193,097 Commits over 4,049 Days - 1.99cph!

6 Years Ago
BIts
6 Years Ago
Fixed group members widget not being closed by escape or world clicks Disabled job prioritisation check in CanPerformJob
6 Years Ago
Take cellphone off belt
6 Years Ago
Making beds interactable again
6 Years Ago
FluorescentLight from branch.
6 Years Ago
Cleanup. Proplight prefabs.
6 Years Ago
Fixed crafting AI not working due to ownable/slot changes
6 Years Ago
NRE fix
6 Years Ago
NRE fixes caused by some UI element lists getting serialized in building UI Reduced task assignment FX scale
6 Years Ago
NRE fix
6 Years Ago
Fixed icon indicator not showing Fixed context menu debug display issues Removed Interaction.SetDesiredBuilding fomr context menu Added interaction remove/replcaement tools (Before/Tools/Interaction Tools)
6 Years Ago
Unit indicator has optional overhead icon, action def can toggle their overhead icons in data Jobs no longer use station assignment/ownership Added action visual FX support Added context menu data debug in UI widget inspector Added combat target line + highlight for selected units
6 Years Ago
6 Years Ago
▌▌▅ ▋▅▊▉▇▅▌ █▉/▅▍▊▋▇ ▋▅▉▌▅▋▋▍▌▊ ▆▇▊▌█▇▅▍ ▆▉▉▇▅ (▉▇ ▉▌▋▌▅▊▊▌)
6 Years Ago
UI order Reduced strength debuffs on hunger related effects
6 Years Ago
Nav debug Task popup NRE fix
6 Years Ago
Activity feed style widget test
6 Years Ago
Tweak
6 Years Ago
Building widget UI scaling fixes
6 Years Ago
Stone harvesting sounds Berry bush completion sounds NRE fix caused by AI Action not nulling completion sound bundle when pooled
6 Years Ago
UI interactables no longer get command evaluation for context menu Fixed RMB not flagging resources when player has no units selected
6 Years Ago
Fixed NRE in rowboat wake effect
6 Years Ago
Fixed UI selection
6 Years Ago
Player controller tweaks
6 Years Ago
Finished most of interaction code Toggled gerstner back on; integrated w/ interaction Changed rowboat prefab to use interaction-based wake Added native path entry points
6 Years Ago
Dispensables can define a sound on action completion
6 Years Ago
NRE fix
6 Years Ago
When a deed item is destroyed or lost, the building goes back up for sale again...
6 Years Ago
Gameconfig sound defaults.
6 Years Ago
Interaction.Pickup
6 Years Ago
3 bundles
6 Years Ago
Harvesting bundle test
6 Years Ago
Building deed transfer tool working
6 Years Ago
Dispenser interactions data contains an optional sound bundle to play via the TakeFromDispenser action Audio bundles define volume, sound type, pitch & pitch randomisation
6 Years Ago
Added ui references to ItemContainerEntity components
6 Years Ago
M39 sounds
6 Years Ago
copter work
6 Years Ago
Fixed tasks not disappearing from UI. Better text for Needs tasks.
6 Years Ago
NRE fix
6 Years Ago
DepositEntity itemContainer mode doesnt play 3d sounds
6 Years Ago
Item 3d drop sounds
6 Years Ago
Player commands interrupt sleep, consistently use Unit.ClearCurrentBehaviour
6 Years Ago
Error when adding positional interactions that don't have positions. Added Interaction Position data to spit and log seat addons
6 Years Ago
Fixed buildings getting bad commands
6 Years Ago
BEF-762: Completed task never disappears
6 Years Ago
Pick up / drop sounds for items
6 Years Ago
[D11] [UI] Cleaned up data set functionality, and enabled basic scrolling functionality for leaderboards that extend beyond the max visible limit.
6 Years Ago
art
6 Years Ago
Fixed NREs in SmartObject.AddInteraction Player command evaluation improvements
6 Years Ago
tier 4 building wip