253,043 Commits over 3,990 Days - 2.64cph!
Removed last floating rock
Scen2prefab
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Reduced spray can craft time
Spray can default BP
Add debugcamera_lock
Locks the debug camera in place while active (disables all controls and will stop shot playback from affecting camera position)
Snowmobile player reactions - Added override player controller
merge from ArcticHazmat_normalsfix
disable lunar new year firecrackers
Hammer: Actually don't bail if InitialDragDropMaterial fails, we need this for dragging materials onto meshes
ArcticHazmat mask normal map fix
Aircon - fixed col issue on fan blades
art drop, wind turbine, barbed wire fence, burned body
Experimenting with limiting alt look pitch when looking straight down
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Increased snowmobile collision damage taken (was very low, still pretty low)
More wheel spin slip, it's cool
Limited the frequency of engine start fail sound
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LOD cull snowmobiles from further away
Added a small amount of suspension travel to the generic snowmobile treads
Rather than disable generic snowmobile headlights entirely (68413), remove the mesh, but leave the lighting
Fixed lock issues when reskinning doors
Fully remove spray decal items and skins (will restore on the spraycan branch)
Delete physics joint handle before delayed delete, add extra safety checks when removing physics joint
Fixed generic snowmobile ski snow FX now always showing up anymore
Fix "bloomy" depth of field
Merge SnowmobileFXFixes -> Snowmobile
Lower the snow ski trail effect to the ground slightly
added twitchdrops marmoset secene and reference files
Change vehicleDismountHoldTime default to 0 (dismount behaviour should be unchanged by default from last month)
Exposed hold time as a slider in the options menu under the Controls section
Fix NRE when firing a weapon while mounted to a vehicle with no rigidbody. Put null RB checks on a a few other methods as well.
Subtract "Moved snowmobile particle FX to always sit at the position of the skis and treads"
Subtract "Fixing all the snowmobile FX that got broken"