253,046 Commits over 3,990 Days - 2.64cph!

3 Years Ago
cherrypick language files update
3 Years Ago
Rip out some XBox UI and matchmaking stuff
3 Years Ago
Deleted empty INotice.cs
3 Years Ago
Exposed hotload skip attrib and callback interfaces
3 Years Ago
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3 Years Ago
Updated language files
3 Years Ago
Refactor and minor optimizations
3 Years Ago
Strip out -nop4 stuff Strip a bunch of p4 stuff from assetbrowser Strip p4 stuff from assetrename More p4 stripping Strip perforce shit from vgui
3 Years Ago
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3 Years Ago
uf_bookworm updates
3 Years Ago
Initial version
3 Years Ago
Pixmap enhancements Interopgen inline functions We can skip creating pen and brush objects to paint and do it inline CMaterialIcon caching Fix line width not setting Fix NoteGameLoopStage wrong end proof of concept performance tab
3 Years Ago
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3 Years Ago
Potentially working PoC for using volumentric texture to store light data for voxels (need ogniK to rescue me on the shader side)
3 Years Ago
Citizen: HoldItem hand poses now define the position of hold bones
3 Years Ago
▄▋▍▌▍ ▅▆▉▌ ▄▄▍▍▋▄▋▊▋▉ ▆▍▄ ▆▊█▄▋▇ & ▆▍▅▌▊▅▅▆▌▉ █▉▉ ▍▆ ▇▆▊█▊ ▊▍▌▆▆▌▋ ▄█▆█▍█▍▇▌▌▅, ▇▌▊ ▋▍▄▆▍▋▄ ▌▌█▋ ▉▄▋ ▆▄▍ ▉▋▇▅▌▉ ▅▉▅▊▊▇▉▄ ▆▊▍▌▄▌▍ ▇▅▋▆▉▌.
3 Years Ago
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3 Years Ago
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3 Years Ago
▉▌▌▆▊▉▍ ▄▉▍▌▊ & ▍▆ ▍▌▇▍█▄▉▆ ▋▊ ▅▅▅ ▉█▉ ▄▄ █▄▅▅▇▉ ▍▌▆▅▉▄. (▊▍█▉▇▉▉▍▄▆▅▆ ▄▆▄ ▉▇█▊ ▍▌▋▆▌▅ ▌▉ ▌▍▉ ▌█▋▊▍▅▊▉▅▌)
3 Years Ago
Removed most of the small rocks on the hill with the antenna because they were causing too many issues on certain seeds Rotated two cliff meshes to make sure there's no holes
3 Years Ago
fix for ice skin not following model correctly in 3p
3 Years Ago
Fix ice rifle weapon sounds (enabled Custom Local Folder on viewmodel events component)
3 Years Ago
Merge from main
3 Years Ago
Updated Arctic Labs menu background video
3 Years Ago
cctv - lod0
3 Years Ago
Security light - adjusted texture size of smashed glass Security light - glass texture tweak
3 Years Ago
merge from main
3 Years Ago
Revert affected blocks (just add them all fuck it...)
3 Years Ago
phases + codegen checks
3 Years Ago
Some additional tweaks / hacky(?) method to get light level from block opposite face
3 Years Ago
Fixed receiving crush damage walking up arctic base garage door
3 Years Ago
Making a backup of light progress Initial torchlight code (no sun propagation yet) but still needs some additional work for face brightness to be affected by opposite block
3 Years Ago
Fix data structure of light info compute buffer to support multiple baked mixed shadows and cleanup
3 Years Ago
merge into main
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Fixed missing 3rd person anim when reskinning an entity
3 Years Ago
Trying some performance improvements
3 Years Ago
Refactor how mixed baked lights are calculated to later support multiple lights at once Removed unused lightbinner that was mostly just duplicated code
3 Years Ago
Fixed an error with stripped out light propagation code (need to rework it)
3 Years Ago
Split up chunk slice loading into a task to avoid Source hang dialog when loading the map. Added a simple placeholder loading screen to show how many chunks are loaded.
3 Years Ago
Add sharp Stationary lights, rename Baked and Per Pixel sunlights to Static and Moveable https://i.imgur.com/AVIUGLb.jpeg
3 Years Ago
Tweak mesh depth settings Added Playground_Sprays scene for testing
3 Years Ago
Fix IconSkinPicker throwing an NRE when the skin picker is closed (only affected the editor)
3 Years Ago
arctic base garage door sounds
3 Years Ago
Network GreedyMeshing boolean when receiving map data
3 Years Ago
Give every block a random brightness (1-15) and hand over to ogniK for shader magic
3 Years Ago
Add Map.GreedyMeshing config and disable greedy meshing if it is false
3 Years Ago
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3 Years Ago
Fixed Tomaha ski extension bug