193,101 Commits over 4,049 Days - 1.99cph!
[D11] Fixed issue with unit converter string
Fix for CompareObjects when enum values out of range
[D11] [UI] Cleaned up radial menu infos. Removed old references to original FacePunch Pie menu (hidden behind #defines and calls new logic instead). Deleted unused scripts. Removed original pie menu from scene file.
[D11][UI] Work bench ui skin selection menu
[D11] PS4 craft complete sfx on controller, now uses item specific sfx
[D11] [Tutorial] Update to start cave
[D11][Tutorial] Added examine held entity tutorial action
[D11] Don't use capsule cast for looking-at-object detection if holding hammer - allow more precision for upgrading
Shuffling things around again, but I'm going to throw some of this out again next week. Going to be better just to serialize missions internally
[D11] Linux version of DTLS native plugin.
[D11] [Tutorial] Terrain Changes
[D11] [UI] Flipped map zoom controls.
[D11] PS4 controller sfx hooked up to ConVar audio.controllerspeaker + UI toggle
[D11] Radiation sfx on ps4 controller
Mission work. Still not compiling.
More ship stuff.
CraggyIsland.Naval for Diogo.
Stopping locks being placed when there's a lock already there.
Fixed NRE with lock being on a door that's been destroyed.
[D11] [Tutorial] Map updates, Dive sites added.
Dump truck model/LOD/COL/textures/prefabs
[D11] [UI] Fixes and adjustments to Radial Menus to make them more streamlined. Adjusted Dead Zone for right analog stick input.
[D11] [UI] increased the spacing on the navigation bar and re-added the flashing highlights for the code lock but this time behind a streaming mode check
[D11] Default values for new convars added in my last commit, and fixing an old component in the PieMenu from trying reference a null field
[D11] Added more options for switching between camera modes & removed a TON of rogue translate components from text fields in buttons that shouldn't have had one
Cargoship improvements WIP
Merge with prefabpools branch
Merge with d11_console_version
don't bother comparing object names when comparing prefabs
Fixed unit not being set on interior doors
[D11] [UI] fixed the search on the sleeping bag assign screen
[D11] added more keyboard controls
Squeezing more perf out of the big rig.