198,698 Commits over 4,140 Days - 2.00cph!
Remove unnecessary MeshOccludee components on instanced meshes when they're in child objects and relax rules about where LOD meshes can be in the hierarchy
Fix for far away trees in editor when ps4 platform is selected
[D11] + LOD tweaks - Up to Spherical Tank
Culling zones for office interiors
[D11] Vending Machine Green Brightness Distance Fix
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[D11] Fixed Magenta Signs at Compound/Outpost
[D11] Spikes Floor Magenta Texture Fix & Bandit Camp Boat Collision Fix
[D11] + Launchsite Assets LOD Tweaked
[D11] SceneToPrefab fix, Launch site fix
Disable unnecessary instancing index stream on PS4
[D11] Fixed calls to old function name hidden behind defines.
Some fixes for the far away trees
[D11] Few materials tweaks + Fixed Junk pile scale
[D11] [UI] Loading screen client/server calls more specific in WorldSetup.
Ground plants / beach and arid progress
[D11] [UI] Loading screen changes to address confusing server/client calls to update loading screen text.
project_gaea scene world stack update
Tweaks to foliage rocks material/textures for biome tinting
Arid rock formation prefabs medium and large sizes
Removing unused prefabs/files
Fix for booting from procedural map scene
[D11] UI Texture Resizing
Added "roadside" monument type and cleaned up TerrainPathConnect handling
fix for bug 3244, server code running on client
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Now spawning modular cars on map with modules, using new and improved method. Don't need random spawn intermediate entity anymore.
Updated spawnable vehicle prefab variants
Working on changes to vehicle map spawn. Added ModularCar population convar. Manifest++.
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Removed cage module, plus its item, model etc. Removed two presets that were using the cage. Removed some other unused bits.
Fixed a duplicate midi binding on the bass guitar
Office props into cull groups.
Fixed dedicated sharp note binding not working on instruments
Vehicle preset experiment
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Upped GetMaterials limit to 256 (from 127) for certain maps have a lot of materials and 128 is not enough.
clean up surfaceinfo type
[D11] Fixed Gas Station SLOD and Cave System issues, Fixed Magenta Textures at Launch Site and fixed grass specular maps using packed map.
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[D11] Enabled restart function when leaving server on console