251,191 Commits over 3,959 Days - 2.64cph!

3 Years Ago
Added rts_building_blocker entity and support (updated GhostBuilding to use touch events)
3 Years Ago
merge from main
3 Years Ago
Fix exceptions in PlayerModel.Legs, UpdateWaterDrinkingPoint and GetLocalVelocityClient (Potentially modded server issues)
3 Years Ago
Apply fix for not being able to hot swap fishing rod to cassette recorder as it had the same bug
3 Years Ago
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3 Years Ago
Don't allow toggling light sources on held item on/off while gesturing
3 Years Ago
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3 Years Ago
Don't rotate on an axis if rotation amount is 0
3 Years Ago
Fixed one of the Ch47 map marker rotors not spinning
3 Years Ago
Move fishing bobber with rigidbody force instead of position setting, looks a bit smoother and removes the need for a raycast every frame Still needs some testing, might be better for next month
3 Years Ago
merge from main
3 Years Ago
Remove unneeded DoServerDestroy check
3 Years Ago
- If vehicles are ent killed, the player is never properly dismounted. Make sure steeringTargetDegrees and hideClothing get reset correctly anyway. - Hide all clothing for players in subs (when local player is not in the sub), not just headwear. We can't see them anyway. - Small performance change in ClientUpdate. Don't call GetMounted and isMounted so much.
3 Years Ago
Moved fishing process to a budgeted update Has a higher budget threshold since any time gating that happens will affect input, but the performance gains from moving it to ServerMgr inside the physics sync should make up for it
3 Years Ago
Hammer: Fix grid dots when zoomed out
3 Years Ago
Potential fix for GetWorldSpaceLineRendererStartPoint NRE (seems pretty rare)
3 Years Ago
More Pxc_PixelGroup optimisation
3 Years Ago
Offload dynamic update work from the main thread Fixed UnityException in PixelChunk DynamicUpdate on worker thread More Pxc_PixelGroup optimisation
3 Years Ago
RubikonI: Ignore contacts with zero TOI in CRnBody::SolveTOI, this fixes physics getting completely stuck but worse case is CCD fails
3 Years Ago
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3 Years Ago
Fixed UnityException in PixelChunk DynamicUpdate on worker thread
3 Years Ago
Give light_omni a different icon from light_spot
3 Years Ago
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3 Years Ago
Offload dynamic update work from the main thread
3 Years Ago
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3 Years Ago
merge from sharkfixes
3 Years Ago
Fixed 'Mesh Selection' not working on SupportsSolids entities
3 Years Ago
Actually use the highest value of the ground height + 100 and the vertical offset
3 Years Ago
Raise the minimum height of the aircraft
3 Years Ago
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3 Years Ago
Fixed aircraft being stuck sometimes with no path. Fixed smoothing of aircraft vertical height when traversing over hills. Merge branch 'master' of sbox-rts
3 Years Ago
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3 Years Ago
cherrypicking 64062 (client only) RC
3 Years Ago
Don't check for events if plugin not available.
3 Years Ago
b_vr sets arms to follow modelspace IK targets
3 Years Ago
Updated Airstrike to use correct particle
3 Years Ago
Animgraph updates (disabling soft weaponless body look chain when ducking, added b_vr override)
3 Years Ago
Spawn props with collision bounds mins offset, FindClosestPoint can be unreliable
3 Years Ago
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3 Years Ago
CBaseFileSystem::FileExists returns false for empty strings Fixes "Overridden by Leafier Mod" incorrectly appearing in Material Editor
3 Years Ago
Update some compiled assets
3 Years Ago
Set VrFidelityConfigName to core instead of hlvr Add wip CLightCookieManager, deprecate old light cookie methods Bind Set/GetLightCookie Add LightCookie property to spotlightentity Cleanup Iterating over lightcookies Merge lightcookie stuff Rewrite fog TAA to not be muddy anymore, fix ugly banding on volumetrics, reenable fog TAA Lightcookie atlas on a compute shader Merge branch 'master' of sbox Fix dynamic shader reloading not working with engine shaders Clean up a lot of the lightcookie API, get it to render Lightcookie slice garbage collection New LightCookie api on lightdesc Stuff that used that old Lightcookie contract Merge branch 'master' of sbox Queue and set light cookie only when texture is loaded Simplify and fix a lot of things on cookie system, set cookie when cookie value changes rather than on light creation, add persistant cookies Initialize blank slice on the CPU side Auto update cookies assigned to a rendertarget Merge pull request #21 from Facepunch/lightcookies2 Lightcookies
3 Years Ago
Module prefab for module_900x900_2way_moonpool socketData, master module prefab with lighting nested prefab for its size dwellers setup
3 Years Ago
Have units align to surfaces properly and average out normals if the unit is particularly large (such as a vehicle) Merge branch 'master' of sbox-rts
3 Years Ago
Cherrypicking 64059 from main - Release RC
3 Years Ago
Fix shadow list not being updated if we only update the number of shadows
3 Years Ago
Add rebuild time limit when we change only the text shadow too
3 Years Ago
Remove debug text
3 Years Ago
Fix incorrect DECLARE_BINDABLE on CAnimGraphEditorApp
3 Years Ago
Cache text bitmap for text shadows, don't rebuild all text if we are only updating shadows