135,996 Commits over 4,444 Days - 1.28cph!

7 Years Ago
Tweaks to forest and small boulders filters
7 Years Ago
Archipelago latest build - improved forests cover, made the tier maps generate from a mixture of biome and monument size as opposed to just biomes
7 Years Ago
[D11] latest anti-cheat fixes
7 Years Ago
[D11] latest anti-cheat fixes
7 Years Ago
Can now toggle hit notification beahviour/level from the options UI
7 Years Ago
Xmas menu background video
7 Years Ago
[D11] Launch Site Missing Prefab partial fix
7 Years Ago
[D11] Decal Material Fixes. Cutout material fix for ice sheets.
7 Years Ago
[D11] Fix for floating assets at Lighthouse
7 Years Ago
Give up when no solution can be found
7 Years Ago
[D11] [Text/LOC] [3320] Water containers info showing "water remaining" instead of "fuel remaining"
7 Years Ago
[D11] merge with main
7 Years Ago
[D11] latest anti cheat
7 Years Ago
[D11] latest anti cheat
7 Years Ago
[D11] 3322 Removed option to use player info widget to access Rust Coin purchase page. Hidden coin display to reflect this.
7 Years Ago
[D11] Add metrics logger for detailed player logs
7 Years Ago
[D11] latest anti hack
7 Years Ago
[D11] [Controls] [#3296] Control settings persist after re-launching the title.
7 Years Ago
craftable xmas tree
7 Years Ago
Midi driver no longer creates a gameobject, instead the active instrument calls update on the driver while it's in use This eliminates midi overhead while an instrument isn't being used
7 Years Ago
▆▆ ▇▄█▉▉▊▉
7 Years Ago
Added capsule colliders to monument nodes as a way to guess size and make them visible (makeshift) Tweaks to World steup prefab Archipelago latest build
7 Years Ago
phrases
7 Years Ago
[D11] fixed issue with GetBlockedUIDs in Platformservicesnull.cs
7 Years Ago
Added unwrap baker tool to start testing baking HLODs.
7 Years Ago
Only update VitalNote text if they're shown (!) Throttle NoticeArea updates
7 Years Ago
LookAt text tweak
7 Years Ago
Merge from main/hdrp
7 Years Ago
Only update HudElement when totally needed
7 Years Ago
Fixed WaterSystem allocations
7 Years Ago
Fixed GC in PlayerWalkMovement.GroundCheck Fixed GC in TimedExplosive.DoCollisionStick
7 Years Ago
added descriptions to scripts in world stack
7 Years Ago
[D11] [UI] [LOC] Fixed Japanese text being truncated in certain places.
7 Years Ago
[D11] Upscaled few textures that looked low res in game and have texture streaming enables
7 Years Ago
[D11] [LOC] Tweaks to American English localisation file to fix some missing strings.
7 Years Ago
Merge from main
7 Years Ago
[D11] Fuel Engine Material Fix
7 Years Ago
[D11] [UI] Fixed some localisation issues.
7 Years Ago
[D11] Fixed missing function in PS4 specific file.
7 Years Ago
[D11] Added define around overrideShader variable.
7 Years Ago
Fixed compile error
7 Years Ago
Crosshair/LookingAtTooltip UI no longer use animators LookingAtTooltip text uses RustText Throttle UpdateLookingAt instead of running every frame
7 Years Ago
[D11] Added support for XB Crossplay Auth as outlined in 3075. Fixed block list issue missed in 44604.
7 Years Ago
[D11] [LOC] Added translations for languages.
7 Years Ago
Added missing river mesh script to world stack
7 Years Ago
[D11] Removed unneeded components/ gameobjects from Find/join game and ingame options prefabs
7 Years Ago
[D11][#3310] Move Serialized variables outside of client define in ui
7 Years Ago
Throttle HasVoiceData check
7 Years Ago
Profile SoundManager.Update better
7 Years Ago
Simplified TimeWarning to just do a ScopedProfile - holding off on renaming it until next year (alocation free, should have less impact in release builds)