140,907 Commits over 4,505 Days - 1.30cph!

7 Years Ago
merge from main
7 Years Ago
Adjusted player position in seats as there was some clipping through seats
7 Years Ago
Adjusting bumpers
7 Years Ago
[D11] Don't return to frontend at end of demo
7 Years Ago
Tweaked sizing of some elements
7 Years Ago
Visual pass on Demo playback UI
7 Years Ago
Fixed demo.skip not working after a demo reaches the final frame
7 Years Ago
Better format demo.playernames and add column for steam id
7 Years Ago
Better debug.debugcamera_list display and zoom formatting
7 Years Ago
Made DemoHUD a standalone prefab (for future iteration) DemoHUD automatically hides if the menu or developer tools are open
7 Years Ago
Adjusting colliders
7 Years Ago
Add demo.playernames to print all players in the currently playing demo
7 Years Ago
Make chassis colliders more rounded so they'll handle rough terrain more nicely (similar to sedantest "boat" style)
7 Years Ago
Merge from main
7 Years Ago
Chassis visuals performance further improvement
7 Years Ago
Client performance: Don't animate chassis visuals if it's behind the camera
7 Years Ago
Client performance: ModularCarAudio
7 Years Ago
Fix demos failing to load after disconnecting from a server because World.Transfer was enabled
7 Years Ago
Fix missing speed parameter on windmill animation controller
7 Years Ago
wip seed info UI update
7 Years Ago
[D11] 3D asset optimisations
7 Years Ago
[D11] + SLOD Distance redone on Bandit Camp (Wasn't working for some people) + cloth_c LOD group adjusted
7 Years Ago
merge from benchmark
7 Years Ago
Removed TerrainPath.RingRoad reference
7 Years Ago
[D11] + Overhauled all the awning_900's in the game, should now work correctly
7 Years Ago
Fixed foliage being black in build.
7 Years Ago
Composter icon
7 Years Ago
Merge from cast_usage_optimizations
7 Years Ago
Merge from main
7 Years Ago
Subtracting 43422 (crash fix test)
7 Years Ago
Merge from main
7 Years Ago
Merge from particle_system_ik_job
7 Years Ago
Path mesh LOD support
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Trying burst
7 Years Ago
Fixed riverflow direction in materials
7 Years Ago
Monuments HDRP upgrade (powerplant, satdish, sewer branch(wip))
7 Years Ago
[D11] Fix for z fighting on train tracks + Lowered polycount of Launch Site Floodlights
7 Years Ago
Reduced plant water intake levels, increased sprinkler output to 10ml every 10 secs.
7 Years Ago
Output bundle item info as useful json
7 Years Ago
fluid_splitter material improvements
7 Years Ago
Merge from main
7 Years Ago
Overall quality is now calculated correctly when lighting is toggled (not just lighting quality)
7 Years Ago
Fixed tree manager to handle out-of-order spawn/kill packets, removed redundant warning
7 Years Ago
[D11] Merge fix
7 Years Ago
fixed edge case inside terrain antihack false positive at cave_slope_600 S2P
7 Years Ago
Asset bundle
7 Years Ago
[D11] Bandit camp gambling wheel no longer generates multiple audio prefabs when it spins.
7 Years Ago
[D11] Define fix