193,097 Commits over 4,049 Days - 1.99cph!
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[D11] [Audio] Adds more sub tab sfx
[D11] [Audio] Adds more sub tab sfx
[D11][Tutorial] Changes for Issue #1741, crafting tasks now checks player inventory to account for already crafted items
Fixed a bunch of the remaining issues with the added corp ui
Removed camera from UIIngameHUD scene
[D11] [Audio] Adds refresh game sfx
[D11] [Audio] Adds refresh game sfx
[D11] [UI] Update to Create game UI buttons
Some corrections + rebaked sets/assets
Removed deprecated code
[D11] [UI] Update to Create game UI art
[D11] Disable permission check XB1
[D11] [UI] added item names for ingredients in the crafting screen
[D11] proper fix for conflicts
[D11] Disable XB1 permission check for now
[D11] [UI] better fix for compile error
[D11] Fix conflicting SERVER/CLIENT routiners
[D11] [UI] compile error fix
[D11] [UI] removed a print string
Windmill electric FX
Better lantern glow
Lantern sound is tiny instead of small
Some bounce improvements
Hobobarrels tweaked for fog
Fixed some duplicate/wrong scripts
Wall cabin lanterns not supersized
Scene2prefab
Remaining cabins.
Optimization pass.
More advanced bounds options
Rename ScenePointsOfInterest to SceneLocations to avoid confusion with the new POI system for AI
Being more complete with #if SERVER flagging out on AI
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Fixed some bits of missing UI
Scene.
Converted expensive point light shadows into spots on the walkway lanterns.
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[D11] [Audio] Alters the range on the new physics volume to be 0 to 3
[D11] [Audio] Alters the range on the new physics volume to be 0 to 3
[D11] [Audio] Adds physics volume to add better control over physics impact sounds in the world
[D11] [Audio] Adds physics volume to add better control over physics impact sounds in the world
Updated bone knife throw source