192,994 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[d11][Audio] Fixed missing CH47 audio. Updated mixer for enhanced instincts.
6 Years Ago
#1590
6 Years Ago
Subtracting 33326 for now
6 Years Ago
[D11][Tutorial] Fix for tutorial hint triggers not appearing
6 Years Ago
[D11][Tutorial] Error message when converting map failing
6 Years Ago
[d11][Audio] Fixed silent animal emotes!
6 Years Ago
[D11] [UI] Fixed respawn focus loss. Moved calls to EventSystems.EventSystem.current.SetSelectedGameObject to implemented ConsoleInputModule.SetSelectedGameobject so we can debug more clearly when focus loss issues occur.
6 Years Ago
Subtracted 33595 (bug: excessive shadow draw); proper fix coming next
6 Years Ago
[D11] [AUDIO] Fix 1494 When the main menu audio is triggered it plays for a bit, then the audio ducks quickly drops a few db and stays at a very low volume. The quick drop also crackles a little.
6 Years Ago
[D11] [AUDIO] Fix 1494 When the main menu audio is triggered it plays for a bit, then the audio ducks quickly drops a few db and stays at a very low volume. The quick drop also crackles a little.
6 Years Ago
[D11] [UI] Update to UI BG images.
6 Years Ago
Pass on moving deprioritised strings out of translation block actually complete.
6 Years Ago
[D11] disable sss for now
6 Years Ago
[D11] DTLS server reverted back to reusing single port only. Will only function on Linux servers currently. Server plugin rebuilt against OpenSSL v1.1.1b-stable.
6 Years Ago
[D11][Tutorial] Fixed objectives being hidden at start of tutorial
6 Years Ago
Pass on moving deprioritised strings out of translation block complete.
6 Years Ago
▆▇▄▍▉▋▇ ▇█▄▍▌▋▇▌
6 Years Ago
[D11][Tutorial] Tutorial shelter parts converted to real building parts
6 Years Ago
▅▋▊▉▊▄ █▆▆▇ ▉▇█▆█
6 Years Ago
soda can silencer - shares same uv as the oil filter
6 Years Ago
Pass on moving deprioritised strings out of translation block.
6 Years Ago
renamed oil filter silencer material and removed unused textures
6 Years Ago
Pass on moving deprioritised strings out of translation block.
6 Years Ago
OilFilter Silencer material fix
6 Years Ago
6 Years Ago
[D11] [Audio] Adds PS4 surround sound settings as well as second ambient sfx channel slider.
6 Years Ago
[D11][UI] Water catcher Panel UI changes
6 Years Ago
[D11] [Audio] Hooks up 2nd ambient slider var as per Staff's email.
6 Years Ago
[D11] [Audio] Merge with main
6 Years Ago
Pass on moving deprioritised strings out of translation block.
6 Years Ago
minor Hapis fixes / improvements
6 Years Ago
Pass on moving deprioritised strings out of translation block.
6 Years Ago
Get arrested and teleport to prison
6 Years Ago
Added arrest AI
6 Years Ago
NetworkEntity props now add to the KD tree and get culled appropriately, albeit in a slightly clunky way.
6 Years Ago
fixed 40mm grenade LODs
6 Years Ago
sam sites lose targets after not being visible sam sites now require electricity and can thus be toggled remotely with a detonator.. or whatever else you come up with protocol++
6 Years Ago
low res version of the GL ammunition.
6 Years Ago
large oil rig setup protocol++ save++
6 Years Ago
Knife model update + reduced lods.
6 Years Ago
Fix NRE with guns
6 Years Ago
[d11][Audio] Fixed Sound classes routed to mixer channels affected by amb sfx FE slider. Also fixed issue where occluded ambience would not have been affected by amb sfx FE Slider. Also fixed issue where occluded SFX wouldn't be ducked by gunshots, explosions or rival player footsteps. Made mix path slightly more efficient. Renamed some mixer channels so as to be less ambiguous.
6 Years Ago
mgl first pass
6 Years Ago
Converted the big rig to the new light LOD system. Prefab improvements. Fixed some light fixtures using the wrong ambient sound script.
6 Years Ago
puzzlereset overhaul all oil rig puzzles reset at the same time now simplelight obeys puzzle reset
6 Years Ago
[d11][Audio] Some tweaks for the wounded snapshot based on FP's original settings.
6 Years Ago
[d11][Audio] Removed low pass filtering on audio when wounded. Occlusion switches off when wounded like on PC
6 Years Ago
Working on usability stuff, generating collision etc. Basically a lot of the finishing touches etc. that are needed to make these buildings actually function in game.
6 Years Ago
[D11] [UI] hidden the extra monument hints on the solo play page
6 Years Ago
Shortened a few long strings