKeys Update them to make sense... Add EditorToolLibraryAttribute Start working on Editor Tool radial menu
3 Years Ago
Spawn editor players in the very center of the world bounds Use Input.Down( InputButton.Duck ) and Input.Pressed( InputButton.Back ) as a hotkey for saving the editor map
3 Years Ago
Basic Editor Hud / Editor Block Hotbar Editor Hotbar Classes Place Block Tool / Tool System Fixed load error due to type name wrong Fix loading client data for hotbar blocks if not set Fixed loading of cw_hotbarblocks data (can't deserialize to byte[]) Fix errors when EditorHotbar is ticking before the voxel world has loaded LoadingScreen from RootPanel to Panel Add [Net] IsEditorMode to game and use that client-side Fill editor hotbar blocks with random blocks if they aren't set Fix icon for editor block slots Add z-index to LoadingScreen Update sbox-voxels submodule
3 Years Ago
Add BlockType.BlockId
3 Years Ago
Allow left/right mouse button magnet crane arm movement while driving it
3 Years Ago
More magnet crane driving changes. Adjusted speed and much improved steering ability, based on tests in the junkyard
3 Years Ago
Some adjustments to magnet crane driving/physics behaviour/feel
3 Years Ago
Fixed startup errors after asset is removed
3 Years Ago
moved background to skybox, switch white room to static light, vis pass
3 Years Ago
adding decal/ material color variation. tweaked prefab vis contribution
3 Years Ago
Implement new mesh raycast system, remove old super raycast package Uses commandbuffers instead of a full camera render for improved performance with the same result
3 Years Ago
Suspension edit
3 Years Ago
Lower magnet crane COM to make sure it never spawns and falls over
3 Years Ago
More Thread -> Tread renaming
3 Years Ago
Magnet crane suspension edit. Less wobbly, more stable.
3 Years Ago
Fixed modular car lift panel not opening anymore when interacted with while there's no car on the lift
3 Years Ago
bInMonitorLayer no longer used, calculation of what was used for it is now in rendergamesystem Fix non-viewmodel entities being invisible
3 Years Ago
FPArms: sequences & weightlists for finger adjustment layers + more prefabbing
3 Years Ago
Don't auto select the held item when opening a loot container
3 Years Ago
Release MouseCapture on delete
3 Years Ago
Remove a log
3 Years Ago
Destroy mesh instance chain in CMeshSystem::DestroyMeshInstance instead of destructor. Fixes static props using first compiled vmdl on map recompiles.
3 Years Ago
Added more HasOccupant checks (catches if carOccupant is null) to ModularCarGarage.Server
3 Years Ago
Clamping jitterspread
3 Years Ago
GameServices.SubmitScore - push individual score to leaderboard
3 Years Ago
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3 Years Ago
Fixing issues with CPU sampling accuracy.
3 Years Ago
Improved magnet crane fuel calculation
3 Years Ago
FPArms: moved animations to subfolder
3 Years Ago
Deleted temp_punch
3 Years Ago
updated import settings for new music clips
3 Years Ago
Added warehouse prefab Updated tower with working ladders Updated middle building Updated terrain for new warehouse building
3 Years Ago
Added new version of ladder with materials https://files.facepunch.com/louie/1b2811b1/sbox_6hgmwJIpuB.png Updates asset tags with new gibs Merge branch 'master' of sbox
3 Years Ago
park bin - scale adjustment
3 Years Ago
park bin - adjusted scale slightly and reduced normal map gradient
3 Years Ago
Brightened BuildingVeryDark, BuildingDark and Building environment volume types Slightly lowered brightness transition speed between volumes
3 Years Ago
Fix particles not simulating in trailpass tab
3 Years Ago
Merge from main
3 Years Ago
Changed gas station environment volume to BuildingDark instead of BuildingVeryDark
3 Years Ago
Uncomment debug Simulate trail particles in customize tab, set cp0 position
3 Years Ago
Build fix
3 Years Ago
Finalizing northern splats WIP
3 Years Ago
Menu options are hidden based on Reflex availability. Implemented requested Reflex changes.
3 Years Ago
Shirt - Integrated w/ LODs A long sleeve shirt, which later on will come n handy for more modular outfits. Extra colour variations and graphic designs for this shirt possibly soon.
3 Years Ago
fixed loading screen text translation overflow issues
3 Years Ago
Fix EntityList filtering not working Fix post process screen size not applying, but for real this time Tweak Post Process (note @samzanemesis - still doesn't seem to be real world units, seems to be half distance) Fix devcam post process not getting removed Fix exception trying to remove component that doesn't exist
3 Years Ago
Fix missing ragdoll camera UI Tweaks
3 Years Ago
Height sampling on CPU updates