250,201 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Increased Bandit_Guard sense range. Redesigned bandit guard AI to be stationary. Bandit town setup. Added hdprb test scene for bandit town.
4 Years Ago
added a random chance for FaceNewDirection to animal idle state
4 Years Ago
Fixed CarShredder_Top_Collider read/write moaning
4 Years Ago
Fixed shadow proxies on train wagons
4 Years Ago
Improved control mechanism, removed redundant FirstPersonView, numbered my balls, added addition enum to fgd
4 Years Ago
crane magnet - fixed incorrect materials on some lods
4 Years Ago
excavator setup, hdrpb test scene.
4 Years Ago
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4 Years Ago
Remove localplayer local angles hack from Entity.EyeAngles() Added Player.LocalEyeAngles(), which returns the unmodified by vehicle view/being parented eye angles.
4 Years Ago
Scene2Prefab all - prefabs only
4 Years Ago
oilrigs setup, s2p. added hdrpb oilrig test scene.
4 Years Ago
Fixed map loading failed when doing map/changelevel with .vpk on the end (like when buildcubemaps)
4 Years Ago
Mil tunnels setup, s2p. Added hdrpb mil tunnels test scene.
4 Years Ago
System.Attribute whitelist fixes
4 Years Ago
Fixed AC handling of arrays
4 Years Ago
Fixed CEntityInstance being used from engine2.dll, in which g_pEntitySystem is null so was causing things like SetEntityName to crash Merge branch 'master' of sbox
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
changing default display on sapling_conifer_small to temperate
4 Years Ago
Better sewer branch blend map
4 Years Ago
Phrases + codegen check
4 Years Ago
Disabling graphics jobs on macOS for better profiling
4 Years Ago
Don't update look direction on modelstate from the server on the local player - we set that every frame so it's more accurate locally Rotate our smoothed direction instead of lerping
4 Years Ago
festive xmas wreath holly floating fix
4 Years Ago
Setting up chip locations and definitions
4 Years Ago
Minor edit to cardtable
4 Years Ago
Can now save shots into folders
4 Years Ago
Progress on getting player sample working
4 Years Ago
Change magnet crane animator to physics mode
4 Years Ago
Zone sample mostly implemented
4 Years Ago
Crane LOD distance tweaks.
4 Years Ago
Fixed on/off states for new lightgroups
4 Years Ago
Magnetcrane flare changes
4 Years Ago
More styling
4 Years Ago
Can collapse shot list Added counts to each folder widget
4 Years Ago
Fixed it better with particle play/stop instead of gameobject sillyness
4 Years Ago
Fixed the magnetcrane exhaust bind
4 Years Ago
Magnetcrane: Disabled the always-on reversing light for now
4 Years Ago
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4 Years Ago
Initial progress on a sample program to test everything
4 Years Ago
Applied light prefabs to Crane, and broke its exhaust effect binding Fixed refract mat having a yellow tint Testing 3001 render queue on magnet crane greenhouse glass, might(!) work better PFX scene file
4 Years Ago
Show expandable folders in shot list Add folder button
4 Years Ago
magnet crane and shredder sound tweaks + polish
4 Years Ago
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4 Years Ago
shredded modular cars now produce resources associated with their attached modules increased magnet crane respawn time to 5-10 minutes (was 1 second)
4 Years Ago
PFX scene. Crane Lightgroups & FX prefabs.
4 Years Ago
perf improvement
4 Years Ago
fix for antihack issues
4 Years Ago
increased kill trigger damage on car shredder fuel system hand ik properly enable/disable damage triggers
4 Years Ago
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