191,035 Commits over 4,049 Days - 1.97cph!

6 Years Ago
Fix some gc allocs
6 Years Ago
Added missing materials to fallbacks that cause console warnings/errors with no mounted games
6 Years Ago
[D11][TUTORIAL] Fix for crash on loading practice mode caused by messed up terrain config
6 Years Ago
[D11][UI] Create new server screen widget created to display current loadout
6 Years Ago
new palm trees folder structure, textures-material backup
6 Years Ago
corp merging stuff
6 Years Ago
Shader updates for 2018.3.3
6 Years Ago
[D11] remove the "development" bootstrap code as it wasn't used, trying to skip parts of the bootsequence isn't really possible with all the async processes we now have, so would need rethinking if at all.
6 Years Ago
[D11] split off first splash screen into a minimal "bootstrap UI". This gets something on screen sooner, and manages lifetimes better so that the frontend is now smaller and reloads quicker too. Tidy up some unnecessary state, and remove some old cruft from FrontendUI which hasn't worked for a while.
6 Years Ago
Fix some HL:S weapons failing to load their scripts on client
6 Years Ago
Fix for some unnecessary gc allocs
6 Years Ago
[D11][TUTORIAL] Fixed collider issue at shelter, increased investigate noise hint display length
6 Years Ago
Fixed deer leg import settings
6 Years Ago
[D11] Redo controller sfx reference and audio source
6 Years Ago
Corp merger work
6 Years Ago
[D11] pre-emptively async load some stuff for playfab and textmeshpro to prevent them doing blocking Resource loads. Moved the TMP resources into an inner folder so that the whole folder can be loaded rather than having to hard code all the files. Unity munges together all folders called "Resources" so it's not possible to uniquely identify content in the top level folder, e.g. no way to address "all the textmeshpro assets" unless they are in a uniquely named subfolder.
6 Years Ago
Merge from unity_2018.3.3
6 Years Ago
Merge from main
6 Years Ago
Merge
6 Years Ago
[D11] [UI] switched the order of the server password prompt to come after the server info popup also fixed the thirst vital bar reverting to the old style
6 Years Ago
[D11] Play SFX on dual shock controller (ps4)
6 Years Ago
Reset damaged vehicles 15 minutes after last use
6 Years Ago
Merge in flashlight.
6 Years Ago
Flashlight in stores and occasional random drops
6 Years Ago
Flashlight on/off states working correctly between view and world models
6 Years Ago
Corp serialization code and a bit of boilerplace for merging.
6 Years Ago
Start of L4
6 Years Ago
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6 Years Ago
LightLOD now toggles volumetric light beams in sync w/ light component
6 Years Ago
RF Receiver + detonator functionality protocol++
6 Years Ago
Merge from main
6 Years Ago
Backup
6 Years Ago
Flashlight models working well. Added light cone
6 Years Ago
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6 Years Ago
More game mode work.
6 Years Ago
Flashlight world model
6 Years Ago
Backup
6 Years Ago
[D11] Server Wipe Options UI - and Popups can now use a hint string properly
6 Years Ago
Fix for unnecessary playfab gc allocs
6 Years Ago
Fixes for DeferredDecalRenderer GC allocs
6 Years Ago
Cherry picking 31440
6 Years Ago
Fixed "kinematic bodies with CCD enabled are not supported!" physics error when loading the patrol helicopter prefab
6 Years Ago
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6 Years Ago
Merge
6 Years Ago
tweak icer anim controller adding ice pillar shatter FX
6 Years Ago
More tests, better but ECS renderer still not there yet...
6 Years Ago
[D11] Added Methods for showing Platform PSN/XBL Store stuff also added methods for retrieving dynamic list of products to buy.
6 Years Ago
[D11][TUTORIAL] Extra game tip messages
6 Years Ago
[D11][TUTORIAL] Updated placeholder text for objective 5
6 Years Ago
[D11] [UI] swapped the hunger and thirst icons around in the HUD