250,155 Commits over 3,959 Days - 2.63cph!

4 Years Ago
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4 Years Ago
Citizen V2 new root-level bones for IK data + minor skinning fixes
4 Years Ago
Citizen V2: new IK chains + minor skinning fixes (Animations not yet updated to hold IK data on the new bones.)
4 Years Ago
Fixed crashing issues with trying to set/get flags on invalid physics objects killfeed translation for cycler_actor
4 Years Ago
merge from main
4 Years Ago
Potential fix for Linux x64 crash when unmounting addons Do not add the .gma files to each folder to internal addon content file list
4 Years Ago
Fixed mesh gap on lighthouse LOD2 Changed distance mode on lighthouse interior to prevent lodding too quickly when walking up the stairs Lighthouse scene2prefab
4 Years Ago
Compound - repainted building topology
4 Years Ago
Added managed/custom scene object InteropGen: fixed incoming managed calls sometimes not passing right args Render thread safe(r) Render Cleanup
4 Years Ago
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4 Years Ago
Fixed spawnicon re-rendering not working
4 Years Ago
Potential fix for crashes when removing fire particles when removing an entity/leaving server/etc
4 Years Ago
baked in some road topology inside the sphere_tank monument to prevent cliffs spawning in the transition area
4 Years Ago
debug scenes
4 Years Ago
Much needed polish to cliffmicro and cliffmicro arid terrain anchors
4 Years Ago
Ship the .editorconfig
4 Years Ago
Merge from main
4 Years Ago
WIP UI implementation
4 Years Ago
Add a 300ms delay to the start of the card draw sounds, so they they play more in the middle of the card flip, and give a chance for the action sounds to be heard separately
4 Years Ago
Prevent doubled-up action sounds by clearing the last action info after Save
4 Years Ago
Don't try to make random moves (editor only) if we're in-between turns
4 Years Ago
Change the "None" poker input to be a 0 value, instead of a 1
4 Years Ago
Fixed vm's with particles/lights still being visible while gesturing
4 Years Ago
Merge from gib_pool
4 Years Ago
Merge Main -> CardGames
4 Years Ago
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4 Years Ago
Fixed Reveal Hand not playing the right action's sound. Made the check sound quieter.
4 Years Ago
Single and double door gibs no longer apply skins, currently there's no way to stop the skin material being unloaded while gibs exist in the world (will revisit next month)
4 Years Ago
Fix timer showing between moves sometimes
4 Years Ago
Fixed throwable easter egg gibs
4 Years Ago
Move server var
4 Years Ago
Gibbable editor now displays a warning if the mesh has r/w disabled and no overrides had been set up "Sync override list" option now auto assigns box colliders to everything Set up gib overrides on snowman, bear trap, solar panel, storage monitor, scarecrow, tuna light and reactive target
4 Years Ago
Merge Main -> CardGames
4 Years Ago
Fixed Playground and BillBTestMap terrain after HDRP backport merge
4 Years Ago
Merge from main
4 Years Ago
Unsaved crossbow vm animator change from last week
4 Years Ago
Merge Main -> CardGames
4 Years Ago
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4 Years Ago
Desert stuff
4 Years Ago
Pre SW mountain fuckery backup
4 Years Ago
Handle generic type naming properly again Convert MinValue, MaxValue default values into that nicer name Retry if getting a server error trying to update Add more sbox classes to update Delete unused configs
4 Years Ago
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4 Years Ago
More comments for wikibot, changed some structs/classes to internal
4 Years Ago
Adding documentation for wikibot
4 Years Ago
Progress
4 Years Ago
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4 Years Ago
Post effect conversion
4 Years Ago
Test improvements
4 Years Ago
Only rotate snap with physgun if we're rotating
4 Years Ago
Stop using IFrameUpdate