193,069 Commits over 4,049 Days - 1.99cph!

6 Years Ago
merge
6 Years Ago
TaskIndicator widget & anims.
6 Years Ago
[D11][Tutorial]Textures Crunched.
6 Years Ago
[D11][Tutorial] Alt Loading Screens Added
6 Years Ago
merge from main
6 Years Ago
Extra enabled highlights for research buttons. Unsaved inspector stuff.
6 Years Ago
BInspector tabs flush with the panel again.
6 Years Ago
Basic persistent deathmatch mode for simple testing. Replaces Killing Spree which was unused.
6 Years Ago
Added spawn effect for spawned SWEPs GitSync - Fixed prop_effect dupe not retaining entity modifiers
6 Years Ago
Spawnmenu icon editor doesn't display an empty Bodygroups tab Invisible children of DHorizontalScroller will no longer affect position of the visible panels
6 Years Ago
Added Entity.IsMarkedForDeletion Fixed gmod_(admin_)cleanup not updating Player.GetCount on clients properly
6 Years Ago
Merge changes from UI in Main.
6 Years Ago
GitHub: * Added Blade Symphony map to its proper cateogry * Fixed table.GetWinningKey with keys lower than -10000 * Fixes for toolgun Think not running in edge cases
6 Years Ago
End-of-round scoreboard fits on-screen properly
6 Years Ago
Refresh inventory when it opens, fixing items not updating if inventory is not open when player enters or exits a vehicle
6 Years Ago
Fixed localization breaking when the game has too many search paths
6 Years Ago
task visual FX fixes
6 Years Ago
unit indicator ping throttle
6 Years Ago
indicator tweaks fixed EntityRef.Entity not being set for new refs (was only being set on load)
6 Years Ago
Another minor edit
6 Years Ago
Another minor HP GUI edit
6 Years Ago
Health bar graphics edit
6 Years Ago
BEF-704: Port settlement inhabitants UI to standalone group members UI BEF-395: Add overhead UI juice/sound when someone crafts something and gains skill
6 Years Ago
HUD ammo adjust
6 Years Ago
Fix health bar issues
6 Years Ago
Merge in the latest from main
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] TMP texts can now inline sprites from text strings in the translation file (see Translate.GetTokenised)
6 Years Ago
[D11][TUTORIAL] Fixes for tutorial event actions preventing progress, added extra localisation
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
WIP ice pillar TT
6 Years Ago
Machine FX overhaul, adding support for stages and FX when stopped
6 Years Ago
Fixed sometimes getting fall damage when respawning (RUST-38)
6 Years Ago
misc polish and fixes
6 Years Ago
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6 Years Ago
moving files around
6 Years Ago
[D11] Fixes for Close functions on a number of Main Menu pages
6 Years Ago
Fixed the produce class id error
6 Years Ago
tier 4 and 5 building previews
6 Years Ago
totem placeholer
6 Years Ago
Pipe through task provider units from discovery events and triggers in GroupProgression unlock checks
6 Years Ago
Fixed player task indicator FX not playing
6 Years Ago
Fixed AI not filling stockpiles before a settlement has been created Split study/look at abilities, gated study ability by player discovery record Worker debug panel
6 Years Ago
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6 Years Ago
Fix for AI not avoiding tilefall tiles during matches where the AI goes 2nd. All AI difficulties now have 100% chance to avoid dangerous tiles.
6 Years Ago
server browser fixes