251,220 Commits over 3,959 Days - 2.64cph!
Added streaming analytics, can be disabled with ShoutcastStreamer.StreamingAnalytics
Increased loot panel size of underwater crates (6 -> 12), still uses same loot panel
Prevents cases where crate gets assigned > 6 items but it doesn't have the space
Use fuelsmall loot panel on diesel engine in excavator (only shows 1 slot and reads "Fuel Storage" rather than "Loot")
S2P excavator monument
Fixed paddling animation blending issue causing animation snapping when releasing input (affected inner tubes, boogie boards and kayak paddling)
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Change default fbx writer to binary instead of ascii. Add exportsystem to sbox_game groups.vgc.
Fix light cookie ref counting
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ButtonA, ButtonB, JoystickPress
Merge branch 'master' of sbox
Rebuild tool list on hotload
Fix NRE in physicsjoint when attaching to entity that has no physics group
When attaching worldentity to joint, use PhysicsWorld.WorldBody instead
Fixed right hand being left hand
Merge branch 'master' of sbox
Fuck these dead zones
Merge branch 'master' of sbox-game
Reapply scissoring fix for world panels
Don't generate lightcookies if scenesystem is on a dedicated server, properly shutdown cookie texture when cookiemanager is over
Joystick fix
Merge branch 'master' of sbox-game
Set light cookies for lamps and lights server side to see if it fucks up for anyone
Add PointLightEntity.LightCookie
Add 2d light cookie texture
Added VrHand.Hoystick
Merge branch 'master' of sbox
Add some client asserts to Texture so they can be loaded on server safely
Allow Texture.Load on server, add them to precache list
Hand models needed by modeldoc
Added Input.VR.RightHand.Trigger, Input.VR.RightHand.Grip
Updated collision group to debris on explosion particle
Should be a tiny increase in performance on the gibs.
Only show sonar blips for other subs if those subs have their engine running
Merge Main -> SubmarineSeptember
Fix NRE in SetLightCookieInternal. Network m_lightCookie as FIELD_HRENDERTEXTURE instead of FIELD_UTLSTRING
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Delete head_lod0_vmorf.vtex_c
Remove copy of tracksuit trousers in wrong place
Remove citizen ghost, doesn't work anymore
Added *_hand_ik.position and *_hand_ik.rotation parameters + hooked them up in the Animgraph
Made building blocker more translucent
Was almost opaque hard to work with.
Added AnimEntity.SetAnimRotation, AnimEntity.SetAnimTransform