193,101 Commits over 4,049 Days - 1.99cph!

6 Years Ago
backup greybox
6 Years Ago
[D11] Fixed issue with unit converter string
6 Years Ago
Fix for CompareObjects when enum values out of range
6 Years Ago
poolable group fixes
6 Years Ago
[D11] [UI] Cleaned up radial menu infos. Removed old references to original FacePunch Pie menu (hidden behind #defines and calls new logic instead). Deleted unused scripts. Removed original pie menu from scene file.
6 Years Ago
[D11][UI] Work bench ui skin selection menu
6 Years Ago
[D11] PS4 craft complete sfx on controller, now uses item specific sfx
6 Years Ago
[D11] [Tutorial] Update to start cave
6 Years Ago
[D11][Tutorial] Added examine held entity tutorial action
6 Years Ago
[D11] Don't use capsule cast for looking-at-object detection if holding hammer - allow more precision for upgrading
6 Years Ago
Shuffling things around again, but I'm going to throw some of this out again next week. Going to be better just to serialize missions internally
6 Years Ago
[D11] Linux version of DTLS native plugin.
6 Years Ago
[D11] [Tutorial] Terrain Changes
6 Years Ago
[D11] [UI] Flipped map zoom controls.
6 Years Ago
[D11] PS4 controller sfx hooked up to ConVar audio.controllerspeaker + UI toggle
6 Years Ago
[D11] Radiation sfx on ps4 controller
6 Years Ago
Mission work. Still not compiling.
6 Years Ago
c4
6 Years Ago
merge
6 Years Ago
Fixes.
6 Years Ago
More ship stuff. CraggyIsland.Naval for Diogo.
6 Years Ago
Stopping locks being placed when there's a lock already there.
6 Years Ago
Fixed NRE with lock being on a door that's been destroyed.
6 Years Ago
.
6 Years Ago
doors
6 Years Ago
Possible fix for NRE
6 Years Ago
[D11] [Tutorial] Map updates, Dive sites added.
6 Years Ago
Dump truck model/LOD/COL/textures/prefabs
6 Years Ago
More ship stuff
6 Years Ago
[D11] [UI] Fixes and adjustments to Radial Menus to make them more streamlined. Adjusted Dead Zone for right analog stick input.
6 Years Ago
[D11] [UI] increased the spacing on the navigation bar and re-added the flashing highlights for the code lock but this time behind a streaming mode check
6 Years Ago
[D11] Define fix
6 Years Ago
[D11] Default values for new convars added in my last commit, and fixing an old component in the PieMenu from trying reference a null field
6 Years Ago
[D11] Added more options for switching between camera modes & removed a TON of rogue translate components from text fields in buttons that shouldn't have had one
6 Years Ago
Cargoship improvements WIP
6 Years Ago
fix for bad merge
6 Years Ago
Merge with prefabpools branch
6 Years Ago
Merge with d11_console_version
6 Years Ago
don't bother comparing object names when comparing prefabs
6 Years Ago
Fixed unit not being set on interior doors
6 Years Ago
rendererlod fixes
6 Years Ago
[D11] [UI] fixed the search on the sleeping bag assign screen
6 Years Ago
error fix
6 Years Ago
[D11] added more keyboard controls
6 Years Ago
error fix
6 Years Ago
merge
6 Years Ago
Squeezing more perf out of the big rig.
6 Years Ago
merge
6 Years Ago
more icons
6 Years Ago
Door item icons