193,096 Commits over 4,049 Days - 1.99cph!
Updated VRAD to the latest TF2 version we have (Feb 2016) StaticProp lightmaps are currently disabled
[D11][Tutorial] Fix for not being able mount the boat (requires pre-process client/server prefabs)
Oilrig_1 scene2prefab (fix attempt)
[D11] [UI] updates to hint triggers
[d11][Audio] Updated server refresh audio, recreated as non tonal one-shot fx for button clicks
[D11] [UI] implemented the ore and tree mini game HUD hints, and the torch, stopped the hints from flickering sometimes
[D11] XB1 privilege check + client side checks for access to multiplayer/chat features
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[d11][Audio] Fixed missing sounds from Bradley APC, wav was silent for some reason. Also improved roll-off and filtering with distance behaviour
[D11] [Audio] Fix map zoom sfx
[D11] [Audio] Fix map zoom sfx
[D11] [Audio] Fix popup audio spamability
[D11] [Audio] Fix popup audio spamability
Merge
34141 from main/unity2019.1 - Fix broken water
Merge postprocessing update from main/unity2019.1
[D11] Fix line endings in pie menus
[D11] [Audio] Latest audio fixes
Turned fire sound off for clatter helmet
[D11] [Audio] Fix subtab sfx
[D11][Tutorial] Added extra safety to objectives (possible fix for issue #1730)
[D11] [Audio] Reduces reverb in out time to half, adds map ping and map grid sfx
[D11][Tutorial] Fix for issue #
33963, crafting time halved in tutorial
[D11][Tutorial] Moved close methods into tutorial options
Disable link time optimisation on PS4 debug builds
[D11] Changes to client side error messages. Additional client chat options
[D11] Allow complete bypass of AntiHack with userlevel 0. Shouldn't need it once DTLS enabled.
[D11] [UI] updates to the HUD hints system and the triggers for hints
Factoring in distance to POI
[D11][Tutorial] Loading screen hide for all modes is now controlled in localserver (for now)
[d11][Audio] Updated manifest with new template used by the Cargo Plane Audio.
[D11] Controller #1 only support XB1/PS4 - PS4 PSN availability / parental control checks WIP
[D11] PC Editor chat works, should also work on PS4 but not tested yet, (Disabled until all 3 platforms tested)
Minor fix for testmap_small alley.
Basic framework for NPC Points Of Interest