139,985 Commits over 4,352 Days - 1.34cph!

6 Years Ago
Revert acoustic guitar to legacy guitar Set icons to null on instruments that have no icon
6 Years Ago
Fixed sleeping bag clusters not properly forming when there are more than 3 bags
6 Years Ago
Hooked up background assets on sleeping bag cluster Fixed map scaling issues on sleeping bag cluster WIP time lock states
6 Years Ago
Testing module destruction. Added support for damage FX + added placeholder-ish damage FX on engine modules. Note: OnHealthChanged is now called on client as well as server - existing usages have been updated with isServer checks.
6 Years Ago
updated the old guitar textures/mat
7 Years Ago
Lighthouse additional LODs
7 Years Ago
Remaining bunker+sewer complex
7 Years Ago
Scene backup Better shadow defaults on fluorescents
7 Years Ago
merge into main
7 Years Ago
protocol++ compile fix
7 Years Ago
merge from main
7 Years Ago
baseline horse equipment system
7 Years Ago
Scene
7 Years Ago
Launch_Site additional LOD pass
7 Years Ago
Scene backup
7 Years Ago
[D11] Fixes server compile errors
7 Years Ago
[D11] New delayed/staggered entity create/destroyed system.
7 Years Ago
Scene backup. Sewer profile fog tweak
7 Years Ago
Removed unnecesary indirect lighting modifier from base scene settings. Panini projection back on. Converted localised sewers murky fog to new style.
7 Years Ago
[D11][UI][#1878][#2272] Fixed issues with rust coins menu and implementation of platform services features required for screen related TRC’s. Implementation of previous screen details and renamed script.
7 Years Ago
[D11] [UI] Fixed physics material on planter colliders.
7 Years Ago
[D11] [UI] Fixed planter box colliders.
7 Years Ago
SSR minimum smoothness set back to not be 0
7 Years Ago
Airfield underground bunker complex WIP fixed bunker.room.15.ab.prefab prop wall clipping
7 Years Ago
merged from UnpackagePipleline
7 Years Ago
Settings
7 Years Ago
[Rad] + fbx finder tool and asset scene hoilding
7 Years Ago
Show full timer icon whilst an item is queued, timers now progress from full to empty.
7 Years Ago
HDRP upgrade added a monobehaviour to 1600 materials. I tried reverting but it keeps adding them back - so I'm assuming it's for a reason and committing the changes.
7 Years Ago
Early out if light is null in LightLoop.cs (this could point to a bigger problem though)
7 Years Ago
Setting tweaks
7 Years Ago
[D11] [UI] Removed dashed line backings from pinned recipe and base stats panels. Adjusted Plant Look At Info.
7 Years Ago
Settings update
7 Years Ago
Fixed fog using deprecated volume component
7 Years Ago
[D11] Fixes on group destroy vs ondelayed entities clashing.
7 Years Ago
[D11][FIX] Forgot to enable it.
7 Years Ago
[D11][FIX][2729] {XB1/PS4} [MP Test blocker Fix ASAP Please] Kicked from server very quickly with error Invalid Packet: Player Tick Apply optimized network stuff to client only ( I was only really considering client only when I first did it ).
7 Years Ago
Scene backup. Fixed door prefab on wrong layer.
7 Years Ago
Fix for BRG cleanup
7 Years Ago
New packages manifest
7 Years Ago
Code fixes for updated hdrp
7 Years Ago
Pipleline packages release/2019.3#17c4f67762
7 Years Ago
Merge blueprint button fix from crafting_improvements
7 Years Ago
merge from main
7 Years Ago
Fix for blueprint button favourite hover-state icon disappearing when hovered and getting an inventory refresh
7 Years Ago
[D11] Planter box colliders adjusted.
7 Years Ago
Fix for color tint shader graph name issue
7 Years Ago
Skin is now correct