252,187 Commits over 3,990 Days - 2.63cph!
ModelDoc: Change physics shape box and sphere default size to 10 to keep consistent with the mesh primitives
▇▍▇▆▅▌▌▉▆ ▇▌▇ ▉█▊▅▉▇▅▅ ▆▉ ▋▄▆▇▇▄▄ ▇▄▍ ▆▋▌▍█▊▄▆
Disable light rendering if entity shouldn't draw
Fixed bullet sound being 2D for real this time probably and check IsValid in async method
▋▅▆▉▋▆ ▉▄.▌▆▊▍▉▌▉▇▆█ ▅▍▌▌▆ (▄▍█▋▆▅ ▍▍ ▅ ▄▋▌ ▌▍▊▉ ▉▉▄█▋█▋ ▋▇▊)
▆▌▉'▇ ▇▇▄▉▋▌ ▌▅▌▇▌▊▌ ▌▄▉▊▉▄▊▌▋▌ ▊▍▅▊▍▊ ▊█▌▅ ▍▇▍▋'▋▍ ▊▍▍▇▇▉▆▄
▍▌▄'▍ ▋▋▌▉▉█ █▊▊▆ ▍▉▅▌▄▉▌▉ ▅▋▍▊█▊ ▍█▉▄ ▊▅▊▄'▊▋ ▋▄▆█▋▉▇▅
delete unused movehelper.cpp
Safer string allocation
Don't upload model png's
Allocate small strings and lookup and reuse
Add Stealth Camo cloak effect
▅▊▋ ▉▉ ▌▆▉▆▇▍ ▄▄ ▆▄▅▅▇▍▄ ▅▉▇▆█▆█▅▌ ▍▅▌▄▉▄▊▌ ▆▊▋ ▋▊▊▅▌▇▄
▇▅▋ ▉▅▍▆▅▊ ▆█▄▇▇▅▋▇▆?
▊▇▄▆▄ ▍▌▄▅▄▅▆▇▋▇▉▋▋▍▊ ▄▇▆ ▍▇▉▉▉▉▅ ▋▉▊ ▉▋▉▄▉█▅.
Added Station and Generator icons at range
[ResourceType()] attribute works with custom asset types
Remove include guards for pixelinput and vertexinput
Decreased barage explosion radius
Added explosion.far sound event. Mortar shells from a Destroyer will play a landing sound when they're about to hit the ground. New sound effects for Destroyer fire. Fixed bug in Station hud where ammo refill bar was the wrong color.
Merge branch 'main' of sbox-hover
Fix nav_edit 1 crash
Closes #1089
Initial commit.
Simple game base with free client authorative movement
Simple tool api and toolbar from [Library] marked tools
Add configurable grid size
Simple cube extrude tool, creating networked primitives
Selection tool, just show an outline for now and press F to delete primitives
LICENSE
Fix global cubemaps being blended while still in bounds of env_cubemap
Improved speed line particle
Improved Destroyer to bounce if it hits anything in the first 0.4 seconds
Fix screenspace particles being downscaled, fix possible division by zero
Fix lighting on custom shaders
Update explosion
Merge branch 'main' of sbox-hover
Destroyer velocity inheritance from 50 -> 20% and tweak cluster
Merge branch 'main' of sbox-hover
▇▊▌▌▌▍ ▊▄.▅▅█▋▇█▅▉▄▌ (▉█▌█▉ ▇▋▆▌▉ ▅▆▌▇▆▅ ▅▌ ▋▊▋▄.▊.▍)
▋▇▅▊█ ▅▆▉▄▋▊▄▊▌ █▍ ▊▆█▄ ▋▅▇▍ ▊▊▍▍▌ ██▅▌.▅.▋
▌▍▍ ▉█▌▊▇▅ ▇▉▍▄█ ▇█▄▌ ▉▉▊▄▆▍▋ ▅▆▋▊▆▉▅▉ (▅▉▍▊ ▊▍▅'▄ ▌▅▊▅▋▍ ▉█▍ █▆▆▊▅▌▋▄▋▇▊▍▋▍▌▇▇ ▍▌▇▌▇▌)
Updated Destroyer particles
Updated Destroyer particle to reflect gun better
Boomer particles
Big Pulsar particles
Destroyer particles
cluster particles
Fix material lerping for VFX files
Entire struct needs to be initialized, this ensures that it is
Fix crashing with empty vfx files
merge from enablehalloween2021
BBox.ClosestPoint + BBox.Distance and Player.UsableRange (def: 85f)
Water normal improvements + testing fallback
merge everything except for cs8377
▍▉▄▌▉ ▋ ▇▄█▍▄▌▋▅▇▌ ▅▅▅▄ ▄▍▅██▆▋▍▆▍▊▊▉
Campaign menu tweaks
More loading tweaks
Updated texture for the painting model
Security shutter - test blockout
Merge branch 'master' of sbox
Add D_SKINNING
Add D_SKINNING combo
Updated menuui logo and theme
MLRS UI overhaul: Some visual tweaks
Citizen right punch animation (complete)
Fix for GetFloat on struct Steamworks.Data.Stat always returning 0 (#598)
Co-authored-by: B0TLANNER <b0tlanner.games@gmail.com>