250,403 Commits over 3,959 Days - 2.64cph!
▌▆▋▍▇ ▍ ▋▍▅▄ ▌▉▊▅▋▌ ▊▌▆ ▅▇▌▍█ ▊▉▍▍▉▄▆▌
Fixed some jitter matrix issues.
fix collecting powerup while on hidden unit pixels
Merge branch 'master' of SpaceUsurperUnity
Fixed default impulse friction of ECS bullets
Fixed AngleDelta being incorrect for parented ECS bullets on first frame
Fixed case where campaign completion text would show incorrectly
Fixed default value for PartDamageMultiplier in ECS bullets
Got rid of some logging
First draft of cancelling loading a stage
This will (probably) fix the fgd errors
Updating dungeon grid test scene
Fixed error update in GenerateDungeon, leading to incorrect corridor end positions
[HammerProp] => [Hammer.Property]
Navmesh cleanup
Add Type.HasBaseType( string )
[Prop] has a Title value
Add [Hammer.AutoApplyMaterial]
FgdWriter boilerplate
Merge branch 'master' of sbox
Merge branch 'master' of sbox
WIP construct, splitting more part into prefab, changed prefab center pivot
Merge branch 'master' of sbox
Added a functioning build / train queue for BuildingEntity with placeholder UI
Added support for conversion to uint from string
Merge branch 'master' of github.com:Facepunch/sbox
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
Prop resets velocity to last collision pre velocity on death when last damage is a physics impact, this should make gibs look a bit better
added Reloading AI event.
watermelon health and impact damage tweaks
▋▇▌'▅ ▅▇▋█▋▅▍▉▅▄▌ ▍▇▅▉▋▋ ▆▇ ▄▄ ▅▋▅▄▆ ▆▋█▍▆
Various fixes, mipmap settings etc.
watermelon surface file wip
Merge branch 'master' of sbox
Add min impact damage speed and impact damage properties to prop_data to give some control over it
First implementation of a placeholder UI for displaying selected unit / building information and a command list for buildables. Added a basic tooltip for showing item information and store owned dependencies in the Player object networked locally
Fixed a typo in one of the translation strings
"Reveal in Surface Property Editor" now opens surface asset in inspector tool
█▆▄▅▌, ▅█▇▄▍▊▉█▋, ▄▆█ █▅▆▍▌▄, ▅▊▅▊▉▅, ▄▅▄▋▊▇ ▍█▋▇▄▋▉ █▌ ▊▍▋█▍▇▋ ▄▉▊▄▊▆▍ ▉▊█▍ ▆▄▌▉▋▌ █▅▋▊▄ ▄▉█▇▆ ▉▋█ ▆▉▌▆▄ █▅▉ ▋▊ ▉▆▋▊ ▌▇▇ ▍▄▅▌▄ ▌▊ ▅▍█▅▉▆▍▇ ▌▅ ▆█▇▌▋
Chase state faces target if LOS
fixed missing meshes on water_catcher_large and _small static prefabs
merge from minicopter_push_fix
merge from /minicopter_dismount
Check if preview model is valid in CModelPreviewRoot::NewCycleToDeltaTime
Fixed crash due to GlowList containing stale glows
Fixed rare animgraph crash, possibly due to broken animgraph or missing animations
Fixed crash in C_BaseEntity::PostNetworkDataReceived when entity has no managed pointer
Set up sentry before reporting minidumps
Sentry config
Fix couldn't find ./addon error
Addon downloading fixes
▋▉▋▆▋▆ ▇▌▍▊▍▉▆▅▋▉▊▌▍▌▋▊▉▄▋█▍▍ (▋▋ ▌▊▅▇▆▉ ▄▊▌▍)