250,486 Commits over 3,959 Days - 2.64cph!

4 Years Ago
Reorder recovery code. Check needs to be done before the flags reset
4 Years Ago
▉▄▊▅ ▇█▇▊▉▇▄▌ ▊▌▅
4 Years Ago
▄▋/▍▍▍▉▍ ▅█▄▇▄▍▇█ ▍▌ ▅▍▄▊▊▌
4 Years Ago
Remove 20HP revive cap, reverting behaviour to how it is on release so that players can heal while wounded and keep it all when revived. Add special handling for crawling state, so player can have more health while crawling, yet revive from crawling to having a weak amount of health, and also still take into account healing gained while in crawling state.
4 Years Ago
Standardised IO output name to Audio Passthrough on Laser Light, Sound Light, Connected Speaker and Disco Floor
4 Years Ago
Can no longer hang disco balls from Deployed layer
4 Years Ago
▍▉▅▄▅▄▅▅▍ ▉▇▍▆▆▊█▅ ▊▌▉▅ ▊▅▊ ▉▆▄█ █▍▍▆ ▍▇▋▅ ▅▊▉▌ ▄▉▆▋▇ ▄▍▋▊ "▆▅▍▊▄/▋▇█▉" ▉▍ ▄▊▋ ▄▊▄▍▌█, █▇█▅▄ █▉ █▇▆█▆▆ ▋▆ ▋▍▊▍ ▊█▋▉▅▊▋ █▌▅▅▆▄ ▄▇▆ ▌▊▌▊▉▅▌
4 Years Ago
Allow optional BulletQuery in GetBulletsInRadius Fixed possible exception when using TouchingEcsBulletsEnumerable Dispose _lookupTable in BulletQuery
4 Years Ago
Mesh.CreateVertexBuffer and Mesh.CreateIndexBuffer can optionally set initial data
4 Years Ago
extended syringe player anim
4 Years Ago
Revert syringes to not revive players, at least until/unless we get a longer animation variant done
4 Years Ago
PhysicsBuilder.AddMesh uses uint indices
4 Years Ago
Fix possible crash in ModelBuilder.Create
4 Years Ago
PhysicsBuilder.AddBox and PhysicsBuilder.AddHull now take a center and rotation instead of a transform because scale isn't used
4 Years Ago
Fixed not being able to run building commands. Finalized entity hud + component system and integrated Health and Gather bars
4 Years Ago
Mesh api update
4 Years Ago
Add some safety checks in CRenderMesh::DestroyBufferResources New mesh API. Removed VertexBufferHandle and IndexBufferHandle. Creating and updating of buffers is now handled in the Mesh class
4 Years Ago
Animgraph checkpoint Merge branch 'master' of sbox Weapon delta sequences are now precomputed in ModelDoc to save on graph complexity and runtime cost
4 Years Ago
manifest
4 Years Ago
▅▋▅▆▆▋ ▆▊▇▋▌▋▆█▉▇▊▉██▇ █▍▅▆▌▌█
4 Years Ago
Fixed FGD double entity warnings
4 Years Ago
Added IsConCommandBlocked Player.ConCommand's queue clientside should now show addon name when running blocked concommands
4 Years Ago
Switch back to Wake()
4 Years Ago
PhysicsBody.Sleep => Wake(). Sleep(), IsSleeping() Merge branch 'master' of sbox
4 Years Ago
Merge from render_scale
4 Years Ago
Fixed sorting order consistency of legacy bullets
4 Years Ago
Build fix
4 Years Ago
Show previously created games on home screen
4 Years Ago
Refactored GameInfo out, using package instead
4 Years Ago
Street lamp base and light unit physics shapes Also adjusted naming convention for lod0 to match Thais asana post Merge branch 'master' of sbox
4 Years Ago
Added a health bar and ability to add additional item entity UI displays. Health bar doesn't show unless entity has taken at least 10% damage
4 Years Ago
Wake() => Sleep = false Update sandbox.fgd
4 Years Ago
Added PhysicsBody.Sleep property (Removed Wake()) Some autodocs for PhysicsBody/Group func_physbox spawnflags work
4 Years Ago
Test
4 Years Ago
Test Unit health display
4 Years Ago
Merge from render_scale
4 Years Ago
Fixed water SSRR when render scaling.
4 Years Ago
street lamp light uni LODs LOD setup for the light unit that forms part of the street lamp prefabs
4 Years Ago
wip better virtual AIZ support, triggers can wake multiple sleeping AIZs.
4 Years Ago
street lamp open base lod Lods for the open variant of the street lamp base Merge branch 'master' of sbox
4 Years Ago
Fix stylesheets with more than 10 @imports triggering infinite loop detection Menu home screen work
4 Years Ago
Merge from render_scale
4 Years Ago
AnimGraph: Allow notes to be added to nodes https://files.facepunch.com/layla/1b1611b1/notes.mp4
4 Years Ago
Plugin update
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Update Vehicle Materials Improved Tint on vehicles
4 Years Ago
▄▆▌▅▅▇▇▅▋ ▄█ ▅▇█▆▆ ▉▉▊ ▆▉▇▄▍▇▅ ▍█▌▄ ▇▆▄▆▅▇▇▄▇ ▍▌ ▌▅▄
4 Years Ago
Use velocity to have shoot effect patterns follow the player ECS bullets now spawn one frame earlier
4 Years Ago
█▍▅ ▌▋ ▉▌▊ ▊▊▋▇▊