253,347 Commits over 3,990 Days - 2.65cph!

3 Years Ago
Fixed magnet crane jittery driving feel (due to interpolation setting). Non-movement rotation is still jittery, that's a more ingrained issue.
3 Years Ago
Yet more fixes
3 Years Ago
Magnet Crane turning was still feeling too fast on a live server. Removed the additional steering torque.
3 Years Ago
Fixing unused keyvalues map problems now properly marks the map as changed
3 Years Ago
Player camera and movement adjustments pipe tileset update fake shadow particle effect testmap update
3 Years Ago
FPArms: added all remaining finger adjustment controls
3 Years Ago
merge from main
3 Years Ago
subtracting cs 69132, 69093, 69091, 68657, 68908 - reflex update causing compatibility issues with AMD GPU's, game running at 3FPS
3 Years Ago
subtracting cs 69132, 69093, 69091 - reflex update causing compatibility issues with AMD GPU's, game running at 3FPS
3 Years Ago
ParticleSystemEntity works better with map cleanups
3 Years Ago
Stylish Glasses, with 2 variations! Some lovely glasses with 2 colour variations!
3 Years Ago
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3 Years Ago
Water flow experiment but it's slow and sucks, stash it
3 Years Ago
Can publish individual models to s&works Fix placeholder text
3 Years Ago
Set up main colours, gradients and fonts
3 Years Ago
Hackily wait for a while for the real thumb (we'll fix this don't worry)
3 Years Ago
Add Fonts + Beginnings of the Header
3 Years Ago
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3 Years Ago
Asset meta info
3 Years Ago
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3 Years Ago
Explicitly recompiled citizen.vmdl_c
3 Years Ago
Cleanup and namespace map editor stuff under Tools.MapEditor, MapDoc class -> MapDocument SimplePolygonMeshDescription (mouthful) defines a set of n-gon polygons that can be turned into a half edge Hammer mesh. Explicitly this is simple because vertices are repeated, this isn't performant but it's 1000x easier to do simple things, I'll probably add an additional advanced API for nerds. This will merge coincident vertices on the Hammer mesh if set and within a tolerance.
3 Years Ago
Opening menu on org property waits for account information AddonManifest accepts single assets AddonUpload show error if manifest post returns Add Pixmap.GetPng(), GetJpeg, GetBmp Upload asset thumb
3 Years Ago
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3 Years Ago
merge from main RC
3 Years Ago
Add Button.ButtonType Tweak org property
3 Years Ago
Cleaning up methods for height query. Can now query height for any time and state.
3 Years Ago
Use propertysheet for this
3 Years Ago
Add Asset.MetaData Formalising "valuechanged" stuff If make used by/using lists in inspector need double click to inspect Save publish info to meta on change
3 Years Ago
New eyebrows WIP - Fixes to blendshapes soon The base eyebrows for Terry have been hidden and a new pair of eyebrows can be used.
3 Years Ago
merge from LoadingScreen_02 (minor fixes)
3 Years Ago
fixed more text overflow issues
3 Years Ago
Add Sandbox.Tools.Test MetaData class, tests
3 Years Ago
merge from main
3 Years Ago
more wip tests
3 Years Ago
merge from main
3 Years Ago
merge from LoadingScreen_02 (fixes / improvements)
3 Years Ago
merge from main
3 Years Ago
Traffic cone - normal map adjustment
3 Years Ago
Added some test commands and updated water texture for testing
3 Years Ago
Asset Inspectors gets passed the asset info the constructor AssetType has type statics (Model, Animation, Texture) AssetInspector add publish UI for model
3 Years Ago
Give water a little texture and have it attentuate sunlight
3 Years Ago
Update submodule and vmat
3 Years Ago
Ability to disable n dot l diffuse lighting
3 Years Ago
Fix
3 Years Ago
Allow shadows to pass through translucent objects
3 Years Ago
Namespaces Can just use asset picker for image files.. show thumbnail of selected asset in object form
3 Years Ago
Use correct material when creating render layer
3 Years Ago
Don't alpha test unless specified
3 Years Ago
Actually use the water texture