198,702 Commits over 4,140 Days - 2.00cph!
fixed workshop textures made non-readable in
38143
Added content/building, prefabs/building+componentitems+deployable+food+instruments to streaming pool
Another stab at fixing terrain-cliff transitions
Fixed another small ASE bug
[D11] [UI] Fixed incorrect hint text for Burtal game type hint string.
[D11][#2419] Fix for been able to start using binoculars when driving
Back/Skip buttons work
Space pause/play toggle
Apply keyframes when scrubbing
Update setting control value when playing
Fixed FOV not saving in keyframes
Hide red on screen error text in editor (we have a console)
[D11] [UI] WIP progress on scroll bar implementation for FastScrollBox.
[D11][#2431] Moved Retire invoke in gibs to avoid it not been triggered.
Unsubscribe implementation, bit more error handling
[D11] lower foliage density to 66% as per request
[D11] lower foliage density to 66% as per request
[D11] Visual update to the Controls screen
Added NPC.DropWeapon( wep = currentWep, vecTarget=null, vecVelocity = null ) and added same features to Player.DropNamedWeapon and Player.DropWeapon
unfucking grass: part 2 of ? - temperate grass foliage spawn rules
Updated terrain shader to get smooth transitions with cliff shader
Added terrain tangent basis SF
Added terrain normal sampler SF
Small tweak in Terrain Painting SF
Fixed small ASE bug
updated scrap heli collision
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[D11] Visual updates to Code of Conduct and Credits screens
save only pred vars for GetSaveTable are included without the argument
GetInternalVariable, GetSaveTable, SetSaveValue now can read and write clientside prediction table, GetSaveTable() requires the optional parameter to be set to true
[D11][UI[#2561] Fix for shopfronts not resetting item icons after a trade
Moviemaker works 'properly' in live mode
[D11] [UI] Fixed Yellow panel on workbench (scrap slot, was wrong colour).
unfucking grass: part one of ?
[D11] Transmit player telemetry to Rustworks when a new user joins the server, and when manually invoked from server console.
[D11] [UI] Fixed photo mode input showing on controls screen.
Coastal cliffs test scene
[D11] Support for 10 save position/rotation slots
Terrain spawned stones revamp
Fixed the sunlight colour temperature again
[D11] [UI] Player Quick Stats panel load fixed (WIP, currently firing multiple times each frame which needs fixing.)
[D11] New foliage changes... switchable via D11_FOLIAGE flag
[D11] [UI] Fast Scroll Box WIP implementation in Leaderboards pages.
[D11] makes these new changes hang off the D11_FOLIAGE flag
[D11] [UI] VisibleRange struct access changed to private - Not needed elsewhere.
[D11] [UI] Fast Scrollbox now correctly scrolls off-screen elements on. Full implementation with Server Find/Join page.
[D11] Fix for crash when attempting to access stats before anything has been initialised
[D11][UI][#2565][#2562] Fixed issues with dropbox loot panel
Fudging BaseSceneSettings to make sky render