193,087 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Fix auto hl2_episodic 1/0
6 Years Ago
static vines mesh
6 Years Ago
Vines mesh, anims and texture
6 Years Ago
Rebaked hair meshes without compression on the skinnable components
6 Years Ago
Fix for broken compound prefab
6 Years Ago
[d11][Audio] Fixed missing audio on Air Drop Cargo Plane.
6 Years Ago
Disabled native graphics jobs on PS4
6 Years Ago
[D11][Tutorial] Sleeping bag can only be placed in the shelter during craft sleeping bag objective
6 Years Ago
[D11] Fixed passwords being able to be set on Community servers, and changed password icons to white to avoid clashing with the button highlight colour
6 Years Ago
Map Grid default to on
6 Years Ago
[D11] DTLS extra exception handling to try to catch some stability issues. Graceful shutdown of the server thread on termination or error (mainly affected PC local server single connection testing).
6 Years Ago
[D11][Tutorial] Fix for issue #1722, tutorial objects were not highlighting
6 Years Ago
Removed map flattening shit
6 Years Ago
Timing reports
6 Years Ago
Map fix
6 Years Ago
Steamworks upload files
6 Years Ago
Fixed map marker sizes
6 Years Ago
[D11][Tutorial] Map editor Fake tree position transform is now reset
6 Years Ago
[D11] Added ability to drink from the Bota Bag and Small Water Bottle in the inventory
6 Years Ago
Forgot to commit new map material
6 Years Ago
Bootstrap test
6 Years Ago
More reliably call OnEntityCreated on client mostly for players
6 Years Ago
[D11][Tutorial] Cherry pick #35294 ~ Attempt to fix editor crash from terrain asset corruption when switching around terrain paint modes
6 Years Ago
Confiscate clatter item if no longer owns clatter (like if they refunded)
6 Years Ago
Referenences to building model defaults.
6 Years Ago
Map label/icons fixes
6 Years Ago
new less intense normals on all materials
6 Years Ago
[D11][Tutorial] Missing game tips should now start to show again
6 Years Ago
Merge
6 Years Ago
Added a load of menus etc. to be able to create prefab variants of all of the supported model types.
6 Years Ago
[D11][UI] Added option to hide button on interactions. Added additional information to the upgrade target details.
6 Years Ago
Merge from main
6 Years Ago
merge from main
6 Years Ago
Steamworks upload files
6 Years Ago
Render map grid text using map shader (saves 676 gameobjects/text ui elements on 4k map)
6 Years Ago
[D11] Last fix didn't actually fix anything - attempt #2
6 Years Ago
[D11] Fix for borked parameters when calling the OSK
6 Years Ago
[D11] [Audio] Removes hacky spatial blends from explosions
6 Years Ago
[D11] [Audio] Removes hacky spatial blends from explosions
6 Years Ago
[D11] Allow empty cans to be recycled as in 33303
6 Years Ago
[D11] some small script optimisations, most removing redundant checks and duplicated logic, add "cull transparent mesh" in ESPCanvas because most of the player markers are alpha zero most of the time.
6 Years Ago
[D11] Password input can now be done via the OSK when logging into a protected server
6 Years Ago
Updated textmeshpro package
6 Years Ago
Updated project version to 2019.1.0b10
6 Years Ago
Rebaked hair meshes without compression
6 Years Ago
Changed 'Little Pig, Let Me In' Trophy to 'I Am The One Who Knocks'
6 Years Ago
[D11] DTLS Unity testbed root certificate test support. Logging dumped to console log rather than screen on XBone kit. Fixed left mouse click always causing a server to start in Editor (XBone).
6 Years Ago
[D11] DTLS Durango plugin rebuilt against OpenSSL-1.1.1.b-stable (XR-012 compliant). Updated Linux DLL.
6 Years Ago
[D11] DTLS server log spew correction.
6 Years Ago
[D11] DTLS windows server now works again for test purposes, albeit with only a single connection allowed (as per OpenSSL bug).