253,043 Commits over 3,990 Days - 2.64cph!
Ticket machine - full colour ilum texture & on/off material groups
Security light - lods and gib
Snowmobiles: Don't tick fuel all the time
snowmobile driving - adjusted transition in/out for reaction, also slowed down in the animator
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ATM - squared edge of frame
Merge branch 'master' of sbox
Hammer: Add option to only render tilemeshes that are selected, for when performance is too bad with many tilemeshes in a map
Fixed NRE when exiting the skin picker screen with Escape while the search field is focused
Replaced vehicle capsule clipping checks with a sphere check if the start and end pos are the same. Avoids a bug in Unity that treats capsule colliders with the same start/end point incorrectly when checking vs. a concave mesh colliders (seems to treat the mesh like a convex one or a bounding box).
ATM - colour emissive texture
Fixed titles to match backend versions
Fix Crash Report Link (#5153)
Replaces wiki.garrysmod.com with wiki.facepunch.com
Removed maps and moved them too unicycle-frenzy-maps
Moved map models to new git with maps
bookworm materials and vmap
ATM - self ilum tweaks
Merge branch 'master' of sbox
ATM - self ilum adjusted further
VertexLitBlendedCustom shader soft&near blending not capped at 3.
Added splinter and bookworm models
Hammer: Fix "New From Template" creating 2 world nodes and leaving one in a fucked state crashing loads of shit
Added vmaps from gamemode git
Add spritesheet json (potentially use this to determine texture id)
Added test GlassBlock type. Added IsTranslucent property to BlockType. Some refactoring.
Do not display Add/Remove item in read only Hammer/ModelDoc property sheets
Remove redundant "Remove attribute" buttons in Hammer/ModelDoc arrays
Deleted stray red light from arctic_base_module_b that was hidden behind shelves
Scene2Prefab
Tweaked light settings of electric heaters to prevent them from bleeding through walls at night
Moved electric heaters to Default layer instead of World to stop emissive from getting picked up by cubemaps
Tweaked lights used inside portacabin_building_300_600_a, portacabin_building_900_1200_b and dome radar to stop light bleeding
Scene2Prefab
Fixed bakscratch-ism (those vars aren't net predicted)
Removed weird skipping from jumping and made movement feel better.
Added snow material variants to a few objects placed outside that were missing it
Scene2Prefab
Replace Chunks being entities and remove ChunkData class and consolidate the two. Received chunk data from server replaces local (pre-init) chunks.
Rewrite of how maps are handled instead of using [Net] give finer control + destroy any previous map
Merge branch 'main' of sbox-corewars
Icicle prefab tweaks / skipped LOD0 on all icicles and switched to using LOD1 as default / added shadowproxies to all icicles / these changes should lower the tricount by roughly 2 million on highest graphical settings
Scene2Prefab