253,048 Commits over 3,990 Days - 2.64cph!
Change fists to use new model
Fix animgraph override not working when model hasn't set an animgraph
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FPArms: fixed punching animgraph having been created in the wrong place
Update customization.json
Add to precache via new parts
Remove old customization stuff
Hotload customization this way for now
Added all parts to new customization system
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Update facepunch.unicycle_frenzy.fgd
Port & bug fix to new customization system
CustomizationConfig and customization.json
Start converting to new customization shit
update shit
Hotload when customization cfg changes
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Animgraph: Add Field Of View to camera settings
Animgraph: Default lock bone name to "camera" if it exists
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cctv - gibs and lods
Merge branch 'master' of sbox
security light - adjusted texture res
uf_bookworm tweaks and medal times added
Merge branch 'main' of unicycle-frenzy-maps
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compiled files
added achievement times to hop stop
FPArms: first set of punching animations + punching animgraph
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cctv - added modelled lense to camera
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uf_splinter qol changes, map tweaks, medal times added
Fixed an issue with halo not resetting color of pp/copy
Fixed an issue where usage of halo library would fill the screen with a color
Added uf_achievement_medals editor icon
Removed log
Fixed dirt not using correct texture ids in chunks other than chunk 0, 0, 0
TTT: Added TTTLastWordsMsg hook
Update language files
Persistence system changes
Fixed a crash with DListView and made other improvements to it
Fixed a few server lag exploits
Implemented Steam chat filter
Update faceposer.lua
Reset spawnmenu search cache when mounted content changes
Hoverball enabled/disabled state improvements
Added missing entities to entity list
An attempt to get sunlight working / propagating properly
Allow Hammer meshes to be passed through uf_prop
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cherry pick crash fix and persistence change
Allow physgunning persistent props when persistence is disabled
Disallow physics creation/destruction functions from being called on jeeps/airboats to prevent crashes
Various fixes / optimizations for torchlight