253,043 Commits over 3,990 Days - 2.64cph!

3 Years Ago
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3 Years Ago
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3 Years Ago
Ticket machine - full colour ilum texture & on/off material groups
3 Years Ago
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3 Years Ago
Merge Snowmobile -> Main
3 Years Ago
Security light - lods and gib
3 Years Ago
More aggressive clamping
3 Years Ago
Snowmobiles: Don't tick fuel all the time
3 Years Ago
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3 Years Ago
snowmobile driving - adjusted transition in/out for reaction, also slowed down in the animator
3 Years Ago
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3 Years Ago
backup
3 Years Ago
ATM - squared edge of frame Merge branch 'master' of sbox
3 Years Ago
Hammer: Add option to only render tilemeshes that are selected, for when performance is too bad with many tilemeshes in a map
3 Years Ago
Merge from main
3 Years Ago
Fixed NRE when exiting the skin picker screen with Escape while the search field is focused
3 Years Ago
Replaced vehicle capsule clipping checks with a sphere check if the start and end pos are the same. Avoids a bug in Unity that treats capsule colliders with the same start/end point incorrectly when checking vs. a concave mesh colliders (seems to treat the mesh like a convex one or a bounding box).
3 Years Ago
ATM - colour emissive texture
3 Years Ago
bookworm updates
3 Years Ago
Added missing files
3 Years Ago
Recompiled assets
3 Years Ago
Manifest updates
3 Years Ago
Fixed titles to match backend versions
3 Years Ago
Create .gitignore
3 Years Ago
Fix Crash Report Link (#5153) Replaces wiki.garrysmod.com with wiki.facepunch.com
3 Years Ago
Removed maps and moved them too unicycle-frenzy-maps Moved map models to new git with maps
3 Years Ago
added uf playground
3 Years Ago
bookworm materials and vmap
3 Years Ago
ATM - self ilum tweaks Merge branch 'master' of sbox ATM - self ilum adjusted further
3 Years Ago
VertexLitBlendedCustom shader soft&near blending not capped at 3.
3 Years Ago
Create README.md
3 Years Ago
Added splinter and bookworm models
3 Years Ago
Added .addon files
3 Years Ago
Hammer: Fix "New From Template" creating 2 world nodes and leaving one in a fucked state crashing loads of shit
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Added vmaps from gamemode git
3 Years Ago
Initial commit
3 Years Ago
bookworm map
3 Years Ago
Add spritesheet json (potentially use this to determine texture id)
3 Years Ago
FPArms: fix scaling
3 Years Ago
Added test GlassBlock type. Added IsTranslucent property to BlockType. Some refactoring.
3 Years Ago
Do not display Add/Remove item in read only Hammer/ModelDoc property sheets Remove redundant "Remove attribute" buttons in Hammer/ModelDoc arrays
3 Years Ago
Deleted stray red light from arctic_base_module_b that was hidden behind shelves Scene2Prefab
3 Years Ago
Tweaked light settings of electric heaters to prevent them from bleeding through walls at night Moved electric heaters to Default layer instead of World to stop emissive from getting picked up by cubemaps Tweaked lights used inside portacabin_building_300_600_a, portacabin_building_900_1200_b and dome radar to stop light bleeding Scene2Prefab
3 Years Ago
Fixed bakscratch-ism (those vars aren't net predicted)
3 Years Ago
Removed weird skipping from jumping and made movement feel better.
3 Years Ago
Added snow material variants to a few objects placed outside that were missing it Scene2Prefab
3 Years Ago
Replace Chunks being entities and remove ChunkData class and consolidate the two. Received chunk data from server replaces local (pre-init) chunks. Rewrite of how maps are handled instead of using [Net] give finer control + destroy any previous map Merge branch 'main' of sbox-corewars
3 Years Ago
Icicle prefab tweaks / skipped LOD0 on all icicles and switched to using LOD1 as default / added shadowproxies to all icicles / these changes should lower the tricount by roughly 2 million on highest graphical settings Scene2Prefab
3 Years Ago
Security light - lods