193,229 Commits over 4,049 Days - 1.99cph!

6 Years Ago
update icer anim, adding particle FX/setup
6 Years Ago
Fix issues with the merge
6 Years Ago
Merge my changes.
6 Years Ago
Merge
6 Years Ago
Increased door HP from 400 to 1000.
6 Years Ago
Beds now handle being destroyed + bug fix
6 Years Ago
merge from main
6 Years Ago
Industrial wall2 lamp prefabs. L3 WIP.
6 Years Ago
Drop stuff when container items are destroyed
6 Years Ago
Clear native opt
6 Years Ago
Show owner's username on door interaction.
6 Years Ago
6 Years Ago
HeldItem edit
6 Years Ago
UI tweak
6 Years Ago
Fix.
6 Years Ago
Backup
6 Years Ago
Health on all items
6 Years Ago
skin approval
6 Years Ago
Fixed buy shop having two of the same type of table
6 Years Ago
[D11] [UI] Assortment of fixes to the parser for UI Markup and added support for parsing TextMeshPro components.
6 Years Ago
chainlinkfence_albedo trilinear instead of bilinear.
6 Years Ago
Rig L2
6 Years Ago
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6 Years Ago
[D11] [UI] Fixed type in compiling font size variable in UI Markup.
6 Years Ago
Avoid a possible NRE
6 Years Ago
Track wins, losses and highest elo per season
6 Years Ago
Backup
6 Years Ago
6 Years Ago
6 Years Ago
[D11] CustomiseServer popup hooked up
6 Years Ago
check for non-cached Lua files on disk before requesting them from servers
6 Years Ago
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6 Years Ago
[D11] [UI] Added code to parse latest news from server.
6 Years Ago
[D11][UI] Connected players player reporting flow. Missing popup define
6 Years Ago
Created a deed shop
6 Years Ago
[D11][Audio] Finished setting up all the new UI with sound defintions, had to rename some of the D11 assets to make management of assets easier going forwards.
6 Years Ago
Increased size of confirm action button. Added placeholder left/right camera rotation buttons. Move/attack confirm states now cancel when selecting other tiles, confirm on button press (blocks tiles) Forced fast forward button visible until I figure out why UI blur being disabled is breaking stuff. Set unit texture aniso to 2 (from 0) until I figure out why that's breaking stuff. Set avatar render texture depth to 24bit with stencil (fixes completely white image, but now has black BG) Override target DPI to 250 for shorterm FPS boost.
6 Years Ago
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6 Years Ago
Increase LOD grid processing timeout
6 Years Ago
[D11] [UI] Finished UI Markup parser code, submitting so I can get latest to start work on a test in a build.
6 Years Ago
Added proper coliders to each floor
6 Years Ago
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6 Years Ago
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6 Years Ago
RPC cache update
6 Years Ago
Do not rehash clientside Lua files unless it is actually needed
6 Years Ago
Splitting client-only data Added debug path for client/server More raster path optimizations
6 Years Ago
Stop refreshing server list upon joining a server or switching between server list types (Internet, LAN, favorites, etc) Double the amount of servers shown per gamemode Do not hide "Stop refreshing" button while browsing servers of a gamemode Reduced rankiing impact of empty servers, increased ranking impact of full servers Server ranking based on player count now starts earlier
6 Years Ago
Added missing barrier Fixed LOD naming
6 Years Ago
6 Years Ago
MT exit routes rework - there is now cover outside the chimney and the ladder route through the mine to leave the complex