193,087 Commits over 4,049 Days - 1.99cph!
Fix auto hl2_episodic 1/0
Vines mesh, anims and texture
Rebaked hair meshes without compression on the skinnable components
Fix for broken compound prefab
[d11][Audio] Fixed missing audio on Air Drop Cargo Plane.
Disabled native graphics jobs on PS4
[D11][Tutorial] Sleeping bag can only be placed in the shelter during craft sleeping bag objective
[D11] Fixed passwords being able to be set on Community servers, and changed password icons to white to avoid clashing with the button highlight colour
[D11] DTLS extra exception handling to try to catch some stability issues. Graceful shutdown of the server thread on termination or error (mainly affected PC local server single connection testing).
[D11][Tutorial] Fix for issue #1722, tutorial objects were not highlighting
Removed map flattening shit
[D11][Tutorial] Map editor Fake tree position transform is now reset
[D11] Added ability to drink from the Bota Bag and Small Water Bottle in the inventory
Forgot to commit new map material
More reliably call OnEntityCreated on client mostly for players
[D11][Tutorial] Cherry pick #
35294 ~ Attempt to fix editor crash from terrain asset corruption when switching around terrain paint modes
Confiscate clatter item if no longer owns clatter (like if they refunded)
Referenences to building model defaults.
new less intense normals on all materials
[D11][Tutorial] Missing game tips should now start to show again
Added a load of menus etc. to be able to create prefab variants of all of the supported model types.
[D11][UI] Added option to hide button on interactions. Added additional information to the upgrade target details.
Render map grid text using map shader (saves 676 gameobjects/text ui elements on 4k map)
[D11] Last fix didn't actually fix anything - attempt #2
[D11] Fix for borked parameters when calling the OSK
[D11] [Audio] Removes hacky spatial blends from explosions
[D11] [Audio] Removes hacky spatial blends from explosions
[D11] Allow empty cans to be recycled as in
33303
[D11] some small script optimisations, most removing redundant checks and duplicated logic, add "cull transparent mesh" in ESPCanvas because most of the player markers are alpha zero most of the time.
[D11] Password input can now be done via the OSK when logging into a protected server
Updated textmeshpro package
Updated project version to 2019.1.0b10
Rebaked hair meshes without compression
Changed 'Little Pig, Let Me In' Trophy to 'I Am The One Who Knocks'
[D11] DTLS Unity testbed root certificate test support. Logging dumped to console log rather than screen on XBone kit. Fixed left mouse click always causing a server to start in Editor (XBone).
[D11] DTLS Durango plugin rebuilt against OpenSSL-1.1.1.b-stable (XR-012 compliant). Updated Linux DLL.
[D11] DTLS server log spew correction.
[D11] DTLS windows server now works again for test purposes, albeit with only a single connection allowed (as per OpenSSL bug).