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Fixed dome / sphere tank monument diesel barrel spawner
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Project setup + some initial code
Testing fixes
magnet crane/shredder sound tweaks
Add net.visibilityradiusfaroverride and net.visibilityradiusnearoverride to override the networking radius of entities
Note that this affects everyone on the server so you should never need to change it (but should be useful for demo recording)
Value is specified in grid cells which are currently 32x32m and the default value is 8 (or 256m), values <= 0 will disable the override
Far is the normal view and near is the secondary view (CCTV etc)
magnet crane and shredder sounds
crane hurt/repel triggers
treads now move during turns
first person camera on magnet crane, updated sitting pose
added scrap as shred reward for 2/3/4 module cars
Update sceneobject and entity c# flag enums to match changes from c++
Add Entity.EnableDrawOverWorld
Adjusted min/max scaling on forest ferns and arctic small rock formations
Adjusted materials on arctic small rock formations to make them more visible
Render Context refactor
TextEntry draws caret again
Merge branch 'master' of sbox
Made ice sheet terrain modifiers bigger to prevent dirt from getting projected on the ice meshes
Arctic foliage polish
Tweaked snow splat color/gloss to prevent snow from becoming too blue at certain times of day and reduce mismatch between snow and trees
Improved arctic biome billboards
Tweaked snow color on a bunch of other objects
Citizen V2: rough 9-way crouch-walk + blendspace
Added FloatExtension (Normalize), the cue will automatically tilt and raise if it needs to, and half-finished white ball placement
RenderContext is internal
Merge branch 'master' of sbox
Moved RemoveWhenOutOfBounds / ClampToBounds to an IJobChunk
ECS bullet onOutOfBounds callback support
Add global cubemap writing to buildcubemaps and set it as last cubemap, assign that to be used in the shader as the global cubemap
Merge branch 'master' of sbox
Temporary fix for TextEntry
Merge branch 'master' of sbox
Citizen V2: rough 9-way walk + blendspace
Merge branch 'master' of sbox
Hiding BasePanelRenderer (this is useless to everyone)
Fixed wind turbine placement underwater
reflex latency marker option no longer saved
Enabled tinting on potato cliff shaders.
group roam position reserved memory slot, OnPositionMemorySet ai event, more group roam state wip, ui prefabs.
StudioMDL: Added -vpfix command line switch that may fix high poly models with LODs and bodygroups getting some of their meshes on LOD 0 destroyed
StudioMDL: Added "noautodmxrules" support to $model
fixed missing open and close sfx on static refinery
Added extra pointer-event tags to allow click through to game world. (https://wiki.facepunch.com/sbox/pointer-events)
Merge branch 'master' of sbox
Added trigger_white_area to the map
Added TriggerWhiteArea for where the white ball can be placed (stub)
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Add SceneObject.SetValue (texture)
StudioMDL: Added support of "autosteps" to "ikrule" in $sequence
StudioMDL: Added support for "percentstartloop" for $sequence
StudioMDL: Added "$dmxeyelid" and "$vcafile" commands
Increased the scale of balls by 15% and added a trigger around the table to detect when balls have flown away
Added EnvironmentVolumeTraintunnles.prefab for map makers
embedded styles for sbox website