250,736 Commits over 3,959 Days - 2.64cph!
Refactor PanelRenderer
Merge branch 'master' of sbox
modules meshes updated to latest
fixed hatch tube cap collider
ladder volumes throughout
Added link-stairwell-bottom-e and link-stairwell-bottom-f to cover two edge cases where none of the current circular stairwell pieces would fit
Underwater labs convex mesh volumes - all the combinations should be possible from this set of volumes
backup build scenes
underwater labs hatch material setup
Merge from voiceprops/dlc
Added client convar LaserBeam.PrintQueue to print the state of every laser (queue state, length, time since last update)
A bunch of SceneSystem binds
Player null check in RecorderTool
Added LaserBeam.debugcollisions to print out if the lasers are hitting something
Moved the laser origin point slightly further out from the laser light collision box
Get the discofloor looking good with the updated audio input
Put GetFakeInput back, we actually do use it!
Select the best audio sample size to roughly cover the last frame (within reasonable limits)
Since we only care about the overall volume, use GetOutputData instead of GetSpectrumData. No more need for an FFT.
Removed unnecessary brackets
Now getting an RMS value from each call to GetSpectrumData by taking the square root of the squares of each value, although no one is completely sure what exactly GetSpectrumData returns for each frequency band.
Removed GetFakeInput since it was unused.
Fixed crazy massive bug with the wire tool texture
Update items and translations
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Slightly safer on/off check on LaserLight
List disco floor large tiles variant as a unique item in vending machines
Do an commit with no real changes to laserlight.deployed, in case the build server needs a reminder to update it
Basic neutral post profile for use in underground areas with the new stack
Added a server-side double check that prevents players mounting mountables if dead or wounded
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Performance stat rewrite, profile player loop again
backdrop-filter the panels
adjusted street lamp light unit mesh
Streetlamp feedback updates
Merge branch 'master' of sbox-game
Adding test mesh for volume_1200x1500_1way_moonpool
Fix errors when Color.Parse is called with invalid format
Experimental fog interpolation code (unoptimized)
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Fixed a minor issue with the loading screen (Community Contribution)
Fixed Entity.SetColor erroring without any arguments
Fixed XSS vulnerability in loading screen. (#1814)
Using the method `.text` rather than `.html`, since the method `.html` does not escape html entity characters.
backdrop-filter blur supports transition
Merge branch 'master' of sbox
Menu backdrop filter blur
Fixed a crash in CGameParticleManager::LookupAttachment