140,986 Commits over 4,505 Days - 1.30cph!

7 Years Ago
Fix engine storage parenting on 1mod_engine
7 Years Ago
Initial commit of engine internal items work
7 Years Ago
Scene backup
7 Years Ago
Demo name formatting changes
7 Years Ago
Demo browser
7 Years Ago
Another fluid switch fix change, simplify planter sensor for now
7 Years Ago
Merge from farming2
7 Years Ago
Subtract 47282, it didn't fix things
7 Years Ago
Merge from farming2
7 Years Ago
Logic fixes for fluid switch
7 Years Ago
Change TOD_Time to use Update instead of FixedUpdate so it runs even when timescale is 0, and it uses its own fixed step loop inside to maintain behaviour
7 Years Ago
WIP planter electrical sensor
7 Years Ago
Check ItemModDeployable.entityprefab exists before checking if it is valid in LifeInfographic
7 Years Ago
Manifest
7 Years Ago
adding engine models
7 Years Ago
repaired plant properties after adding the new stage.
7 Years Ago
Added a dedicated crossbreeding stage instead of just triggering crossbreeding when entering sapling stage.
7 Years Ago
Yield text tweak. Renamed mulch item.
7 Years Ago
[D11] + Fixed/cleaned up all the static industrial doors (Removing components affecting them, inserted missing LODs, adjusting LOD distances etc)
7 Years Ago
Clean up a couple of garbage allocations
7 Years Ago
Use ENABLE_D11_COMMAND_BUFFER_OPTS to avoid redundant copying of command buffer data
7 Years Ago
Better test
7 Years Ago
Testing out indirect rendering of foliage...
7 Years Ago
Fixed initially spawned tree entities not disabling their billboards
7 Years Ago
Durability.
7 Years Ago
[D11] Remaining Tree prefabs now have 4 render states and exactly 4 LODs
7 Years Ago
Fixed tree LOD preprocessing, additional logging for trees incompatible with pooling, preprocessor.CanDelete() now ignores refs held by to-be-deleted components
7 Years Ago
[D11][UI] Changes to Find/JoinGames screen
7 Years Ago
[D11] Fixed Renderer States on Tree Prefabs
7 Years Ago
set fruit visual scale curves
7 Years Ago
[D11] Async raycasts
7 Years Ago
[D11] Changed Tree Prefabs to ensure they have exactly 4 LODs
7 Years Ago
Refresh qualities when fertilizer is consumed
7 Years Ago
[D11] [TEMP!] Disabled incremental GC panic mode
7 Years Ago
[D11][UI] fixed TextMeshPro error in loading screen
7 Years Ago
Plant stage duration initial base values
7 Years Ago
save update
7 Years Ago
merge from main
7 Years Ago
Some fixes to trainyard, splat painting adjustments around cliffs
7 Years Ago
Removing missing scripts from prefabs/scenes Scene2Prefab
7 Years Ago
Orbit target entity mode for debug camera
7 Years Ago
Initial commit of internal engine items
7 Years Ago
Add env.oceanlevel replicated convar that lets server admins change the water height
7 Years Ago
Wheel animation fix
7 Years Ago
Better slow-speed exit handbrake system
7 Years Ago
Updated some item descriptions
7 Years Ago
Fixed wrong source item hookup on sprinkler
7 Years Ago
Strip out "demos/" from filename display
7 Years Ago
Stopped teleport2owneditem command printing to log and used replywith instead Fixed OutOfBounds exception when running this command and the player has no owned items
7 Years Ago
Fix VehicleEditingItemIcon refresh