198,729 Commits over 4,140 Days - 2.00cph!
Reduce max distance from 2500 to 1000, putting it inside the water area.
Reduced all damage multipliers to 1/10th, and increased all damage 10x. Everything should be exactly the same, but now the stated damage that something does can be considered its real damage. Items and vehicles all have a 1x damage multiplier. Lowest human hitbox multiplier is also now 1x, with more for headshots etc.
Fix bugs with how explosion damage was calculated + explosion mask edit.
Fix interaction crosshair transparency
Removed helicopter spawn points
Prevent helicopter going above a preset height limit, but reducing power with altitude.
Vehicle shop at least works...
Update heli controls texture to match Bill's controls edit
merge from main again for the addons menu fix
Performing an undo with certain ID properly tells the client to remove that undo from the UI
The undo system will no longer add empty undos onto its list
Fixed Lua errors in main menu addons caused by the steamworks.FileInfo changes
[d11][Audio] Improved mix chain structure, changed 'enhanced instincts exposed parameter' from the footsteps send to the threshold on the ducker itself, as a bug in the unity mixer corrupts any entries for exposed send levels. Reduced volume and delay time of exterior reverb processing. Reduced volume of generic eating as was louder than some attacks!
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Added Updated Mesh & rough materials
[D11] fix for null reference when firing thompson
Created new shop logic etc to purchase vehicles.
[D11] Hooked up time of day ratio image to the main game and tutorial options
cherry picked
36351
protocol++
Tweaks, created a new faster, stronger, gold car.
[D11] fix for losing the anti-shadow-popping measures in the occlusion system
Version++
Network++
Squads++
Options++
Replay++
Default texture and model quality settings to max
[D11][UI] Removed a WIP icons from options screen
Chopper uses roll as default and yaw as modifier. Has A LOT of health but the collision damage is also much higher.
[D11] [UI] Fix for untranslated surveycharge
open and shore water wave tweaks, tweaks to foam visibility
removed unused legacy post process
[D11] Can now remember server passwords, and passwords are displayed in asterisks instead of plain text
[D11] [Audio] Checking in more xbox wip
switch UI and OverUI pass to after rendering to render properly
Disable MOTIONVECTORS pass on some shit
Reverted old water, too much hassle, will fix with HDRP. Added a killbox over the prison...
Fixed player first person shadow
Fixed player skin colour
[D11] Missed form last comit
[D11][UI] Enabled Connected players screen to mute players