250,102 Commits over 3,959 Days - 2.63cph!
Add ModelEntity.SetMaterialGroup
Texture import analyzer highlights deployables to enable streaming mips
Added simple view system with TopDownView and FirstPersonView, use ApplyForceAt when striking the white ball instead of setting velocity directly so it applies it from the cue tip
grass.maxthreads 8 default
Use gradient for current tool ui
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Add StartDisabled, Enable, Disable to base trigger
Lowered LOD distances on all bushes
Skipped LOD0 on arctic and arid grass
Skipped LOD0 on temperate and tundra grass
rocket_factory_ceiling_support_b needs to be readable (no separate collision mesh)
crane magnet cabin update
Citizen V2 MoBu definitions
studiomdl use auto growing vectors for bunch of internals (vertices, normals, faces, texcoords, etc) instead of static arrays
Citizen V2: moved debug animations
Update citizen_v2_staging.vmdl
Citizen V2 rough 9-way run + blendspace
Added EntityHandle<T>
Merge branch 'master' of sbox
Merge from foliage_optimization
Citizen skin material fixes
bumping up snow ore population density
studiomdl: More minor improvements from CS:GO's version (Model source vertex count limit increased by 8x, !!!model output limits unchanged!!!)
fixed offset on xmas door garland
Better ECS bullet gizmos
Fixed ECS bullets not ignoring collisions with units correctly
studiomdl.exe: Changed mesh weights cut of from 0.05 to 0.0001 (matches CS:GO)
Trying to nail one method of cue control, this is my first pass but it needs a good tweaking
Panels derive from LibraryClass
tugboat LOD distances set back to what they were before
reverse engineering a fix that was developed years ago for puzzles loot not respawning and re-applying it while cringing to no end
Added more context to "Zero-size file or no sequences." studiomdl warning
studiomdl: Restored position epsilon for fuzzy vertex position comparisons to 0.05, from 0.01 (and a few other changes about LODs from CS:GO)
Improved placement of PlayerDetection gizmo at sat dish
attempting to fix no material on small box gibs (not sure how this one came into existence now though)
Unused libraries (as far as I can tell)
Merge branch 'master' of sbox
Add ReadSentence helper to Parser
Correct parsing on GetTokenUnderParenthesis, parse background image angle
Add BgAngle, refactor GradientGenerator, fix not being able to set rgba on gradients, add angle syntax for linear-gradient
Update gradient examples
Bind BgAngle to cssbox
Add rotation to cssbox shader
fixed incorrect walkways shadow mode
Use lower LOD for shadow proxies on sphere tank and walkways
Fix workshoptoolutils not compiling
Merge branch 'master' of sbox
sheet metal covers shadow caster material uses alpha mask
Use lower LOD for shadow proxies in pipelines
Added PoolBall, PoolBallSpawn and TriggerBallPocket entities, added them to the pool table map, and got ball spawning working
Use lower LOD for shadow proxies in sewer tunnels
Support string to enum in string extensions
merge from biome_dependant_foliage
Add pre and post velocity to collision data
Don't try to compile tier2_bundle
Also delete qt4 plugins
put inspector in source2tools