193,087 Commits over 4,049 Days - 1.99cph!
Give sandbox NPCs a semi-random amount of cash
New feature, allow dropping inventory EXCEPT weapons
Add ability to have characters drop their inventory, NOT including their weapons
Renamed mode to Simple Sandbox + some other work
Sort GroupKnowledge every DM tick
Finished interaction system w/ fading disturbance
Added sample brushes
Refactor + cleanup
Server compile fixes
[D11][TUTORIAL] Fixed objectives not reappearing after equipping building plan, reordered sleeping bag unlock
Unsetting thrown weapon no longer removes from possessions if it's carried
Reset item view root rotation on pickup/drop
Simplified attack command logic
assign family relation type when setting a relationship
[D11][TUTORIAL] Can no longer speed run Light Fire to miss the final trigger
[D11][UI] Create server menu server name and messages hooked up
Hunting no longer requires a weapon.
More tweaks to unit picking up AI.
Hunting Station unlock requires Crafting Station.
[D11] [UI] Fixed leaderboards selectable button colour tints being incorrect. Added correct stat tracking for kill/death ratio and player kills.
more Icer work: combat actions, conditions, tag shit, etc.
Fixes to dropping unit AI
[D11] WIP initial support for controller vibration (ps4 only atm)
[D11] [Tutorial] Update to Tutorial map plus Update to Abandoned Shelter
[D11] [UI] Added Leaderboard text translation keys to d11.json. Linked leaderboards to playfab request functions. Updated leaderboards layout.
Building map colors are probably working correctly now.
#74 - draw decals using a material property block, to avoid fighting between SH shader constants in multithreaded renderer
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updated Minicopter poses for yaw,roll,pitch
[D11][TUTORIAL] Temp hack to prevent crash on load + extra localisation
[D11][TUTORIAL] Changed message prompts during find food objective to be passive, unlocked sleeping bag for objective 6
[D11] Fix for settings options
Corporation members can now purchase building on behalf of their corporation. Corporations can now own buildings.
[D11][TUTORIAL] Added message prompt for crafting fire at night
More work on abstracting ownership
[D11] Create server popup navigation and translation definitions
updated uvs on Minicopter planes for blur texture
[D11] Removed a few duplicate assets (they were already in other sprite sheets)
[D11] New art assets for server time display
Added OnRemove function to tile toppers.
Base tile topper remove function can instantiate an effect if specified.
[D11] [UI] adjusted the controller images slightly, and fixed a problem where the header wouldn't highlight properly the first time you entered the menu
[D11][UI] First pass of rent server page and assets.
GameOptionButton button onvaluechanged events changed to send current value rather just been events
Method added to canvasgroupex to allow tweens to automatically deactivate game objects when fished and reactivate them on completion
[D11] [UI] Fixed staff credits screen prefab having incorrect scale.
[D11] Change lightbar (on ps4) to green when radiation overlay enabled
Unlock string updated to include information about required skill level to research.
Mousing over current upgrade toggles the building cutaway.
Removed new house need and associated trigger stuff.
Possible fix for wrong interaction plan position mode due to pooling.
Apply prefabs in addon editor.
Updated addon data.
Added support for -allowdynamicpropsasstatic to vbsp
Added func_detail_blocker support
MAX_MAP_BRUSHES increased to
16384
Fix shop Done button not working