193,207 Commits over 4,049 Days - 1.99cph!

6 Years Ago
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6 Years Ago
Subtracting 32165
6 Years Ago
Top deck
6 Years Ago
Fix for instance colours. Turns out you need to convert the colours to linear to be able to pass them as a vector array.
6 Years Ago
Proper fix for 32170 Replaced wake disturbance in RHIB and Rowboat again
6 Years Ago
Added content/building+nature+player+structures+vehicles+workshop to streamed pool (~1GB)
6 Years Ago
Fixed water interaction sometimes not rendered in-editor
6 Years Ago
merge from main, hls ents
6 Years Ago
[D11] Clamp the correct value for the upper limit on camera movement speed, and fixed applying to the multiplier value
6 Years Ago
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6 Years Ago
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6 Years Ago
Case sensitivity and one more fix
6 Years Ago
Fixed compile errors with HLS weps on linux
6 Years Ago
[D11] [Tutorial] Deleted temp nav mesh.
6 Years Ago
[D11] [Tutorial] Updates to Tutorial Map, changed contents of crates.
6 Years Ago
Half Life 1 entities and steam.inf
6 Years Ago
[D11] [UI] define fix
6 Years Ago
Added CCD helper collider to rowboat
6 Years Ago
[D11] Fix for mace not throwing correctly
6 Years Ago
[D11] [UI] accidentally submitted the options with a scale of 0
6 Years Ago
Pretty much everything seems to work now. Needs testing, especially around the deed edge cases.
6 Years Ago
Cherry picking 32115
6 Years Ago
Merrrge from maiin branch
6 Years Ago
Cherry picking 32145
6 Years Ago
[D11] [UI] separated the bottom info bar and the server admin screen into prefabs, and made a start on separating the button options into prefabs
6 Years Ago
Backup
6 Years Ago
Plugged wave system into new buoyancy fast path Plugged wave system into dive site marker Tweaked wave normal blending to make them more pronounced Toned down ocean refraction a notch
6 Years Ago
[D11] DTLS plugin Unity testbed.
6 Years Ago
[d11][Audio] Updated optimized reverb on cave child components.
6 Years Ago
[D11] DTLS plugin native fixes to allow re-running in the Unity Editor.
6 Years Ago
[D11] Latest PlayFab SDK 190205
6 Years Ago
[D11] [UI] Removed and disabled unused UI elements in research table lootpanel
6 Years Ago
Build tweaks
6 Years Ago
Making a load of deployables saveable. Bed works fine.
6 Years Ago
merge
6 Years Ago
Build fixes
6 Years Ago
[D11][UI] Added add scrap action to research table lootpanel
6 Years Ago
[D11] Disable sprint/auto-sprint when certain UI screens/panels are open
6 Years Ago
Merge from main
6 Years Ago
Build fixes
6 Years Ago
merge
6 Years Ago
[D11] Stop showing unnecessary decimal points on Options sliders that don't use them & aim speed multiplier back to using MoveTowards
6 Years Ago
Boats use continuous collision detection Minicopter no longer has rigidbody on the client
6 Years Ago
[D11] Turn on Platform Friends stuff on boot
6 Years Ago
[D11][UI] Additional Research Table lootpanel changes
6 Years Ago
[D11] Adding a missing translation string for Licking candy
6 Years Ago
[D11] Re-enable the jump button to fly straight up in NoClip mode, and added ability to use the crouch button to fly straight down
6 Years Ago
[D11][UI] Research Table improvements lootpanel and fixes to recycler lootpanel
6 Years Ago
[D11] [UI] updated the corpse looting screen to have the 7th wearable slot
6 Years Ago
[D11] Per-Axis acceleration and some default values changed