135,996 Commits over 4,444 Days - 1.28cph!
Tweaks to forest and small boulders filters
Archipelago latest build - improved forests cover, made the tier maps generate from a mixture of biome and monument size as opposed to just biomes
[D11] latest anti-cheat fixes
[D11] latest anti-cheat fixes
Can now toggle hit notification beahviour/level from the options UI
Xmas menu background video
[D11] Launch Site Missing Prefab partial fix
[D11] Decal Material Fixes. Cutout material fix for ice sheets.
[D11] Fix for floating assets at Lighthouse
Give up when no solution can be found
[D11] [Text/LOC] [3320] Water containers info showing "water remaining" instead of "fuel remaining"
[D11] 3322 Removed option to use player info widget to access Rust Coin purchase page. Hidden coin display to reflect this.
[D11] Add metrics logger for detailed player logs
[D11] [Controls] [#3296] Control settings persist after re-launching the title.
Midi driver no longer creates a gameobject, instead the active instrument calls update on the driver while it's in use
This eliminates midi overhead while an instrument isn't being used
Added capsule colliders to monument nodes as a way to guess size and make them visible (makeshift)
Tweaks to World steup prefab
Archipelago latest build
[D11] fixed issue with GetBlockedUIDs in Platformservicesnull.cs
Added unwrap baker tool to start testing baking HLODs.
Only update VitalNote text if they're shown (!)
Throttle NoticeArea updates
Only update HudElement when totally needed
Fixed WaterSystem allocations
Fixed GC in PlayerWalkMovement.GroundCheck
Fixed GC in TimedExplosive.DoCollisionStick
added descriptions to scripts in world stack
[D11] [UI] [LOC] Fixed Japanese text being truncated in certain places.
[D11] Upscaled few textures that looked low res in game and have texture streaming enables
[D11] [LOC] Tweaks to American English localisation file to fix some missing strings.
[D11] Fuel Engine Material Fix
[D11] [UI] Fixed some localisation issues.
[D11] Fixed missing function in PS4 specific file.
[D11] Added define around overrideShader variable.
Crosshair/LookingAtTooltip UI no longer use animators
LookingAtTooltip text uses RustText
Throttle UpdateLookingAt instead of running every frame
[D11] Added support for XB Crossplay Auth as outlined in 3075. Fixed block list issue missed in
44604.
[D11] [LOC] Added translations for languages.
Added missing river mesh script to world stack
[D11] Removed unneeded components/ gameobjects from Find/join game and ingame options prefabs
[D11][#3310] Move Serialized variables outside of client define in ui
Throttle HasVoiceData check
Profile SoundManager.Update better
Simplified TimeWarning to just do a ScopedProfile - holding off on renaming it until next year (alocation free, should have less impact in release builds)