252,187 Commits over 3,990 Days - 2.63cph!

3 Years Ago
ModelDoc: Change physics shape box and sphere default size to 10 to keep consistent with the mesh primitives
3 Years Ago
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3 Years Ago
Disable light rendering if entity shouldn't draw
3 Years Ago
Fixed bullet sound being 2D for real this time probably and check IsValid in async method
3 Years Ago
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3 Years Ago
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3 Years Ago
delete unused movehelper.cpp Safer string allocation Don't upload model png's Allocate small strings and lookup and reuse
3 Years Ago
Add Stealth Camo cloak effect
3 Years Ago
Cloaked particle
3 Years Ago
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3 Years Ago
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3 Years Ago
Added Station and Generator icons at range
3 Years Ago
[ResourceType()] attribute works with custom asset types
3 Years Ago
Remove include guards for pixelinput and vertexinput
3 Years Ago
Tweaked sounds
3 Years Ago
Enabled candyvision
3 Years Ago
Decreased barage explosion radius
3 Years Ago
Added explosion.far sound event. Mortar shells from a Destroyer will play a landing sound when they're about to hit the ground. New sound effects for Destroyer fire. Fixed bug in Station hud where ammo refill bar was the wrong color. Merge branch 'main' of sbox-hover
3 Years Ago
Fix nav_edit 1 crash Closes #1089
3 Years Ago
Initial commit. Simple game base with free client authorative movement Simple tool api and toolbar from [Library] marked tools Add configurable grid size Simple cube extrude tool, creating networked primitives Selection tool, just show an outline for now and press F to delete primitives LICENSE
3 Years Ago
Fix global cubemaps being blended while still in bounds of env_cubemap
3 Years Ago
Improved speed line particle
3 Years Ago
Improved Destroyer to bounce if it hits anything in the first 0.4 seconds
3 Years Ago
Fix screenspace particles being downscaled, fix possible division by zero
3 Years Ago
Fix lighting on custom shaders
3 Years Ago
Update explosion Merge branch 'main' of sbox-hover Destroyer velocity inheritance from 50 -> 20% and tweak cluster Merge branch 'main' of sbox-hover
3 Years Ago
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3 Years Ago
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3 Years Ago
Updated Destroyer particles
3 Years Ago
Look away test
3 Years Ago
Profile traces
3 Years Ago
Updated Destroyer particle to reflect gun better
3 Years Ago
Particle implementations
3 Years Ago
Boomer particles Big Pulsar particles Destroyer particles cluster particles
3 Years Ago
Fix material lerping for VFX files Entire struct needs to be initialized, this ensures that it is
3 Years Ago
Fix crashing with empty vfx files
3 Years Ago
merge from enablehalloween2021
3 Years Ago
BBox.ClosestPoint + BBox.Distance and Player.UsableRange (def: 85f)
3 Years Ago
Water normal improvements + testing fallback
3 Years Ago
merge everything except for cs8377
3 Years Ago
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3 Years Ago
Campaign menu tweaks More loading tweaks
3 Years Ago
Updated texture for the painting model
3 Years Ago
Security shutter - test blockout Merge branch 'master' of sbox
3 Years Ago
Add D_SKINNING Add D_SKINNING combo
3 Years Ago
Removed cheats
3 Years Ago
Updated menuui logo and theme
3 Years Ago
MLRS UI overhaul: Some visual tweaks
3 Years Ago
Citizen right punch animation (complete)
3 Years Ago
Fix for GetFloat on struct Steamworks.Data.Stat always returning 0 (#598) Co-authored-by: B0TLANNER <b0tlanner.games@gmail.com>