193,263 Commits over 4,049 Days - 1.99cph!
[D11] Update on Restart button, and added a bunch of WIP icons/popups for more clarity
Fixed "kinematic bodies with CCD enabled are not supported!" physics error when loading the CH47 prefabs
Disabled rigidbody interpolation on HAB and CH47 (server performance?)
Fixed "kinematic bodies with CCD enabled are not supported!" physics error when loading the rowboat and HAB prefabs
These changed for some reason (cc diogo, please double check)
Did "Unpack Prefab" on some game objects on Craggy Island to fix editor performance issues
[D11] revert the change to unload decor prefabs, this is probably a bad idea since some of the decor is spawned dynamically.
[D11][UI] Server presets frontend support
[D11][Audio] Edited Music Manager prefab to route music to new console mixer.
[D11] [UI] switched the sliders in the create server screens to our style
increased the opacity of the health/thirst/hunger icons in the HUD to make them easier to see
bunch of texture settings.
disabled colliders on crowd members.
hacky camera/UI prototyping stuff.
ensure bundles are loaded before loading warmup assets.. was getting problems running a server otherwise
Moved the prefab unloading because it was causing timeouts
Fix for EDITOR_ASSET_BUNDLE
[D11] Re-enable controller disconnect/reconnect callbacks
[D11] ServerAdmin notification bar now working
[D11] [UI] darkened the feedback area on the loading screen
made one of the textures a less weird resolution so it could be crunched, and removed the duplicate of it
[D11] [UI] removed some of the feedback sections on the loading screen as per the revised design
[D11] Player server stats made persistent via new player.stats.* SQLite database.
Flashlight working for player
Flashlight viewmodel work
Merge in updates from Main.
Attempt at using ecs to render all building objects as instances. Much slower.
[D11] [UI] more visual changes to the various create server screens
Added ability to take a lod group and desconstruct it into ECS renderered instances.
Made sure all materials have instancing checked.
[D11] [UI] more visual changes to the create server screen, header will now hide properly
More instancing tests. Now handling LODs
ECS Instanced rendering tests
[D11] [UI] Fixed navigation and parsing on community hub. Should now support left + right navigation and correctly show selected buttons. Added loading indicator on community hub screen to show when content is being fetched.
[D11][UI] Hide top bar while looting
[D11][UI] Shelf menu and crafting Navigation bar changes, Craft max added to the crafting screen
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