193,106 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Displaying unlocks in the UI now uses GetUnlockString and checking of display requirements. Removed potentially unlockable fuckery. Updated some unlock data.
6 Years Ago
building art
6 Years Ago
[D11][TUTORIAL] Quick practice now now set to load Craggy Island, removed unused script
6 Years Ago
[D11][TUTORIAL] Fixed missing script issue, updated localisation
6 Years Ago
Re-enabled item/equipment interactions in context menu on self/selected unit Disable RMB to flag for harvesting, context menu includes player command flags if they're configured for it Unlocks can define required unlocks for UI display, negates other requirement checks (still builds a string if there's no override) Reduced or removed stamina drains from various effects (temperature, encumberance)
6 Years Ago
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6 Years Ago
▊▍▉▆▅▆▆: █▆▅'▌ ▉▉▊▄▍▌ ▊▇▆▋ ▆▊▇▄▉▅/▄▄▊▅▄▇▆++, ▊▌█▇▇▊▉ ▅█▅▍▅▄▍▊, ▋▋▇ ▌▌▍█▆▅▆ ▉▄▆█ ▊▍▋▆▇ ▄▅██▆ ▊▋▊▋██▍
6 Years Ago
ui scenes
6 Years Ago
BEF-766 Animator state for tasks doesn't properly get reset
6 Years Ago
Hooked up a lot of corp stuff, made some fixed to deed item drops.
6 Years Ago
couple of bugs for tier 5 buildings
6 Years Ago
Rolling back 21020 and 21027
6 Years Ago
building small tier 5 tweaks
6 Years Ago
[D11][UI] Changed how Options button hints Create server hints enabled. Added hints and option names to translation file
6 Years Ago
Updated camera with Toms new model
6 Years Ago
network++ (MT merge conflict)
6 Years Ago
tier 5 small and medium houses
6 Years Ago
More validation
6 Years Ago
Data validation for DesiredResult on ConditionSettingsWrapper for modes that don't use it.
6 Years Ago
Removed goal failure activity. Set up crafter needs items need with conditions. Evaluating condition groups with an entity uses a blackboard owned by the utility instead of the non blackboard overload.
6 Years Ago
Loading screen status tweaks when spawning and respawning
6 Years Ago
Added and hooked up more corp ui
6 Years Ago
[D11] Enable player save for both xb1/ps4
6 Years Ago
[D11] Reduced PS4 save data block size to BLOCKS_MIN (96) / ~3Mb
6 Years Ago
Oilrig LODs + scene reconstruction and cleanup for scene2prefab
6 Years Ago
[D11] Initial support for controller vibration xb1
6 Years Ago
corp ui stuff
6 Years Ago
Blood decals from shooting NPCs and Players can now be stuck to props too, not just world.
6 Years Ago
swapped medium and large tier 2 houses added SLOT_LARGE_XX SLOT_SMALL_00 objects to the buildings
6 Years Ago
[D11] Plugin needed for controller vibration support on xb1
6 Years Ago
Merged in new changes to military tunnel from branch.
6 Years Ago
Scene2prefab military tunnel
6 Years Ago
Port infinite bodygroups for studiomdl.exe from csgo
6 Years Ago
Merged from main
6 Years Ago
Set up navigation obstacles around new fires at Military Tunnel.
6 Years Ago
Check if we have a registered crafter before registering to a crafting station
6 Years Ago
[D11] [UI] added in the live server stats to the pause menu carousel
6 Years Ago
Fixed that sometimes entities were missing until they sent a new network update when switching spectate targets
6 Years Ago
Fixed netgraph
6 Years Ago
HL1 human grunts no longer spam console about forming squads Removed rendermode hack for transparent entities which didn't even work properly
6 Years Ago
Item fix
6 Years Ago
Cherrypicking missing item loot ui references
6 Years Ago
Cherrypicking dupe bug fix
6 Years Ago
Fixed an item dupe bug
6 Years Ago
RPC cache update
6 Years Ago
Asset ID fix etc
6 Years Ago
[D11] WIP My Games/My Servers
6 Years Ago
Rename game mode
6 Years Ago
Merge sandbox mode changes