193,069 Commits over 4,049 Days - 1.99cph!
TaskIndicator widget & anims.
[D11][Tutorial]Textures Crunched.
[D11][Tutorial] Alt Loading Screens Added
Extra enabled highlights for research buttons.
Unsaved inspector stuff.
BInspector tabs flush with the panel again.
Basic persistent deathmatch mode for simple testing. Replaces Killing Spree which was unused.
Added spawn effect for spawned SWEPs
GitSync - Fixed prop_effect dupe not retaining entity modifiers
Spawnmenu icon editor doesn't display an empty Bodygroups tab
Invisible children of DHorizontalScroller will no longer affect position of the visible panels
Added Entity.IsMarkedForDeletion
Fixed gmod_(admin_)cleanup not updating Player.GetCount on clients properly
Merge changes from UI in Main.
GitHub:
* Added Blade Symphony map to its proper cateogry
* Fixed table.GetWinningKey with keys lower than -10000
* Fixes for toolgun Think not running in edge cases
End-of-round scoreboard fits on-screen properly
Refresh inventory when it opens, fixing items not updating if inventory is not open when player enters or exits a vehicle
Fixed localization breaking when the game has too many search paths
unit indicator ping throttle
indicator tweaks
fixed EntityRef.Entity not being set for new refs (was only being set on load)
Another minor HP GUI edit
BEF-704: Port settlement inhabitants UI to standalone group members UI
BEF-395: Add overhead UI juice/sound when someone crafts something and gains skill
Merge in the latest from main
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[D11] TMP texts can now inline sprites from text strings in the translation file (see Translate.GetTokenised)
[D11][TUTORIAL] Fixes for tutorial event actions preventing progress, added extra localisation
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Machine FX overhaul, adding support for stages and FX when stopped
Fixed sometimes getting fall damage when respawning (RUST-38)
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[D11] Fixes for Close functions on a number of Main Menu pages
Fixed the produce class id error
tier 4 and 5 building previews
Pipe through task provider units from discovery events and triggers in GroupProgression unlock checks
Fixed player task indicator FX not playing
Fixed AI not filling stockpiles before a settlement has been created
Split study/look at abilities, gated study ability by player discovery record
Worker debug panel
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Fix for AI not avoiding tilefall tiles during matches where the AI goes 2nd.
All AI difficulties now have 100% chance to avoid dangerous tiles.