198,729 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Reduce max distance from 2500 to 1000, putting it inside the water area.
6 Years Ago
Reduced all damage multipliers to 1/10th, and increased all damage 10x. Everything should be exactly the same, but now the stated damage that something does can be considered its real damage. Items and vehicles all have a 1x damage multiplier. Lowest human hitbox multiplier is also now 1x, with more for headshots etc.
6 Years Ago
Fix bugs with how explosion damage was calculated + explosion mask edit.
6 Years Ago
Fix interaction crosshair transparency
6 Years Ago
Reduce explosion damage
6 Years Ago
Remove debug print
6 Years Ago
Removed helicopter spawn points
6 Years Ago
Prevent helicopter going above a preset height limit, but reducing power with altitude.
6 Years Ago
merge
6 Years Ago
Vehicle shop at least works...
6 Years Ago
Update heli controls texture to match Bill's controls edit
6 Years Ago
Reduce explosion forces
6 Years Ago
Backup
6 Years Ago
Shop stuff
6 Years Ago
Stag & bear
6 Years Ago
merge from main again for the addons menu fix
6 Years Ago
Performing an undo with certain ID properly tells the client to remove that undo from the UI The undo system will no longer add empty undos onto its list
6 Years Ago
Fixed Lua errors in main menu addons caused by the steamworks.FileInfo changes
6 Years Ago
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6 Years Ago
6 Years Ago
[d11][Audio] Improved mix chain structure, changed 'enhanced instincts exposed parameter' from the footsteps send to the threshold on the ducker itself, as a bug in the unity mixer corrupts any entries for exposed send levels. Reduced volume and delay time of exterior reverb processing. Reduced volume of generic eating as was louder than some attacks!
6 Years Ago
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6 Years Ago
merge
6 Years Ago
More vehicle shop stuff
6 Years Ago
merge from main
6 Years Ago
Terrain shader tests
6 Years Ago
Added Updated Mesh & rough materials
6 Years Ago
[D11] fix for null reference when firing thompson
6 Years Ago
Created new shop logic etc to purchase vehicles.
6 Years Ago
[D11] Hooked up time of day ratio image to the main game and tutorial options
6 Years Ago
cherry picked 36351 protocol++
6 Years Ago
Tweaks, created a new faster, stronger, gold car.
6 Years Ago
[D11] fix for losing the anti-shadow-popping measures in the occlusion system
6 Years Ago
Version++ Network++ Squads++ Options++ Replay++
6 Years Ago
Default texture and model quality settings to max
6 Years Ago
[D11][UI] Removed a WIP icons from options screen
6 Years Ago
Chopper uses roll as default and yaw as modifier. Has A LOT of health but the collision damage is also much higher.
6 Years Ago
[D11] [UI] Fix for untranslated surveycharge
6 Years Ago
open and shore water wave tweaks, tweaks to foam visibility
6 Years Ago
removed unused legacy post process
6 Years Ago
[D11] Can now remember server passwords, and passwords are displayed in asterisks instead of plain text
6 Years Ago
more material fix
6 Years Ago
switch UI and OverUI pass to after rendering to render properly
6 Years Ago
Disable MOTIONVECTORS pass on some shit
6 Years Ago
merge
6 Years Ago
Reverted old water, too much hassle, will fix with HDRP. Added a killbox over the prison...
6 Years Ago
Fixed player first person shadow Fixed player skin colour
6 Years Ago
[D11] Missed form last comit
6 Years Ago
[D11][UI] Enabled Connected players screen to mute players