249,924 Commits over 3,959 Days - 2.63cph!
early work on biome specific overgrowth meshes
changed one of the rock clutter prefab distances being too far culling
merge from animal fur branch, taking the prefab changes from that branch.
No longer spawn cliffs all over the prefab mountains
Fixed a regression with gamemode search bar where it expected the input to be lowercase at all times
Make Player.IsSpeaking shared (on server, it will return true within 0.1s of the last voice packet from a player, no packets are sent when the voice chat button is held but the player is not talking)
Reduced update rate of PlayerCanHearPlayersVoice when nobody is talking to 5 seconds
Fix for l96 worldmodel issues.
-improved uvs on LOD0 which was causing issues.
credits zapper hit sfx
give player shield when respawning
tweaked credits powerups
tweaked credits fp crawler
campaign order ignores locked state
credits pixel changes
Linear gradients default vertical
Client api content download
Removed some compound/outpost vendors - some were a temp fix prior to techtree
merge from cargoship work
Various river improvements I experimented with while debugging
60538
[Editor only] Allow overriding the F9 screenshot resolution with any specified resolution
Potential fix for player model not updating based on player alt look angles
Some cleanup
Don't record keyframes if nothing has changed
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Cherry pick card game fixes that can be merged to Release
Compile fix, don't need IComparable anymore
Rewrote the whole results calculator (side pots, draws, abandoned scrap) to fix any payout bugs once and for all.
Store rotations as quaternions, more accurate
Add support for float keyframe tracks, record fov
AffectBullet ECS codegen: fixed conversions
WIP debug cam saved shot system
Added demo.recordShot to record time stamped camera movement into a named file in the demo folder
Added demo.playshot to play back a shot in sync with the demo
Added demo.autoDebugCam to automatically switch the debug cam when opening a demo
Added new populations to spawn.procmap.v3
Added temperate bush spawn populations
Added sapling spawn populations
Added small pines to temperate fields
Created tree entity prefabs for all bushes
adding panel textures/may
updates material, adding beams
Merge branch 'master' of sbox
art dump of various things. workcart, secretlabchair, drone colour variations etc
Moved around the setting of a player's model and whether their inventory gets cleared to team classes
Attempt to decouple render scale from screen size.
AffectBullet ECS codegen: fixed some missing aliases / ECS methods
AffectBullet ECS codegen: almost there, missing some component fetches
AffectBullet ECS codegen: need to write back components, color3 convert