193,207 Commits over 4,049 Days - 1.99cph!
[D11] [Tutorial] Campfire added for pistol objective
[D11] [UI] added a 7th wearable slot
adding jumper controller/ animations
approved renamed Scrapper Pants to Kilt
Limiting palette so that players can't select white
Bit of a cheeky fix for getting out of cars under the map.
Light occludee integration w/ light lod scripts
Bit of a hack to try and mitigate damage exploits.
[D11] [Tutorial Map] Updates to Harbour area.
Added Half Life Source weapon icons
[D11] Safety check for join game UI exception spotted in the Editor.
Facepunch.UnityBatch and Facepunch.Upload
Only admins can see the menu. Removed some logs.
Fix some hl1 maps not passing the hls map detection for func_break and mapentities
[D11] [UI] adjusted some overlapping text in the pause debug menu so that it doesn't
Added prefab list inspector
Added D11Instancing component to camera
Work in progress instanced rendering for static world geometry
Added a diagnostic menu to give admins items
[D11] [UI] Testing nested prefab implementation.
[d11][Audio] removed cave reverbs in preparation for adding new reverb system
[D11] Added buttons for adjusting the camera inertia, auto reloading and showing the inventory on the crafting panel
[D11] [UI] Fixed remaining sprites on In-game Options Stats page.
[D11] Server pre-connection UI flow and password request handling.
Fixed RFManager not cleaning up null in listener list if it's at index 0
Fixed RFManager not cleaning up null in broadcaster list
Added warning when null is found in RFManager
[D11] [UI] Fixed some of the missing sprite icons on the stats screen.
Corps etc. saved, deeds etc. basically saved.
Use FP's max cull distance (fixes buildings)
[D11] [UI] Updated menu animation offset system to support better scriptable objects and should now be easier to use. Converted radial menu animators to tweening system. Fixed missing sprites in stats screen prefab (needs updating in actual pages that use this prefab but not as a nested prefab). Removed unused animation state machines/animations.
Use empty LOD's culling distance if available
[D11] Hooked up noclip controls to new analog controls - fixes bug with 0% deadzone
[D11] [UI] added the proper backing for the sliders in the create server screens, and readded a sprite sheet for the building menu
[D11] Added secondary action: eat to collectable entity
Build methods for Mac / Metal
[D11] [UI] moved all the hints into the translation file, which should also fix the buttons appearing as "unset"
[D11] Auto-reload for chainsaw and flamethrower - also prevent use when in driver seat of vehicle