249,924 Commits over 3,959 Days - 2.63cph!

4 Years Ago
early work on biome specific overgrowth meshes
4 Years Ago
changed one of the rock clutter prefab distances being too far culling
4 Years Ago
merge from animal fur branch, taking the prefab changes from that branch.
4 Years Ago
No longer spawn cliffs all over the prefab mountains
4 Years Ago
Fixed a regression with gamemode search bar where it expected the input to be lowercase at all times
4 Years Ago
Make Player.IsSpeaking shared (on server, it will return true within 0.1s of the last voice packet from a player, no packets are sent when the voice chat button is held but the player is not talking) Reduced update rate of PlayerCanHearPlayersVoice when nobody is talking to 5 seconds
4 Years Ago
poker chip models
4 Years Ago
Fix for l96 worldmodel issues. -improved uvs on LOD0 which was causing issues.
4 Years Ago
credits changes
4 Years Ago
credits zapper hit sfx give player shield when respawning tweaked credits powerups tweaked credits fp crawler campaign order ignores locked state credits pixel changes
4 Years Ago
Linear gradients default vertical
4 Years Ago
Client api content download
4 Years Ago
Removed some compound/outpost vendors - some were a temp fix prior to techtree
4 Years Ago
merge from main
4 Years Ago
merge from cargoship work
4 Years Ago
4 Years Ago
art drop
4 Years Ago
WIP shot list UI
4 Years Ago
Various river improvements I experimented with while debugging 60538
4 Years Ago
[Editor only] Allow overriding the F9 screenshot resolution with any specified resolution
4 Years Ago
Potential fix for player model not updating based on player alt look angles
4 Years Ago
Unsaved
4 Years Ago
Some cleanup Don't record keyframes if nothing has changed
4 Years Ago
Merge Main -> CardGames
4 Years Ago
4 Years Ago
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4 Years Ago
Cherry pick card game fixes that can be merged to Release
4 Years Ago
Compile fix, don't need IComparable anymore
4 Years Ago
Rewrote the whole results calculator (side pots, draws, abandoned scrap) to fix any payout bugs once and for all.
4 Years Ago
Store rotations as quaternions, more accurate
4 Years Ago
Add support for float keyframe tracks, record fov
4 Years Ago
AffectBullet ECS codegen: fixed conversions
4 Years Ago
WIP debug cam saved shot system Added demo.recordShot to record time stamped camera movement into a named file in the demo folder Added demo.playshot to play back a shot in sync with the demo Added demo.autoDebugCam to automatically switch the debug cam when opening a demo
4 Years Ago
Added new populations to spawn.procmap.v3
4 Years Ago
Added temperate bush spawn populations
4 Years Ago
Added sapling spawn populations
4 Years Ago
Increased bounds on oaks
4 Years Ago
Added small pines to temperate fields
4 Years Ago
Created tree entity prefabs for all bushes
4 Years Ago
adding panel textures/may
4 Years Ago
updates material, adding beams Merge branch 'master' of sbox
4 Years Ago
fix for l96 visibility
4 Years Ago
art dump of various things. workcart, secretlabchair, drone colour variations etc
4 Years Ago
Cherrypicking 60544
4 Years Ago
Merge from reflex_fix
4 Years Ago
Availability check tweak
4 Years Ago
Moved around the setting of a player's model and whether their inventory gets cleared to team classes
4 Years Ago
Attempt to decouple render scale from screen size.
4 Years Ago
AffectBullet ECS codegen: fixed some missing aliases / ECS methods AffectBullet ECS codegen: almost there, missing some component fetches AffectBullet ECS codegen: need to write back components, color3 convert
4 Years Ago
More north