198,702 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Stopped vehicle respawns being blocked by loot drops
6 Years Ago
Small helicopter edits
6 Years Ago
Don't start at full power
6 Years Ago
Helicopter audio work. Network++.
6 Years Ago
Fix android
6 Years Ago
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6 Years Ago
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Chopper shop
6 Years Ago
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6 Years Ago
6 Years Ago
Merge from main
6 Years Ago
Exposed wave crest foam threshold Fixed SampleHeightArray
6 Years Ago
Fix build, don't throw exception in UIParticleSystem
6 Years Ago
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6 Years Ago
Backup
6 Years Ago
Fixed shore vector map scaling Fixed near plane displacement causing water over boats Changed crest calculation to be normal based instead of height Fixed GetHeight not completely accurate (was ignoring steepness) Optimized shore waves using shared globals More cpu-side wave sampling optimizations Tweaked wave parameters
6 Years Ago
fix squad editor unit size, minor optim, replaced itween to leantween remade sport trophy, tweak anim, controller, naming convention cleanup, rerender icons
6 Years Ago
RunString will display a better stack trace on error
6 Years Ago
Restored SetNWVarProxy working (both client and server) Moved previous SetNWVarProxy stuff to SetNW2VarProxy, etc
6 Years Ago
Remove coroutine use for crowd chat animation
6 Years Ago
Particles/Beam upgrade
6 Years Ago
Explosion fixes ?!
6 Years Ago
Effects/Explosions/Particles/Alpha Blended => ParticleUnlit
6 Years Ago
sidewalk_tile_1 mat changes
6 Years Ago
more sidewalk tilesets, and starting work on lod0 of road pieces
6 Years Ago
[D11] - Cosmetic tweaks to crafting UI
6 Years Ago
[D11] Removed debugs.
6 Years Ago
[D11][UI][#2201] fixed issues with suggested item/auto-equip panel
6 Years Ago
Fix jumper rendering
6 Years Ago
[D11][UI] fix for guns not sending correct name
6 Years Ago
No notification for daily challenge score 0
6 Years Ago
Remove old RenderScale (perf) Maximized layout
6 Years Ago
[D11] [Audio] Makes all audio load in background.
6 Years Ago
[D11] [Audio] Makes all audio load in background.
6 Years Ago
Reexport scene to prefab stuff
6 Years Ago
Look in built in resources for textures if missing Legacy Shaders/Self-Illumin/Diffuse Legacy Shaders/Transparent/Cutout/Diffuse Particles/FXVille Blood World Lighting Legacy Shaders/Particles/Additive Particles/VertexLit Additive Shader Forge/SuperEmber LitParticle copy normalmap LitParticle expose smooth/metal Deleted unused
6 Years Ago
[D11] Disable sun shafts on PC build, and remove the log error for null game tips
6 Years Ago
[D11] [Audio] Fix PS4 voice being heard by own player
6 Years Ago
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6 Years Ago
Water Drop convert
6 Years Ago
[D11] [UI] Commented out debug check for rotating construction guides.
6 Years Ago
[D11][PARTICLEOPTIMISATIONS] Global distance/emision factors for particle system lodding
6 Years Ago
[D11] Simplify win64 standalone client build
6 Years Ago
Updated some of the prefab pool sizes
6 Years Ago
cherrypicking #36291
6 Years Ago
[D11] Don't validate music on the server. Causes problems with asset bundle builds where audio files are stripped out.
6 Years Ago
[D11] Server asset stripping menu options re-enabled. PNGs added to the stripping list. Headless mode re-enabled on server debug build now the profiling API seems fixed.
6 Years Ago
Fixed server search text missing on lower resolutions