198,702 Commits over 4,140 Days - 2.00cph!
Stopped vehicle respawns being blocked by loot drops
Don't start at full power
Helicopter audio work. Network++.
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Exposed wave crest foam threshold
Fixed SampleHeightArray
Fix build, don't throw exception in UIParticleSystem
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Fixed shore vector map scaling
Fixed near plane displacement causing water over boats
Changed crest calculation to be normal based instead of height
Fixed GetHeight not completely accurate (was ignoring steepness)
Optimized shore waves using shared globals
More cpu-side wave sampling optimizations
Tweaked wave parameters
fix squad editor unit size, minor optim, replaced itween to leantween
remade sport trophy, tweak anim, controller, naming convention cleanup, rerender icons
RunString will display a better stack trace on error
Restored SetNWVarProxy working (both client and server)
Moved previous SetNWVarProxy stuff to SetNW2VarProxy, etc
Remove coroutine use for crowd chat animation
Effects/Explosions/Particles/Alpha Blended => ParticleUnlit
sidewalk_tile_1 mat changes
more sidewalk tilesets, and starting work on lod0 of road pieces
[D11] - Cosmetic tweaks to crafting UI
[D11][UI][#2201] fixed issues with suggested item/auto-equip panel
[D11] Merge with main audio branch
[D11][UI] fix for guns not sending correct name
No notification for daily challenge score 0
Remove old RenderScale (perf)
Maximized layout
[D11] [Audio] Makes all audio load in background.
[D11] [Audio] Makes all audio load in background.
Reexport scene to prefab stuff
Look in built in resources for textures if missing
Legacy Shaders/Self-Illumin/Diffuse
Legacy Shaders/Transparent/Cutout/Diffuse
Particles/FXVille Blood World Lighting
Legacy Shaders/Particles/Additive
Particles/VertexLit Additive
Shader Forge/SuperEmber
LitParticle copy normalmap
LitParticle expose smooth/metal
Deleted unused
[D11] Disable sun shafts on PC build, and remove the log error for null game tips
[D11] [Audio] Fix PS4 voice being heard by own player
[D11] [UI] Commented out debug check for rotating construction guides.
[D11][PARTICLEOPTIMISATIONS] Global distance/emision factors for particle system lodding
[D11] Simplify win64 standalone client build
Updated some of the prefab pool sizes
[D11] Don't validate music on the server. Causes problems with asset bundle builds where audio files are stripped out.
[D11] Server asset stripping menu options re-enabled. PNGs added to the stripping list. Headless mode re-enabled on server debug build now the profiling API seems fixed.
Fixed server search text missing on lower resolutions