193,097 Commits over 4,049 Days - 1.99cph!
Fixed group members widget not being closed by escape or world clicks
Disabled job prioritisation check in CanPerformJob
Making beds interactable again
FluorescentLight from branch.
Cleanup.
Proplight prefabs.
Fixed crafting AI not working due to ownable/slot changes
NRE fixes caused by some UI element lists getting serialized in building UI
Reduced task assignment FX scale
Fixed icon indicator not showing
Fixed context menu debug display issues
Removed Interaction.SetDesiredBuilding fomr context menu
Added interaction remove/replcaement tools (Before/Tools/Interaction Tools)
Unit indicator has optional overhead icon, action def can toggle their overhead icons in data
Jobs no longer use station assignment/ownership
Added action visual FX support
Added context menu data debug in UI widget inspector
Added combat target line + highlight for selected units
▌▌▅ ▋▅▊▉▇▅▌ █▉/▅▍▊▋▇ ▋▅▉▌▅▋▋▍▌▊ ▆▇▊▌█▇▅▍ ▆▉▉▇▅ (▉▇ ▉▌▋▌▅▊▊▌)
UI order
Reduced strength debuffs on hunger related effects
Nav debug
Task popup NRE fix
Activity feed style widget test
Building widget UI scaling fixes
Stone harvesting sounds
Berry bush completion sounds
NRE fix caused by AI Action not nulling completion sound bundle when pooled
UI interactables no longer get command evaluation for context menu
Fixed RMB not flagging resources when player has no units selected
Fixed NRE in rowboat wake effect
Finished most of interaction code
Toggled gerstner back on; integrated w/ interaction
Changed rowboat prefab to use interaction-based wake
Added native path entry points
Dispensables can define a sound on action completion
When a deed item is destroyed or lost, the building goes back up for sale again...
Gameconfig sound defaults.
Building deed transfer tool working
Dispenser interactions data contains an optional sound bundle to play via the TakeFromDispenser action
Audio bundles define volume, sound type, pitch & pitch randomisation
Added ui references to ItemContainerEntity components
Fixed tasks not disappearing from UI.
Better text for Needs tasks.
DepositEntity itemContainer mode doesnt play 3d sounds
Player commands interrupt sleep, consistently use Unit.ClearCurrentBehaviour
Error when adding positional interactions that don't have positions.
Added Interaction Position data to spit and log seat addons
Fixed buildings getting bad commands
BEF-762: Completed task never disappears
Pick up / drop sounds for items
[D11] [UI] Cleaned up data set functionality, and enabled basic scrolling functionality for leaderboards that extend beyond the max visible limit.
Fixed NREs in SmartObject.AddInteraction
Player command evaluation improvements