252,424 Commits over 3,990 Days - 2.64cph!
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Add in speedlines particle
Custom constbuffer support for shaders
Sandbox.ConstantBuffer.Create
ConstantBuffer.Update
Render.Set Constbuffer variant
Compute.WithAttribute Constbuffer variant
Replace obsolete
Rename to not hide Components
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Merge from FirstPersonSpectate
Move car vmdl to rust addon for now so tools stop trying to recompile it
Improve wallrun/vaulting and high ping issues
Filter out all kinds of damage except bullet and physics impact for now
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Only generate shard model on client when there's a valid parent panel with a material set
Don't try to shatter if the shatter point is outside of the shard
Allow shatter on physics impact although the effect isn't as good as it can be yet
Merge from FirstPersonSpectating
Fixed incorrect animation event handling while first person spectating
Glass thickness property instead of half thickness
Merge from FirstPersonSpectate
Don';t delete shard if we didn't manage to shatter it
Fixed scopes not opening their UI overlay when first person spectating
Only try to reset glass panel if it's broken
Add half thickness property to shatter glass, clamp to sane values
Player icon on map view now faces correct direction when first person spectating
Add glass material property to shatter glass
Add entity network ident to list before calling spawn so that setting entity net vars works in spawn
Fixed nametag of player being spectated appearing when the spectated player looks down
Possible OnViewModeChanged NRE fix
Fix client compile for range limit checks
Fixed player model appearing distorted when switching to debug cam while first person spectating
Separate the MLRS rocket explosion and ground effect FX and fire them separately. Ground effect now plays at the hit point rather than directly below the main explosion.
Fixed camera position lerping when first person spectating a player in a vehicle (still some rotation lerping happening, but not as bad)
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More score resubmission string tweaks
Enable mipmaps for avatars
Don't show score submission warning when starting offline
Initial reimplementation of func_shatterglass https://files.facepunch.com/layla/1b1111b1/sbox_xf1v5teDcI.png
Control hints in bottom left
Don't create new instance on respawn
Bring over experimental component stuff
Crashpad trigger
Add side boost mechanic
SAR world model backface fix
No-aim areas in the MLRS UI (safe zones etc) now all have their diagonal filler lines at the same scale
Properly export normal map
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Fixed some textures being exported with wrong colours
Merge from media_projects
Added an option to dump materials of the selected gameobjects (Tools/Cinematic/Dump materials...)
Uses a new MaterialDumps folder in the assets folder
Dumps all textures as well so it can be used on a renderer using a downloaded skin
Fallback fonts for the MLRS font. Handle all languages
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Extended character set for MLRS UI
Score submission string tweaks !switch !release