198,702 Commits over 4,140 Days - 2.00cph!

6 Years Ago
fixed workshop textures made non-readable in 38143
6 Years Ago
meta
6 Years Ago
Added content/building, prefabs/building+componentitems+deployable+food+instruments to streaming pool
6 Years Ago
Another stab at fixing terrain-cliff transitions Fixed another small ASE bug
6 Years Ago
6 Years Ago
Merge from main
6 Years Ago
[D11] Define fix
6 Years Ago
[D11] [UI] Fixed incorrect hint text for Burtal game type hint string.
6 Years Ago
[D11][#2419] Fix for been able to start using binoculars when driving
6 Years Ago
Back/Skip buttons work Space pause/play toggle Apply keyframes when scrubbing Update setting control value when playing Fixed FOV not saving in keyframes Hide red on screen error text in editor (we have a console)
6 Years Ago
[D11] [UI] WIP progress on scroll bar implementation for FastScrollBox.
6 Years Ago
[D11][#2431] Moved Retire invoke in gibs to avoid it not been triggered.
6 Years Ago
Unsubscribe implementation, bit more error handling
6 Years Ago
[D11] lower foliage density to 66% as per request
6 Years Ago
[D11] lower foliage density to 66% as per request
6 Years Ago
[D11] Visual update to the Controls screen
6 Years Ago
Added NPC.DropWeapon( wep = currentWep, vecTarget=null, vecVelocity = null ) and added same features to Player.DropNamedWeapon and Player.DropWeapon
6 Years Ago
unfucking grass: part 2 of ? - temperate grass foliage spawn rules
6 Years Ago
Updated terrain shader to get smooth transitions with cliff shader Added terrain tangent basis SF Added terrain normal sampler SF Small tweak in Terrain Painting SF Fixed small ASE bug
6 Years Ago
updated scrap heli collision
6 Years Ago
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6 Years Ago
[D11] Visual updates to Code of Conduct and Credits screens
6 Years Ago
save only pred vars for GetSaveTable are included without the argument
6 Years Ago
GetInternalVariable, GetSaveTable, SetSaveValue now can read and write clientside prediction table, GetSaveTable() requires the optional parameter to be set to true
6 Years Ago
[D11][UI[#2561] Fix for shopfronts not resetting item icons after a trade
6 Years Ago
Moviemaker works 'properly' in live mode
6 Years Ago
[D11] [UI] Fixed Yellow panel on workbench (scrap slot, was wrong colour).
6 Years Ago
Cliff test scene update
6 Years Ago
Scene backup
6 Years Ago
unfucking grass: part one of ?
6 Years Ago
[D11] Transmit player telemetry to Rustworks when a new user joins the server, and when manually invoked from server console.
6 Years Ago
[D11] [UI] Fixed photo mode input showing on controls screen.
6 Years Ago
Coastal cliffs test scene
6 Years Ago
[D11] Support for 10 save position/rotation slots
6 Years Ago
Terrain spawned stones revamp
6 Years Ago
Fixed the sunlight colour temperature again
6 Years Ago
6 Years Ago
[D11] [UI] Player Quick Stats panel load fixed (WIP, currently firing multiple times each frame which needs fixing.)
6 Years Ago
[D11] New foliage changes... switchable via D11_FOLIAGE flag
6 Years Ago
[D11] [UI] Fast Scroll Box WIP implementation in Leaderboards pages.
6 Years Ago
[D11] makes these new changes hang off the D11_FOLIAGE flag
6 Years Ago
Cherry picking 38107
6 Years Ago
Steamworks with preserve
6 Years Ago
Merge from main#38071
6 Years Ago
[D11] [UI] VisibleRange struct access changed to private - Not needed elsewhere.
6 Years Ago
[D11] [UI] Fast Scrollbox now correctly scrolls off-screen elements on. Full implementation with Server Find/Join page.
6 Years Ago
[D11] Fix for crash when attempting to access stats before anything has been initialised
6 Years Ago
[D11][UI][#2565][#2562] Fixed issues with dropbox loot panel
6 Years Ago
Fudging BaseSceneSettings to make sky render
6 Years Ago
Merge from main