193,114 Commits over 4,049 Days - 1.99cph!
Merge with d11_console_version
don't bother comparing object names when comparing prefabs
Fixed unit not being set on interior doors
[D11] [UI] fixed the search on the sleeping bag assign screen
[D11] added more keyboard controls
Squeezing more perf out of the big rig.
Generate some stats on the building block usage
[D11] Change UITranslateText to work on Enable rather than on Awake
Enable preprocessing of prefab variants
Clean up unnecessary RealmedNavMeshObstacles
Clean up empty game objects from building blocks
Strip off some unnecessary RealmedRemove components
[D11] Update PS4 Plugins to 6.000
[D11] [UI] added a confirmation popup for assigning sleeping bags and fixed some translation strings
[D11][UI] Hide LT icon when opening all loot panels
[D11][UI] Work Bench UI changes. added Openlootpanel method to Lootpanel.
[D11] [UI] added some localisation texts
[D11] [UI] Implementation of updated radial menus. Updated shaders to support soft masking. Added new assets for managing radial menus. Added sprite-sheet for text symbols for in-line sprites on TMP texts. Updated UI animation handlers. Added new textures for radial menus.
[D11] [Tutorial] Updates to map, adjusted cabin to fix access to crate.
Working on personal missions. This is unfinished work, not compiling at the moment. Just committing as I want to try something.
Corp locks are now functional
Back to same priority for all textures
Added streaming controller to main camera and player preview
Added streaming debugging script
Added tool to report non-streamed textures
Tweaked quality/pool size settings again
Occlusion pass on the big one
This should not have gone in yet
Fixed a test terrain asset ending up getting bundled
Fixed SoundDefinition.OnValidate NREs on library rebuild
Can deploy doors on buildings that you own.
Compile fix for standalone build
Made all doors deployable
Moved audio clips to assets.bundle, better check for terrain data
More deployment fixes. Locks are now properly placed on doors. Locks can only be placed on doors of units that you own.
Moving a couple of prefabs for correct bundling
[D11] [UI] fixed navigation issues on the rename sleeping bag popup